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Mauler Quick Analysis


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#41 Dino Might

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Posted 31 August 2015 - 10:11 AM

View PostAlistair Winter, on 31 August 2015 - 12:06 AM, said:

What is it specifically that you guys don't like about the walking animation? I really don't like it either, but I want to see if we all feel the same way or if we all dislike it for different reasons, or perhaps for reasons that we can't explain.

I'm surprised they're not getting better at walking animations at this point.


To me it seems a lot of the bigger mechs have strides that are too short for their height. This requires their legs to take more strides to cover the same distance, and for a given speed, the strides have to be faster, hence the "prancing."

I remember seeing a couple of animated gifs of the Timber Wolf walking and then running. It looked fantastic. Specifically, the running animation is not just walking sped up. There is actually more up/down movement from the lope with long strides when running. Walking should not cause much bounce.

Take a look at the MW3 intro video. It has it all (sauntering, walking, running), and it looks good.

Also, for humanoid mechs especially, not slightly leaning forwards into the run, but rather staying perfectly vertical, really makes them look goofy. Fixing this would probably require going to the more complex models they had when they were in CB doing inverse kinematics, because a lot of the lean comes from ankles and hips.

Edited by Dino Might, 31 August 2015 - 10:14 AM.


#42 SgtMagor

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Posted 31 August 2015 - 10:15 AM

yea I think there will be a lot of DOA mechs when the Mauler hits the battlefield :rolleyes:

#43 LordBraxton

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Posted 31 August 2015 - 10:29 AM

View PostDino Might, on 31 August 2015 - 10:11 AM, said:


To me it seems a lot of the bigger mechs have strides that are too short for their height. This requires their legs to take more strides to cover the same distance, and for a given speed, the strides have to be faster, hence the "prancing."

I remember seeing a couple of animated gifs of the Timber Wolf walking and then running. It looked fantastic. Specifically, the running animation is not just walking sped up. There is actually more up/down movement from the lope with long strides when running. Walking should not cause much bounce.

Take a look at the MW3 intro video. It has it all (sauntering, walking, running), and it looks good.

Also, for humanoid mechs especially, not slightly leaning forwards into the run, but rather staying perfectly vertical, really makes them look goofy. Fixing this would probably require going to the more complex models they had when they were in CB doing inverse kinematics, because a lot of the lean comes from ankles and hips.
I would give a LOT to see animations improved. I think we can all imagine how absolutely amazing Atlai would look leaning into a lumbering run. Ever since they sped up the walking animation 2+ years ago mechs in MWO have looked like toys to me.

#44 Gas Guzzler

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Posted 31 August 2015 - 10:38 AM

View PostLordKnightFandragon, on 31 August 2015 - 12:44 AM, said:



Wonder if Sean Lang will give us a preview video of it and it's smexy self.


The preview video typically isn't until a day before release, so one week from today.

#45 Mister Blastman

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Posted 31 August 2015 - 10:42 AM

I like how skinny it is.

#46 LordMelvin

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Posted 31 August 2015 - 11:07 AM

View PostDino Might, on 31 August 2015 - 10:11 AM, said:


To me it seems a lot of the bigger mechs have strides that are too short for their height. This requires their legs to take more strides to cover the same distance, and for a given speed, the strides have to be faster, hence the "prancing."

I remember seeing a couple of animated gifs of the Timber Wolf walking and then running. It looked fantastic. Specifically, the running animation is not just walking sped up. There is actually more up/down movement from the lope with long strides when running. Walking should not cause much bounce.

Take a look at the MW3 intro video. It has it all (sauntering, walking, running), and it looks good.

Also, for humanoid mechs especially, not slightly leaning forwards into the run, but rather staying perfectly vertical, really makes them look goofy. Fixing this would probably require going to the more complex models they had when they were in CB doing inverse kinematics, because a lot of the lean comes from ankles and hips.

When humans break into a run, we tend to step on the ball of the foot rather landing on the heel first. Since most (if not all) MWO mechs walk flat footed it makes the fast walk/run animations look goofy after a certain speed.

I'm quite happy with the way the Mauler turned out. I was worried that it would have super short upper arms and end up looking like it was permanently shrugging. The arms look like they're at a good height (about level with the torso ballistics) so clearing the torso should clear all your weapons.

Maybe giving it the Higlander walk animation would suit it better.

Edited by LordMelvin, 31 August 2015 - 11:15 AM.


#47 Dino Might

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Posted 31 August 2015 - 11:21 AM

This is what I think of when I see assaults moving at max speed:



By the way, I didn't know that this inspired a rap song, but I'm also laughing that there needed to be a youtube video to explain where that song came from after hearing the lyrics. Who the heck hasn't seen Weekend at Bernie's? Bunch of abused children, these days.

Edited by Dino Might, 31 August 2015 - 11:21 AM.


#48 Gas Guzzler

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Posted 31 August 2015 - 12:10 PM

View PostSgtMagor, on 31 August 2015 - 10:15 AM, said:

yea I think there will be a lot of DOA mechs when the Mauler hits the battlefield :rolleyes:


Any more than there are already? I doubt it. It for sure will not shake up the competitive assault crowd, unless it has some crazy quirks. Personally I'm pulling for some 25% AC2 heat generation quirks..





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