fil5000, on 06 July 2012 - 01:28 PM, said:
They're running a business here, man. They doubtless love the tabletop and the previous mechwarrior games, but they have to make money or the game gets switched off.
really? that is a surprise who would have thought that.
fil5000, on 06 July 2012 - 01:28 PM, said:
And no, it's NOT possible with the existing ruleset. The existing ruleset is turnbased, and even if you get into the Mechwarrior rules rather than the BT ones, it's still far too granular to carry across usefully.
I am talking about mechanics it is very well possible, hitting is your job anything else is mechanics and can be very well taken from the ruleset.
10 seconds is much to play with that should suit your needs; you can decide as designer to keep the gun trained on the enemy for 10 seconds to do the stated damage or it is just one shot and then recycle time. And no we want to stay away from the MW ruleset *shudder*
the heat buidup and the relative damage, tonnage ratios ect. are tried and work so should remain unchanged.
fil5000, on 06 July 2012 - 01:28 PM, said:
Take jumpjets - in tabletop you can leap over a mech and turn around so you're pointing directly at their rear armour. If they put this sort of functionality in game it's going to be down to the ability of whoever's driving the mech to make that maneuver,
and the problem is? thats the point of a simulator
fil5000, on 06 July 2012 - 01:28 PM, said:
in tabletop it just happens because you say it happens. In tabletop, shooting stuff is down to a dice roll. In game it's down to whether or not the player can put his crosshair on the target. You can't say that the mechanics for one are appropriate to the other.
I already have done that, as already said hitting when and where the enemy is your job the effects are determined by mechanics. (and fuzzy dice in your cockpit

)
fil5000, on 06 July 2012 - 01:28 PM, said:
They've already announced that they're going beyond the tabletop stuff by putting in the various skill trees, it isn't unreasonable for people to talk about other changes to the mechanics.
thats ok that is your pilot and gunnery skill.
fil5000, on 06 July 2012 - 01:28 PM, said:
And no, you were rude. When someone makes a lengthy, reasoned post about a gameplay mechanic issue and you respond like a five year old who's been asked if he wants broccoli, it's rude.
(That right there: me being direct).
If you think that is rude *grin* you should come to germany and make a nice vacation. We have no disney land (sadly) but very interesting highways (Autobahn), there you can see what is rude...