http://mwomercs.com/...munity-warfare/
When responding to another person I got an idea.
Probably not a new idea but I will put my spin on it.
While I am of the opinion that PGI should be in control of all the released content (Their name is on it.).I think maybe they can look at some of the following ideas.
By "Put the Community back in Community Warfare" I mean the the the MWO community take some of the load.
Allow an option once you pick a planet to have people pick how big their drop team will be. 4 vs 4, 8 vs 8, or 12 vs 12. People would be able to get a game even during slow times. Noted in my other post but seemed to make sense here as well.
Allow the CW maps to be submitted and tested by the community and reviewed for release by PGI. Make the orbital cannon and all other CW required structures accessable in a library. Maybe even a library of all the structures MWO is using. For continuity PGI would still be making the "things" people put on the map. Tree's, grass, those dumb gates etc.
I know we have some rockstar Cryengine map making MWO players not on the PGI payroll. PGI could use it as a test for new hires! We always see that PGI hiring thing at the bottom of the screen.
Assign Attributes to all the Planets so people can use them as a for making maps. That and so we don't have to look at the no planetary information available. I mean who goes to fight on a planet with out knowing what's there.
Make one playable Community generated map per planet. Start with border planets. Why would I fight in Vicric Forge on planet A then fly 50,000 light years and play in Victric Forge on planet U... This allows PGI to concentrate on making high quality maps for major Lore related worlds and Faction Home worlds. If a planet doesn't have a community or planet specific PGI map yet use one of the ones PGI has been using up till now. Just one though, so you can pick a planet planet in conflict to fight on and pick the mechs that fit the enviroment.
That said I have no idea where the maps are stored on the PGI server or on my computer. If I would have to download every map I think a max of 2 planets a week would be acceptable.
If your group "owns" a planet, they get some sort of compensation daily or weekly while it's owned.
Allow each faction to have one home planet (They have to have won it already.). Allow them to have some advantage on that planet. Maybe they are allowed an additional lance on just that one planet. So 16 total mechs to defend. They would be able to pick one planet and they would be stuck with that one until they lose it. If they own other planets they could then pick from those.
That's all I have for now.
PLEASE "LIKE" IF YOU DO
Edited by Biclor Moban, 28 August 2015 - 08:17 PM.