Do I Qualify For The Blood Money Event?
#21
Posted 24 August 2015 - 08:26 PM
I love those.
#23
Posted 24 August 2015 - 09:23 PM
Deathlike, on 24 August 2015 - 05:21 PM, said:
True, but it's sad that you need $160 to get the majority of the rewards (at least $20 to even have a shot at doubling the C-bill reward pool with a meh Resistance variant).
It's things like these that are supposed be part of our consideration of the 'value' of what they are offering us in these packages, and helping us decide whether or not it's worth it to us to invest.
#25
Posted 24 August 2015 - 10:00 PM
A camo scheme, cockpit item, title and badge aren't enough to make me shell out another $80 now when I won't get the early buyer variants and other rewards. I think the sales have been less than expected lately and they are doing this event to try and nudge players who were on the fence about buying both packs into getting them. They are doing this to call attention to the deal, and I noticed it's retroactive, so you can buy it near the end of the event and still get the goodies for the matches you've already played.
#26
Posted 24 August 2015 - 11:02 PM
Lexx, on 24 August 2015 - 10:00 PM, said:
A camo scheme, cockpit item, title and badge aren't enough to make me shell out another $80 now when I won't get the early buyer variants and other rewards. I think the sales have been less than expected lately and they are doing this event to try and nudge players who were on the fence about buying both packs into getting them. They are doing this to call attention to the deal, and I noticed it's retroactive, so you can buy it near the end of the event and still get the goodies for the matches you've already played.
PGI has historically based EXTRA rewards on what players have purchased in the past. Free 'mechs, extra cbills/XP, etc. have all been awarded to those who have purchased a various packages.
I think this is a good thing. It keeps a lot of us founders going, and should add incentive for new players to make the investment. The price per 'mech on the packs when they are announced is pretty darn good considering all the extras you get (including the cockpit items, camo's, colors, MC, premium time, et al).
Yeah, AFTER the fact, when all the early buy in stuff has expired, it's a bummer, BUT c'mon man that's why you have to consider the whole deal, PLUS, the historic add-ons that always come much later...
#27
Posted 25 August 2015 - 01:05 AM
Dimento Graven, on 24 August 2015 - 09:23 PM, said:
It's things like these that are supposed be part of our consideration of the 'value' of what they are offering us in these packages, and helping us decide whether or not it's worth it to us to invest.
Dimento Graven, on 24 August 2015 - 11:02 PM, said:
PGI has historically based EXTRA rewards on what players have purchased in the past. Free 'mechs, extra cbills/XP, etc. have all been awarded to those who have purchased a various packages.
I think this is a good thing. It keeps a lot of us founders going, and should add incentive for new players to make the investment. The price per 'mech on the packs when they are announced is pretty darn good considering all the extras you get (including the cockpit items, camo's, colors, MC, premium time, et al).
Yeah, AFTER the fact, when all the early buy in stuff has expired, it's a bummer, BUT c'mon man that's why you have to consider the whole deal, PLUS, the historic add-ons that always come much later...
I think personally, I'm starting to have greater buyer's remorse than before for something that has yet to be released.
It reeks of desperation as it's not going to convince that many people to plop down the cost that is greater than the Wave 3 pack that actually had "tiered" bonuses for the level of pack you bought. This is an all or nothing deal for the grabbag, and only a partial boost if you can tolerate using some of the Resistance C-bill variants (the lower tier ones are actually really bad).
The math says it's a bad deal, and I'm leaning in agreement with the math here.
Edited by Deathlike, 25 August 2015 - 01:08 AM.
#28
Posted 25 August 2015 - 09:12 AM
I'm wondering because I just played a game where I got 200+ points, but I did not get any extra money.
#29
Posted 25 August 2015 - 09:45 AM
#30
Posted 14 September 2015 - 09:16 AM
6 Days premium (valued at 6/7ths of price of a 7-day premium pack is a bit over 1071MC)
210 MC
11 consumables (MC value 165)
2500 GXP (no MC value)
1.2 million c-bills (half the price of the 2.4 million c-bill package, so 1/2 of 1600 is 800 MC)
Plus 3 hanging items (total value 1500 MC)
Total MC value of these bonus prizes: 3746 (and some odd decimals due to value computation of premium time)
Based on the price of MC granted by a 6500MC package, that equates to around... $17.26. It took me 82 games to earn that (some of which did not qualify for prize pulls). That's about $0.21 per game. If you figure 5 games per hour the prize payout barely equals $1/hour. Sweatshops pay better.
Someone complained about needing a $160 purchase to get prizes? If you want prizes that badly here's a better idea: reward yourself by buying some MC and just picking up the stuff you want. (Also, don't tell your boss that you're jealous of people that get $1/hour, he'll cut your pay.)
#31
Posted 14 September 2015 - 09:44 AM
Escef, on 14 September 2015 - 09:16 AM, said:
6 Days premium (valued at 6/7ths of price of a 7-day premium pack is a bit over 1071MC)
210 MC
11 consumables (MC value 165)
2500 GXP (no MC value)
1.2 million c-bills (half the price of the 2.4 million c-bill package, so 1/2 of 1600 is 800 MC)
Plus 3 hanging items (total value 1500 MC)
Total MC value of these bonus prizes: 3746 (and some odd decimals due to value computation of premium time)
Based on the price of MC granted by a 6500MC package, that equates to around... $17.26. It took me 82 games to earn that (some of which did not qualify for prize pulls). That's about $0.21 per game. If you figure 5 games per hour the prize payout barely equals $1/hour. Sweatshops pay better.
Someone complained about needing a $160 purchase to get prizes? If you want prizes that badly here's a better idea: reward yourself by buying some MC and just picking up the stuff you want. (Also, don't tell your boss that you're jealous of people that get $1/hour, he'll cut your pay.)
I know you were just putting up a comparison but still I found the thought funny.
But seriously if you want to be 'paid to play' get someone willing to sponsor you. Then we'd need to be able to decal our 'mechs... Just think, we'd have battles that looked something like:
Which if you think about it would make all the Nascar'ing we do on certain maps make more sense!
#32
Posted 14 September 2015 - 09:59 AM
Dimento Graven, on 14 September 2015 - 09:44 AM, said:
This was mostly in response to Xetelian's complaints of how much one had to spend to get prizes. I'm pointing out that if you want this stuff, skip the package purchases and just buy the stuff you want. The comparison to earnings per hour is outright ludicrous, and is meant to illustrate the point.
#33
Posted 14 September 2015 - 10:10 AM
Escef, on 14 September 2015 - 09:59 AM, said:
Ah well... Guess my twisted mind, twisted too far again...
#34
Posted 14 September 2015 - 10:22 AM
Dimento Graven, on 14 September 2015 - 10:10 AM, said:
My livestream viewers paid for my (used) secondary monitor, subsidized my graphics card upgrade (paid for about 2/3rds of it), and have supported my weekly 7-Day Premium Time code giveaways. I'm not turning a profit off of livestreaming, but a trickle of money comes in, most of which I basically just pour back into the community.
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