Alistair Winter, on 31 August 2015 - 12:06 AM, said:
I'm surprised they're not getting better at walking animations at this point.
To me it seems a lot of the bigger mechs have strides that are too short for their height. This requires their legs to take more strides to cover the same distance, and for a given speed, the strides have to be faster, hence the "prancing."
I remember seeing a couple of animated gifs of the Timber Wolf walking and then running. It looked fantastic. Specifically, the running animation is not just walking sped up. There is actually more up/down movement from the lope with long strides when running. Walking should not cause much bounce.
Take a look at the MW3 intro video. It has it all (sauntering, walking, running), and it looks good.
Also, for humanoid mechs especially, not slightly leaning forwards into the run, but rather staying perfectly vertical, really makes them look goofy. Fixing this would probably require going to the more complex models they had when they were in CB doing inverse kinematics, because a lot of the lean comes from ankles and hips.
Edited by Dino Might, 31 August 2015 - 10:14 AM.