First of all, I want to quote my friend, Angelic Evil. She is an expert for Clan mechs and weaponry, also Smurfy junkie.
She said this:
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I agree with her, I would add more armor to the front as well. I can understand your thoughts here but it's not a good reason to add so much armor on the rear. You can still watch your results and correct your or my suggestion.
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So I think an LPL is like.... 600m. That will pull out to 725ish with module and target computer. Less heat and more dps.
I'm not a big fan of Clan PPC's so I can agree again here. But I will give you a PPC build as well, as an option.
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Yes, sounds harsh but she is right. I had the same thoughts about the weaponry. It's not something real. Some members might know that I love to use LRM's and I use them with backup weaponry. But I would never suggest to use only two LRM5. The only exception is a light mech but even there it's nearly useless.
I will suggest consistently builds. You can build a very nice sniper or a very nice LRM boat with this Mad Dog. I would not suggest to try both.
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Also putting both LPL's in one arm makes poking easier as well as increases accuracy as there won't be any convergence issues they will always aim at the same spot. I've seen it using arm weapons where if you quick aim the weapons hit both ST's on the other mech, haha. Putting the same arm they will only ever hit where your reticle is.
The Mad Dog isn't known to be a tanky mech. Sure, a sniper doesn't want to have this kind of problems. A sniper mech doesn't need to have brawling qualities. But I like her arguments and I will consider them.
A) LRM build
I want to suggest a build that is similar to my Warhawk. WHK-B
It carries two Large Pulse Laser and two LRM20. The Warhawk has 85 tons so we need to downgrade a bit.
This Mad Dog carries two Large Pulse Laser as well (it's devastating as a backup weapon, as for me it's the main weapon here). And I added two LRM10 launchers and 1260 missiles. If you really like to use the Large Pulser Lasers as main weapon and use LRM's only for support, you can even remove two tons of ammo and use two more DHS.
Maybe you don't like the idea of using two LRM10 launchers and no Artemis but I explained this choice at other places. Artemis is only needed urgently on LRM15 and LRM20 launchers to avoid the terrible spread when shooting enemies on sight. LRM5 and LRM10 don't have this terrible spread. They are working fine without Artemis. And I added Clan Active Probe to help locking enemies.
MDD-PRIME
I would suggest Radar Deprivation or Seimic Sensor module and Target Decay for LRM's.
I would suggest Large Pulse Laser Range and LRM10 cooldown weapon modules.
I would suggest an UAV and Cooldown6 as consumables.
By the way, this is my MDD-Prime: MDD-PRIME
B) Sniper Build
MDD-PRIME
Three ER Large Laser, a targeting computer and a lot of DHS (especially where the lasers are mounted to lower the crit chance) - that's all. You can fire three of those lasers without ghost heat. I would suggest to use two weapon groups nonetheless. I guess that's the best sniper you can get out of a Mad Dog.
By the way, if you are searching for half a ton missing, I increased the leg armor.
C) PPC Build
Three Clan PPC and nothing else (but same equipement as the laser sniper but with less DHS). So you can focus on playing them without a rotten compromise. Two LRM5 in a heavy mech won't make this build better.
MDD-PRIME
Maybe try only two PPC's (in one arm) to make it run cooler and use the other arm as shield arm (as Angelic Evil suggested).
MDD-PRIME
Other advices:
1) I won't suggest too complicated build with more than two different weaponry systems. Two are enough, it makes things simple and you can focus. There is another advantage as well: you can only use two different weapon modules and they shall give a bonus to all weapons possible. Only one weapon system is even better. Not every mech is made for it but sometimes it's a good idea.
2) I am sure you don't own a MDD-Prime only. Think about swapping omnipods or buying others if necessary. I only made builds for Prime omnipods only but as you can see on my Mad Dog, I used different omnipods. I strongly suggest to use this possibility. It's one of the biggest advantages of Clan Mechs. I own them all, at least three variants and I guess I only own one or two that uses the original omnipods only.
If you have any other question concerning this build or if you need any other build for a MDD with different omnipods, let me know.
Edited by Catalina Steiner, 06 April 2016 - 03:58 PM.