Jump to content

- - - - -

Development Progress


26 replies to this topic

#21 Elizander

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,540 posts
  • LocationPhilippines

Posted 02 September 2015 - 03:36 AM

Mastery is tedious but the performance difference on double basics is just too good to pass up for a mech you really enjoy playing.

Is it necessary? Not really. I just got a 1001 damage game on a jagermech with no modules and only basics filled out. Is it more fun though? Yes.

Edited by Elizander, 02 September 2015 - 03:37 AM.


#22 Race Bannon

    Member

  • Pip
  • Knight Errant
  • 14 posts
  • LocationLondon UK

Posted 02 September 2015 - 12:59 PM

Hey guys, thanks for all the replies. All helpful. I've gone for the HBK-4J, as my missile experience was none existent. I've had some luck with it. Currently got 2x LRM 10 with Artemis, and 5 med laser (3 in right torso, one in each arm), and a tag in the head (which i'm hopeless at using).

I've read a few places that an XL engine is essential for this variant. I can't really see why. Still got the stock engine at the minute (STD 200). Anyone care to enlighten me?

Edited by Race Bannon, 02 September 2015 - 01:02 PM.


#23 bar10jim

    Member

  • PipPipPipPipPipPip
  • 352 posts

Posted 02 September 2015 - 02:09 PM

View PostRace Bannon, on 02 September 2015 - 12:59 PM, said:

Hey guys, thanks for all the replies. All helpful. I've gone for the HBK-4J, as my missile experience was none existent. I've had some luck with it. Currently got 2x LRM 10 with Artemis, and 5 med laser (3 in right torso, one in each arm), and a tag in the head (which i'm hopeless at using).

I've read a few places that an XL engine is essential for this variant. I can't really see why. Still got the stock engine at the minute (STD 200). Anyone care to enlighten me?


As near as I can tell, you're running something like this STD 200

vs something like this XL 245

I run the latter, as it allows me to run a BAP, 900 vs 720 missile, and move ~ 15 kph faster. (I run with 1 less laser in favor of another heat sink). It's just a matter of style and preference. I find higher mobility important, as I prefer to run this either in the second line or just behind the second line mechs to provide close mid-range support. I like chain-firing the missiles (if there is no ams) to generate cabin shake in my target.

#24 Elizander

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,540 posts
  • LocationPhilippines

Posted 02 September 2015 - 06:17 PM

View PostRace Bannon, on 02 September 2015 - 12:59 PM, said:

Hey guys, thanks for all the replies. All helpful. I've gone for the HBK-4J, as my missile experience was none existent. I've had some luck with it. Currently got 2x LRM 10 with Artemis, and 5 med laser (3 in right torso, one in each arm), and a tag in the head (which i'm hopeless at using).

I've read a few places that an XL engine is essential for this variant. I can't really see why. Still got the stock engine at the minute (STD 200). Anyone care to enlighten me?


You might want a faster engine on your missile hunchie. The easiest way to rack up damage is to wait for a brawl to happen and then be that guy behind the Direwolf/Crab on your team and wail away with Tag+LRMs. Tag+Artemis will ensure that you deal a ridiculous amount of damage. You will have to be patient and not blindly use up your ammo firing at long range and hitting rocks.

I do this style of play when using my C1 Catapult which has 2 LRM15, Artemis and Tag (with 3 backup medium lasers). Don't worry if you mess up sometimes, but it's glorious if you manage to pull it off.

Edit:

Don't overheat yourself with lasers.

Edited by Elizander, 02 September 2015 - 06:18 PM.


#25 Leone

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,693 posts
  • LocationOutworlds Alliance

Posted 02 September 2015 - 06:41 PM

The reason people suggest XL engines for missile mechs is that missile require good positioning, and an XL engine allows you to reposition faster.

~Leone.

#26 bad arcade kitty

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 5,100 posts

Posted 02 September 2015 - 07:44 PM

you can run hbk-4j with nearly maximal std engine without much problems

#27 JC Daxion

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 5,230 posts

Posted 04 September 2015 - 01:47 PM

The reason why people Run an XL in the 4J, is for more speed Speed is essential for getting into possession for flanking maneuvers which is what you really wan't to use for LRM mechs. LRM's on contrary to most beliefs are not long range weapons.. They are medium ranged missiles, that can really only hit someone way out in the open at long range.

They are best used as slightly longer ranged SRM's For instance, on my my Catapult C4, i run dual LRM15's and 3 Medium pulse lasers. with a module, the pulse lasers are almost 250m range, after that the damage starts to drop. So more often than not i am right in what you would call brawl range. Hopefully the second line brawler as a light, or assault is doing more upclose brawling.

Also Don't be afraid to try a Pair of SRM's in the 4J as well. See how you like playing with medium lasers and SRM's It is a pretty beefy brawler.


One last thing, Be sure you have Tag on any LRM mech. Bap or Tag is a must





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users