Lily from animove, on 03 September 2015 - 08:34 AM, said:
That is actually, what the MM is trying to do in first palce, given enough people are online and in your queue and not in grp queue or CW. But how long woul you be willign to wait for a match? 20minutes? because 15 minutes is the matchlenght and lloading + readingup and such needs to take place in worst case. And by the fact of offering a game quickly or making amtches possible at lower populated daytimes it is important to open valves to the other tiers.
Further to imporve and lern you need access to other tiers as well. You just can't throw the total newbie and bad players vs top players.
I can't wait to see the public Tiers of people, we can use this as a feedbakc and see who is in which tier. This is going to be interesting because there are probably mny T2's who should by MM never ever play vs T4 and T5 as well.
that is just how it feels it is, becaue groupdynamic can suddenly create snowballeffects. Especially in matches where everyone is more euqly and therefore more equally important.
imagine a mtch with 2 goods on eahc side and 10 baddies. most of the time the baddies wills tupidly fight vs eahc others and the goods rakcup damage kills and mob down the baddies, then there is a close match endng between the good pilots.
But on euqlly skilled pilots one loss or 2 determine many on the balance of power.
That is not "just how it feels".
Again, 80 to 90% of the matches I've been in since PSR went live, there has been a stark difference in skill levels between the two team in that match.
Looking at the end of round screen, it is obvious that one team had more skilled players. Maybe a one or two with a low match score and another two or three with very high match scores, but the bulk with solid match scores. While the other team has one or two with good to high match scores, a couple more with not bad scores, and the rest with scores that wouldn't have even been good under the old scoring system.
The "just how it feels" argument was also the same argument used to counter complaints about Elo as well. But the two outputs are completely different. Under Elo, I would get bad nights with bad team after bad team, but at least I would also get nights with some good teams, and nights that were a mixed bag. Under PSR it has been two weeks of bad teams every night.
Don't get me wrong, Elo has plenty of problems, especially with only taking in to account only wins and losses. PSR also, on paper, sounds like a much better solution. However, it's broken. So broken, we need to come up with a new word for how broken it is, because the English language lacks a word that captures just how truely broken it is.
Fun thing is, the first night under PSR had some really good matches. Every single night since has been one big crap fest.