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Catering to Casual Gamers or What happened to awesome complex games?


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#61 Samaritan

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Posted 06 July 2012 - 05:43 PM

Hon. Wargamers;

When I was growing up Star Fleet Battles integrated with Federation and Empire, World in Flames, or the Europa series of WWII war games were what constituted a hardcore gamers experience. Big rule books, quarterly published magazines, and conventions were the tools of the gamers trade. Computing has made all of this easier and has made it possible for a potential customer to invest progressively less and less time in becoming proficient in the game in order to enjoy playing the thing. There are far more casual customers than there are hard core hobiests. So guess who gets their preferred product more often?

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What I would love to see is a collection of integrated voice, video, forum room board games. A program that had games like Pax Britania, Europa, The Succession Wars, Federation and Empire. Put together a seamless easy to access MMPOLBG server service as a sort of Steamy Netflix for all of the board games out there. Then go through and add all the video clips, voice acting, animation that would turn those board games into eye candy. Put that together and there would be a cyber golden age of Avalon Hill glory that I would pay a subscription for. This does not seem like it would cost a lot to produce compared to what goes into game making today.

recreate the board gaming with my budies over the net in an easy to access manner that takes into account the fact that we all have families and lives and can not afford the time to set up and get together the way we did in college and you will make money in my opinion. Give me easy access to a Steamy online lounge with boardgames with 21st century audio video embellishments and I will give you money. My two cents on the subject. Thankyou for your time and consideration.

Respectfully

Samaritan

Edited by Samaritan, 06 July 2012 - 05:52 PM.


#62 Edustaja

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Posted 06 July 2012 - 05:46 PM

Well there's DCS's simulators like the Black Shark and A-10 Warthog. Those can be quite complex to put it lightly.
Realistic rallye simulation hasn't seen an improvement since Richard burns rally, but there's iRacing for those who wish for realistic track racing simulation.

Dwarf Fortress is still being developed for those wishing to micro manage the hard way. :P

Day-Z mod for Arma 2 is doing great as a very harsh "realistic survival "simulator". Arma 3 is coming shortly. Steel beasts as a tank simulator seems still the top dog.

There are good, if not better games out on multiple fronts...

#63 Diomed

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Posted 06 July 2012 - 07:46 PM

View PostCaveMan, on 06 July 2012 - 03:14 PM, said:


Give me a break.

Just because you don't enjoy something, doesn't mean it can't be fun. Sometimes mastering a difficult skill is fun in itself.

A simple game is a five minute diversion. A complex one can be a lifetime of enjoyment.

You are in a tiny minority. The Market has spoken. Falcon 3.0 had its day, I played it and enjoyed it but I will never allocate that much time and energy to A GAME again.

Yes, a game that is too simplistic is no fun; but one that is something akin to brain surgery is not fun and relaxing. I don't need a game for intellectual challenges, that's what my degree was for. I don't need a game for achievements, that's what life is for.

I want to have fun and relax, as do most people.

#64 buerckner

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Posted 07 July 2012 - 09:20 PM

View PostCmdr Rad, on 06 July 2012 - 11:21 AM, said:

Anyone Weld here? Do you remember any of the welders from the 80s, that let you modify the sin wave of the power for your arc in all sorts of ways? Notice how most of those ***** are gone (except for TIG)? That's because adding all the complex power controls lead to decreased weld quality. Welders began second guessing themselves as they adjusted features they didn't understand completely, altering their natural flow and style.


I love to weld... actually I'm out of this office and into the shed to melt some metal!





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