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Who Is Going To Remove Their Mauler Missiles To Reduce Silhouette?


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#41 N0MAD

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Posted 31 August 2015 - 06:29 PM

View PostMechwarrior Buddah, on 31 August 2015 - 06:24 PM, said:


whoops forgot what mech that was lol

sorry; on heavy pain meds atm, had 2 teeth out and they went dry socket on me



artemis spiral... but we had that and ppl freaked the **** out about it

So you going to add more woosh or recommend Gauss +2 LpL.?

#42 Mechwarrior Buddah

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Posted 31 August 2015 - 06:59 PM

View PostN0MAD, on 31 August 2015 - 06:29 PM, said:

So you going to add more woosh or recommend Gauss +2 LpL.?


Posted Image

how about that then XD

#43 Deathlike

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Posted 31 August 2015 - 07:15 PM

View PostUltimatum X, on 31 August 2015 - 06:13 PM, said:

It's been stated, very clearly, that the days of humongous quirk numbers will be coming to an end.


So not only should you not expect to see armor quirks "an order of magnitude" greater for the AWS (or any other mech like the Mauler), expect all of the big quirked IS mechs to go bye bye.


They aren't specific on what is going to be "requirked" (in the sense of criterion of what is deemed excessive).

I mean, once they remove the Zeus armor quirks... it's going to suck much more.

Edit: As a point of reference, the Zeus is serviceable quirkwise (offensive quirks are meh/ignorable, but the defensive quirks are pretty important/significant).

Edited by Deathlike, 31 August 2015 - 07:23 PM.


#44 Gas Guzzler

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Posted 31 August 2015 - 07:26 PM

View PostUltimatum X, on 31 August 2015 - 06:13 PM, said:



It's been stated, very clearly, that the days of humongous quirk numbers will be coming to an end.


So not only should you not expect to see armor quirks "an order of magnitude" greater for the AWS (or any other mech like the Mauler), expect all of the big quirked IS mechs to go bye bye.


Well I think that was mainly referring to things like the Dragon 1N, Huginn, Grid Iron, and other gimmicky crazy cooldown quirked mechs. I kind of assumed they would dial down the range quirk on the 5SS from 50% to something like 25%-30% and call it good. And once again, it will likely go unused. Not worth it to take a brawling mech nowadays.

#45 Ultimax

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Posted 31 August 2015 - 10:00 PM

View PostDeathlike, on 31 August 2015 - 07:15 PM, said:


They aren't specific on what is going to be "requirked" (in the sense of criterion of what is deemed excessive).

I mean, once they remove the Zeus armor quirks... it's going to suck much more.

Edit: As a point of reference, the Zeus is serviceable quirkwise (offensive quirks are meh/ignorable, but the defensive quirks are pretty important/significant).


That's true, they aren't specific.

I get a feeling we will see more quirks spread out over a larger number of aspects, but it's still anyone's guess.


The Zeus' quirks are pretty mild, all things considered and don't contribute to shorter TTK - so it might get to stay that way.


The Zeus vs. Gargoyle is a very interesting case to display just how fundamentally impossible it is to realistically balance "all the things".

Neither one of these mechs are good mechs, but the Gargoyle has attributes (clan tech) that just make it stronger than the Zeus for any kind of build that at least tries to play to the meta.


So do they both get buffs? Does the Gargoyle get just a little bit less?

Is there even enough space in there to give it less but still have it feel buffed?


"Balance" is a pipe dream, and this new system is unlikely to really get us there.



View PostGas Guzzler, on 31 August 2015 - 07:26 PM, said:


Well I think that was mainly referring to things like the Dragon 1N, Huginn, Grid Iron, and other gimmicky crazy cooldown quirked mechs. I kind of assumed they would dial down the range quirk on the 5SS from 50% to something like 25%-30% and call it good. And once again, it will likely go unused. Not worth it to take a brawling mech nowadays.


That could be true.

Those mechs will simply disappear again, they almost don't exist now in standard PUG matches.


I think I saw a few huggins, a GI or two and maybe one or two 5SS all weekend.


When 50% firepower quirks aren't enough for you to compete with the best, reducing that and giving you other non-firepower quirks certainly isn't going to solve anything.

#46 Hukkama

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Posted 31 August 2015 - 10:05 PM

View PostUltimatum X, on 31 August 2015 - 10:00 PM, said:


That's true, they aren't specific.

I get a feeling we will see more quirks spread out over a larger number of aspects, but it's still anyone's guess.


The Zeus' quirks are pretty mild, all things considered and don't contribute to shorter TTK - so it might get to stay that way.


The Zeus vs. Gargoyle is a very interesting case to display just how fundamentally impossible it is to realistically balance "all the things".

Neither one of these mechs are good mechs, but the Gargoyle has attributes (clan tech) that just make it stronger than the Zeus for any kind of build that at least tries to play to the meta.


So do they both get buffs? Does the Gargoyle get just a little bit less?

Is there even enough space in there to give it less but still have it feel buffed?


"Balance" is a pipe dream, and this new system is unlikely to really get us there.





That could be true.

Those mechs will simply disappear again, they almost don't exist now in standard PUG matches.


I think I saw a few huggins, a GI or two and maybe one or two 5SS all weekend.


When 50% firepower quirks aren't enough for you to compete with the best, reducing that and giving you other non-firepower quirks certainly isn't going to solve anything.

could the reason you dont see many GI or huggins is because they are behind a paywall? they cost mc to play

#47 Gas Guzzler

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Posted 31 August 2015 - 10:10 PM

View PostUltimatum X, on 31 August 2015 - 10:00 PM, said:


That's true, they aren't specific.

I get a feeling we will see more quirks spread out over a larger number of aspects, but it's still anyone's guess.


The Zeus' quirks are pretty mild, all things considered and don't contribute to shorter TTK - so it might get to stay that way.


The Zeus vs. Gargoyle is a very interesting case to display just how fundamentally impossible it is to realistically balance "all the things".

Neither one of these mechs are good mechs, but the Gargoyle has attributes (clan tech) that just make it stronger than the Zeus for any kind of build that at least tries to play to the meta.


So do they both get buffs? Does the Gargoyle get just a little bit less?

Is there even enough space in there to give it less but still have it feel buffed?


"Balance" is a pipe dream, and this new system is unlikely to really get us there.





That could be true.

Those mechs will simply disappear again, they almost don't exist now in standard PUG matches.


I think I saw a few huggins, a GI or two and maybe one or two 5SS all weekend.


When 50% firepower quirks aren't enough for you to compete with the best, reducing that and giving you other non-firepower quirks certainly isn't going to solve anything.


No, but unfortunately people complain about those mechs a lot so..

#48 El Bandito

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Posted 31 August 2015 - 10:11 PM

View PostGrisbane, on 31 August 2015 - 02:32 PM, said:

true, but with the stock lrm-15 mounts on the shoulders the timber can be shot well before it peeks it's weapons over a hill. they are substantially higher and a gigantic target. i would have to agree that if the mauler's missile boxes are still part of the hitbox after their removal, not having the same thing on certain timberwolf (especially the prime) variants is pretty biased .


Omni-mech magical Clan tech. ;)

#49 Gas Guzzler

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Posted 31 August 2015 - 10:11 PM

View PostHukkama, on 31 August 2015 - 10:05 PM, said:

could the reason you dont see many GI or huggins is because they are behind a paywall? they cost mc to play


Eh, I have a huginn and would buy a GI if I really wanted one, but I don't because I recognize it to have a significant weakness. And I never use the Huginn, ever.

The Dragon 1N is not behind a paywall, and I almost never see it in pub drops. Sometimes I'll see a couple in CW...

#50 Felicitatem Parco

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Posted 03 September 2015 - 01:30 PM

Confirmed! Mauler has greatly-reduced target profile with missile weapons removed.
http://mwomercs.com/...ost__p__4664413


#51 Mister Blastman

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Posted 03 September 2015 - 01:41 PM

It looks kind of like a Banshee.

#52 Felicitatem Parco

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Posted 03 September 2015 - 02:20 PM

View PostMister Blastman, on 03 September 2015 - 01:41 PM, said:

It looks kind of like a Banshee.


It does, kind of... However the Banshe used to do 2 AC/5 and 2 AC/2 in a single torso, but the Mauler has evenly-distributed nipples. And the padded shoulders... Looks like Banshee Hammer.

Can't touch this.





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