Vlad Ward, on 31 August 2015 - 03:39 PM, said:
This is the point I'm trying to make, though.
No amount of balancing will make LRMs comparable to Ballistics and Lasers. They will be intentionally weaker. Always. Forever. It is not a side-effect of ECM. They are balanced with ECM in mind.
Nothing they do to ECM will change the dominance of lasers and heavy ballistics. High level play won't budge. This is because any significant nerf to ECM will be immediately followed by a nerf to LRMs.
Like one poster mentioned earlier, LRMs are a crutch weapon for people playing on toasters that get 5 FPS or who simply lack the hand-eye coordination to play a first person shooter. Given MWO's generally older, less FPS-inclined player base, I can see why a weapon system like this would be good to have around. However, because of this, it is necessary for PGI to give them an exceptionally low performance ceiling.
LRMs will never see a net performance increase so long as they maintain their status as toaster crutches. Which is a shame, because I kinda like missiles and I'll never use them in their current state.
See now there you are completely wrong. LRM's can be balanced with other weapons but none of the weapons are balanced now, most of the ballistics are sub=par as well. But the main thing that invalidates LRMs and SRMS is direct damage weapons have pinpoint damage placement. That breaks so many things from the armor mechanic to the concepts of all the components, to weapon balance.
But to say they can never be balanced is just ignorant because they were perfectly balanced in TT... yeah yeah turn-based can't equal realtime FPS. But all the concepts can still be the same...
Create a cone of fire to prevent pinpoint damage/convergence
Make a real heat scale so Lazers (and alpha's in general) aren't so dominate because heat is supposed to be their one draw back.
Fix ECM so it's not the almighty
Then balance weapon damages and heat once you have all this other BS out of the way.
It's really not that hard but PGI/IGP started off down the wrong, and very dark, path long ago and have never found their way back from it. I question if they have the ability to.