Deathlike, on 31 August 2015 - 07:15 PM, said:
They aren't specific on what is going to be "requirked" (in the sense of criterion of what is deemed excessive).
I mean, once they remove the Zeus armor quirks... it's going to suck much more.
Edit: As a point of reference, the Zeus is serviceable quirkwise (offensive quirks are meh/ignorable, but the defensive quirks are pretty important/significant).
That's true, they aren't specific.
I get a feeling we will see more quirks spread out over a larger number of aspects, but it's still anyone's guess.
The Zeus' quirks are pretty mild, all things considered and don't contribute to shorter TTK - so it might get to stay that way.
The Zeus vs. Gargoyle is a very interesting case to display just how fundamentally impossible it is to realistically balance "all the things".
Neither one of these mechs are good mechs, but the Gargoyle has attributes (clan tech) that just make it stronger than the Zeus for any kind of build that at least tries to play to the meta.
So do they both get buffs? Does the Gargoyle get just a little bit less?
Is there even enough space in there to give it less but still have it feel buffed?
"Balance" is a pipe dream, and this new system is unlikely to really get us there.
Gas Guzzler, on 31 August 2015 - 07:26 PM, said:
Well I think that was mainly referring to things like the Dragon 1N, Huginn, Grid Iron, and other gimmicky crazy cooldown quirked mechs. I kind of assumed they would dial down the range quirk on the 5SS from 50% to something like 25%-30% and call it good. And once again, it will likely go unused. Not worth it to take a brawling mech nowadays.
That could be true.
Those mechs will simply disappear again, they almost don't exist now in standard PUG matches.
I think I saw a few huggins, a GI or two and maybe one or two 5SS all weekend.
When 50% firepower quirks aren't enough for you to compete with the best, reducing that and giving you other non-firepower quirks certainly isn't going to solve anything.