Livewyr, on 02 September 2015 - 02:34 PM, said:
I had a much longer, much more venomous post written up, but the browser crashed... how fortunate.
So here you are.
Quirks: As expected, they created a series of must have mechs, reduced variety drastically, and reduced TTK (unless you were one of the super quirked ones with 30-80 additional hit points)
Good thing they're being stripped out and redone this month.
Quote
Knock downs: The lack of these are what cause light mechs to just leave the throttle open regardless of anything, giving them all of the advantages of speed (hard target, lag shield, engagement range control, etc...) without any of the risks (what happens to any metal construct that runs into a mountainside or another metal construct traveling 95 miles per hour.)
Arcade Level: Call of Duty
A problem, and if lights where dominating the queues it'd be a big one. As its stands, just an immersion disappointment.
Quote
Convergence: Mechs look like they are pounding ground (shoulders move and everything) and yet the lasers and guns all perfectly line up with with the reticle at all. Even Call of Duty and Battlefield have weapon sway tied to movement, can you not even do a reticle sway?
A definite issue. Convergence is and has been forever a huge problem! With that said, everyone has different ideas of how it should work, so that's no help.
Quote
Economy: This game economy makes no sense. There is no spending required, only surplus gain. (The rate of gain being too good or poor depends on the patience of the individual.)
A socialist's wet dream: Doing whatever you want, with no costs. (Really Free!)
People are going to run out of things to buy.
Its not great, but not bad either. Run out of things to buy? I buy mechs with real money all the time, and never have anywhere near enough c-bills... And I've been playing since 2012.
Quote
Advancement: There is little advancement in this game.
New Player:
You pick a mech. (ANY MECH YOU CAN PAY FOR)
You get it to standard. (Mastered efficiency)
Veteran player:
You pick a mech. (ANY MECH YOU CAN PAY FOR)
You get it to standard. (Mastered efficiency
)Can you spot the difference?
And this is one of the best things about MWO.
Losing in a PvP game to someone not because he's better than you, but simply because he's played longer sucks... And power through play time would benefit me. I LIKE how anplayer can go from brand new to 100% of non-skill based effectiveness in a reasonably short time.
This is exactly as it should be. Want to win? Win by being better, not by some crutch.
Quote
Community Warfare Title, now with mechbays!: And if I don't?
Community Warfare:
No reason to take planets.
No map variety. (Left, right, or maybe middle gate.)
No Diplomacy. (-MS- chooses faction based on the mechbays at level 6, or a whim.)
Boils down to a public queue with pure-tech dropship game mode.
CW does need more.
Quote
ECM: This abomination is an "information warfare" god mode, with on/off switches.
On:
Attaching it to your mech.
Having more around than the counters.
Off:
BAP (more than ECMs)
TAG (facetank them, with a red line leading back to you.)
NARC (hope there is only one ECM)
Information Warfare:
Have ECMs (or have more ECMs than the enemy.)
Blob around until you find them.
I don't think anyone thinks ECM and infowar are good. Russ doesn't think they are good. But again, there is zero consensus on what to do to improve it.
Quote
LRMs: Feast or Famine
Feast:
No cover within 200 meters.
No ECM. (Or more local BAP than their ECM)
Target is potato.
Famine:
Cover available.
Target has ECM (or multiple ECMs)
Target is not potato.
Yeah, LRMs are pooched because infowar is pooched.
I wonder if PGI is looking at overhauling info war with their talk of sensor changes on the rebalance?
Quote
I could go on, but I think I'll end with this:
I've offered comprehensive suggestions to tackle all of these issues. I've seen dozens, if not hundreds of reasonable suggestions for fixing these issues- however if it is not easy, or within the warped vision of the creator (ECM) it is just swept under the rug as though it will go away.
Russ Bullock, I've not forgotten the player council you promised
almost a year ago.
It is pity that you have.
http://mwomercs.com/...64#entry3715964
Player council was never promised. Russ said he'd listen if there was player consensus on what to do. There isn't, and hasn't been.
Your suggestions are as meaningless as everyone else's. What makes you right and them wrong? It's good for discussion, but you can't expect PGI to follow your posts in particular and jump to do everything you suggest.
I'd wait till after the changes this month before ranting excessively.