Dar1ng One, on 27 August 2015 - 03:46 AM, said:
I agree and practice the same philosophy as Kh0rn. I love the Atlas. Maybe to the point of obsession.
I love to brawl, but even I have faltered to the meta game a couple of times, and used the PPC x 2, Gauss Combo, before the charging. Now with the IS Large Lasers, and 3 x Lg Pulse Pulse Laser quirks and modules, I have kitted out a few Atlai with this combination, sadly removing the AC20, because with PINPOINT CONVERGENCE, I can do 33 points of LP damage with infinite ammo at 400 metres vs 270 metre damage with limited AC 20 ammo. The heat is easily negated with cool shots and chain fire and lots of Double Heat sinks normally filled with ammo.
You see, the only real problem with MWO - A Battletech game, is the PINPOINT CONVERGENCE.
If you had a Thunderbolt with 7 x Med Pulse (the CW Meta) and you played it in the Battletech Tabletop. You might roll the CT a few times, LT RT etc etc and the damage would spread. With an AC 20. It would all land on one location and if it hit the head, game over.
Again like Kh0rn states, (who is one of the top Atlai pilots in MWO) the path of least resistance is human nature. The meta player you can instantly spot as they will have 1 type of weapon, or sometimes 2.
The most Common you will see at this point in time.
Thunderbolt - 7 x Med Pulse
Helbringer - 7 x Med Pulse
Stalker - 6 x Large Laser
Hellbringer - 4 x ER Large Laser (fired in groups of 2)
Streak crow - 5 x S SRM6 - (great for high ping servers for score events)
Streak Dog - 6 X SRM6 - see above
LRM dog 4 x LRM 10 or 6 x LRM 5 - same with catapult
Timberwolf - Laser vomit - 2 x Lg Pulse 4 X ER Med Laser with cooldown module on the ER so it times with the lg pulse
Timberwold - 1 x Gauss - 4 x ER Med Laser with range extender
Jager AC 20
Gauss Jager
King Cran 4 x UAC 5 or 6 x AC 2
Artic Cheatah 5 x Small Pulse or ER small laser
Grasshoper 3 x Lg Pulse
My Atlas Meta - 3 X Lg Pulse, 1 X LBX 10
Relax, it's just a game.
I had no idea there was a meta build. I'v held onto the top Atlas pilot title until now but that is because of my pure dedication to wade through the hell storm of meta with it with out giving up. But it is reaching a point no because I am going up against 228 , Emp and SJR that the Atlas is just not viable any more. Perhaps the major rebalance will fix it or not but I am thinking of switching to the mauler if it proves to be more viable.
My indication of a good pilot is not one who can win with the highest level tech an easy to use weapons. But a pilot who can take a lower tier mech with a more battle tech like load out and still come out on top. To me that is a good player.
But another cause we have meta is the total freedom of the mechlab. Sure its a nice thing to build and mess around with mechs. But in a game. Its going to throw every and any balance attempt right out the window. Cause now people can just swap out an change what ever the hell they feel like on the fly with out any draw backs or consideration to the purpose of the mech or variant.
I'm going to use this and I don't care if people get pissed of. MWLL variant system with out a mech lab is proof of it. Each chassis in the game has 8 variants are build with different weapons and roles. Now the game is based on a rock paper scissor effect. There is no single asset that is considered OP , meta or cheese because now mechs function in there intended roles and if use else would result in major draw backs. However do not rid the mech lab but change it so it reflects builds mechs or variants in the role they were meant for.
Edited by Kh0rn, 27 August 2015 - 04:16 AM.