Lily from animove, on 14 September 2015 - 03:51 AM, said:
it still is your feeling, because when one team works better, you will piece for piece take a team apart, which means those "bad" pilots with "low score" are simply those who die early, and the ones with many are those who die late. Because damage does not equally share amogst an opponent team in many battle situations. This happens even more when one side has teamplay, where damage mechs can fall back to prevent dying early. But this is very map and location specific, or not existing when a team decides to "push". But this does not automatically relate that those Scores for these players are always like this. To know if those "bad" pilots you describe are really bad, you need many of THEIR matches to see if they constantly do bad, or simply were the "first to die" in the match you had.
Judging how the scores atthe end of a screen look like is always a bit different. sometimes its just because of noobs, soemtimes its jus because the others had the perfec countertactic, or the own team failed to properly execute a tactic. But it is not in all cases true that Scores always relate to skill. However PSR to define a playerskill is still a more accurate indicator than just winning/losing. Because to drop in PSR significantly, you will need many bad games and a solid or skilled player won't have that many of them.
AGAIN, you are not listening to what I'm saying. You are only defending PSR over Elo. On paper, yes, PSR is much better than Elo. But something horribly wrong happened on the way to implementation, causing some of use to get matches with very uneven teams on a consistent basis.
AGAIN, 80 to 90% of my games in the solo queue since PSR has one team that obviously contains players with higher PSR ratings than the other team. You can tell this not just by the end of round scores, but by the differences in how the "team" reacts and moves, and by how the individual players react, move, and behave.
It's not a question of Elo vs. PSR. It's a question of why so many unbalanced matches, so frequently.
Whatever they did to the match maker when implementing PSR royally screwed over some players in respect to getting balanced teams in a match. Just because YOU were lucky enough not to be in that group doesn't mean that group doesn't exist.
AGAIN, 80 to 90% of my matches in the solo queue since PSR went live have been where the teams where very unbalanced in respect to skill. Where before, it was more like only half the games.
Maybe I need to put this another way. Before PSR, I never really bought into the "carry harder" line, thinking it was just an excuse for losing. Since PSR, I understand it now. It's either roflstomp or get roflstomped now. Very few matches in the public queue where the match was close or won by one team's tatical choice. No, 80 to 90% of the time, the deciding factor is which team gets actual players and who gets stuck with a bag of potatoes.
And it wouldn't be so bad if both team had the bag of potatoes. But no, only one team gets the potatoes. PSR wasn't meant to do that. But whatever they did to the MM is causing some of us to get that, and get it consistently.