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Unhappy With Psr. :-(


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#21 fat4eyes

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Posted 03 September 2015 - 01:26 AM

If you want to get your KDR up, I'd suggest riding the meta.

Before PSR, my KDR was terrible (0.71) but my W/L ratio was decent (1.15). I always tried to UAV and called out enemy locations to my team, so I guess that helped my W/L, but playing the US servers from Oceania meant that I don't really get that many kills. I also ran lights mechs a lot, and though I wasn't good at killing with them, I apparently helped my team win more often than lose. I was getting decent games in solo queue with pretty skilled people (i.e. people who moved in a group and can effectively shut down a light that rushes into the team, and do not fear lrms). It was a good time.

When PSR dropped, my bad KDR caught up with me. I was dropping with people who don't turn when they're shot in the back, who leave their assaults behind and chase lights they can't catch while the rest of the team gets slaughtered. It was terrible. I wanted to get back to a higher tier, ASAP.

So I rode the meta and rode it hard. I found any chassis that I had with laser/energy quirks and tons of energy hardpoints and stuffed them full of lasers and pulse lasers. BJ-1X with medium lasers, Stormcrow and Timberwolf with pulse lasers. And it worked. For a while I was getting 5 kills per match rather regularly. It helped that the Oceanic servers went up which meant that I don't have such a big ping disadvantage anymore, and can actually brawl. Within a week of PSR I moved my K/D up to 0.8 (no mean feat since I had 4000+ deaths, which means 300+ net kills), and I'm now back on a tier with players whose skills I feel are similar to my old ELO.

So long story short, if you want lots of kills, use tons of lasers. Even now when I feel that I dropped a tier, I ride my laserboats to get it up again. It gets boring after a while, but if K/D is what you want, you just have to do it.

P.S. If you don't already do it, I'd also suggest hanging around more threatening teammates. I'm still surprised how the enemy doesn't seem to notice my existence when I'm standing next to a Dire Wolf.

Edited by fat4eyes, 03 September 2015 - 01:29 AM.


#22 Kjudoon

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Posted 03 September 2015 - 01:31 AM

But remember, KDR is worthless.

#23 XX Sulla XX

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Posted 03 September 2015 - 01:38 AM

View PostKjudoon, on 03 September 2015 - 12:05 AM, said:

When PGI made sure you face the 2 closest tiers, Tier 2 and 3 got screeeeeewwwwwed.

I am probably in one of those two and its been working well for me. Less 1K games but more even games. Although you do tend to see the same people over and over again.

#24 Kjudoon

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Posted 03 September 2015 - 01:40 AM

View PostXX Sulla XX, on 03 September 2015 - 01:38 AM, said:

I am probably in one of those two and its been working well for me. Less 1K games but more even games. Although you do tend to see the same people over and over again.

That speaks more to the small population. BUT, yes, I am finally starting to get more balanced games. Less Derpocalypse or curbstomps... not enough yet, but less.

Then again, I refuse to play the group queue where PSR Averaging is still a pox on the buttocks of this game.

Edited by Kjudoon, 03 September 2015 - 01:40 AM.


#25 XX Sulla XX

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Posted 03 September 2015 - 01:44 AM

View PostCatra Lanis, on 03 September 2015 - 01:23 AM, said:


Not so sure, if PSR works it should after enough matches result in a w/l near 1.0 and a k/d near 1.0 due to being placed with players of similar skill level. I've played 300 matches now, I see the same names as before it was introduced and I end up in the middle of my team when it comes to match score. Still it's not fun anymore. I get 400 damage on average but never a kill, whereas before I could do 4-500 and at least get a kill.

Wait you say, well how long should I wait until it adjusts and bumps me up or down, 400 matches, 1000? It should be able to do a rough estimate after 20 matches at most.
The problem is your spreading damage etc and not getting kills. If you are averaging 400 damage you should be getting kills.

View PostKjudoon, on 03 September 2015 - 01:40 AM, said:

That speaks more to the small population. BUT, yes, I am finally starting to get more balanced games. Less Derpocalypse or curbstomps... not enough yet, but less.

Then again, I refuse to play the group queue where PSR Averaging is still a pox on the buttocks of this game.
I only play group queue and its fine.

#26 Sarlic

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Posted 03 September 2015 - 01:44 AM

View PostXX Sulla XX, on 03 September 2015 - 01:43 AM, said:

The problem is your spreading damage etc and not getting kills. If you are averaging 400 damage you should be getting kills.

Not really. Getting kills is not a requirement to go up. Low damage and kills doens't cut it.

Assisting / damaging is still a contribution.

The K for example is a Assist / damage hunter.

Edited by Sarlic, 03 September 2015 - 01:49 AM.


#27 Catra Lanis

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Posted 03 September 2015 - 01:53 AM

View PostXX Sulla XX, on 03 September 2015 - 01:44 AM, said:

The problem is your spreading damage etc and not getting kills. If you are averaging 400 damage you should be getting kills.

I only play group queue and its fine.


No I do not think so. A certain spread is to be expected but I often core mechs and when I am about to deliver the coup the grace someone literally shoulders past me and place themselves between me and the enemy. Either it is common practice in my tier or it has increased as a whole the last weeks, or maybe I am to nice when holding my fire.

View Postfat4eyes, on 03 September 2015 - 01:26 AM, said:

If you want to get your KDR up, I'd suggest riding the meta.

Before PSR, my KDR was terrible (0.71) but my W/L ratio was decent (1.15). I always tried to UAV and called out enemy locations to my team, so I guess that helped my W/L, but playing the US servers from Oceania meant that I don't really get that many kills. I also ran lights mechs a lot, and though I wasn't good at killing with them, I apparently helped my team win more often than lose. I was getting decent games in solo queue with pretty skilled people (i.e. people who moved in a group and can effectively shut down a light that rushes into the team, and do not fear lrms). It was a good time.

When PSR dropped, my bad KDR caught up with me. I was dropping with people who don't turn when they're shot in the back, who leave their assaults behind and chase lights they can't catch while the rest of the team gets slaughtered. It was terrible. I wanted to get back to a higher tier, ASAP.

So I rode the meta and rode it hard. I found any chassis that I had with laser/energy quirks and tons of energy hardpoints and stuffed them full of lasers and pulse lasers. BJ-1X with medium lasers, Stormcrow and Timberwolf with pulse lasers. And it worked. For a while I was getting 5 kills per match rather regularly. It helped that the Oceanic servers went up which meant that I don't have such a big ping disadvantage anymore, and can actually brawl. Within a week of PSR I moved my K/D up to 0.8 (no mean feat since I had 4000+ deaths, which means 300+ net kills), and I'm now back on a tier with players whose skills I feel are similar to my old ELO.

So long story short, if you want lots of kills, use tons of lasers. Even now when I feel that I dropped a tier, I ride my laserboats to get it up again. It gets boring after a while, but if K/D is what you want, you just have to do it.

P.S. If you don't already do it, I'd also suggest hanging around more threatening teammates. I'm still surprised how the enemy doesn't seem to notice my existence when I'm standing next to a Dire Wolf.


Unfortunately I can not do it. I am in a Victor-9K and a Shadowhawk 2H. I did decent in them before so it should be doable now.

#28 Jeffrey Wilder

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Posted 03 September 2015 - 01:54 AM

View PostEl Bandito, on 02 September 2015 - 09:29 PM, said:

Keep doing bad and you will drop to T4-5, where you won't have to worry about facing T1 players. ;)

Seriously, just try to figure out what you are doing wrong, and try to improve. It is not that hard to do well since you are not a newbie.


Agree. PSR is definitely something better than ELO. I am now having quality games than endless 1 vs 12 stomps.

#29 Lily from animove

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Posted 03 September 2015 - 01:54 AM

View PostSarlic, on 03 September 2015 - 01:44 AM, said:

Not really. Getting kills is not a requirement to go up. Low damage and kills doens't cut it.

Assisting / damaging is still a contribution.

The K for example is a Assist / damage hunter.


One of the things thats an issue with PSR, the spread damage dealer who do not skillwise be good killers can also up, while efficient killers probably don't much. Something PGI should change a bit by changing how damage grants score.

Edited by Lily from animove, 03 September 2015 - 01:56 AM.


#30 Catra Lanis

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Posted 03 September 2015 - 01:56 AM

View PostKjudoon, on 03 September 2015 - 01:31 AM, said:

But remember, KDR is worthless.


Sure but my OCD tells me I have to have every single chassis and its variants that I own at at least 1.0. It is only the 9K and 2H left. Before PSR I was close but the 9K has dropped like a meteor.

Edited by Catra Lanis, 03 September 2015 - 01:56 AM.


#31 Kjudoon

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Posted 03 September 2015 - 01:58 AM

View PostCatra Lanis, on 03 September 2015 - 01:56 AM, said:


Sure but my OCD tells me I have to have every single chassis and its variants that I own at at least 1.0. It is only the 9K and 2H left. Before PSR I was close but the 9K has dropped like a meteor.

:::whispers hoarsely hiding mouth:::: Not helping! :P ;)

#32 Sarlic

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Posted 03 September 2015 - 02:00 AM

View PostLily from animove, on 03 September 2015 - 01:54 AM, said:


One of the things thats an issue with PSR, the spread damage dealer who do not skillwise be good killers can also up, while efficient killers probably don't much. Something PGI should change a bit by changing how damage grants score.

I always wanted to have some rewards for the 7000 ams round i am giving up for our teammates.

And yes for those wondering, it's not peanuts and it gets empty.

You would be suprised with all the ECM going around.

Edited by Sarlic, 03 September 2015 - 02:01 AM.


#33 XX Sulla XX

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Posted 03 September 2015 - 02:08 AM

View PostSarlic, on 03 September 2015 - 01:44 AM, said:

Not really. Getting kills is not a requirement to go up. Low damage and kills doens't cut it.

Assisting / damaging is still a contribution.

The K for example is a Assist / damage hunter.
I am just talking about playing better.

View PostCatra Lanis, on 03 September 2015 - 01:53 AM, said:


No I do not think so. A certain spread is to be expected but I often core mechs and when I am about to deliver the coup the grace someone literally shoulders past me and place themselves between me and the enemy. Either it is common practice in my tier or it has increased as a whole the last weeks, or maybe I am to nice when holding my fire.
Really if you are averaging 400 damage a game you need to be getting kills. Now you dont have to have 5 every match but you should be picking up 1-2 on average.

Edited by XX Sulla XX, 03 September 2015 - 02:10 AM.


#34 Kjudoon

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Posted 03 September 2015 - 02:09 AM

Degrees of success for my enjoyment.

1. Survive the match.
2. Win the match.
3. Get at least 2 kills
4. Do at least 500 damage
5. Steal the win by cap from "everything is skirmish" cultists.
6. Get my schadenfreude on from LRMhatorz now smoking wreckage by LRMs.

Beyond that... meh. Something that makes a good highlight moment or worth making into a video... such fun!

Even matches like this can be enjoyed after the nerves and emotions cool off. That sometimes takes a while particularly when I screwed up as bad as I did in it. But the video redeemed all. (seriously, the whole match... nailbiter. Won't spoil it for you. Watch it all. Not kidding.)


Edited by Kjudoon, 03 September 2015 - 02:12 AM.


#35 Chados

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Posted 03 September 2015 - 02:13 AM

Let me give you all the view from the lowest tier of the Underhive. And I know I'm one of the worst, my k/d ratio is 0.20 and my won-loss numbers are 180-304.

(Insert sound of putting steering wheel aside)

What I'm seeing is inconsistency. I seem to get a lot of unit tags like -MS- and SJR that I didn't see before in the old Elo days. I've heard that those are top tier guilds, and I'm Tier 5 clearly, so either the tip top of Mount Tryhard isn't what were being sold or more likely, PSR makes mistakes and loads T5 with T1 when it can't find enough matches. And usually, they're all on the other side. The more of them I see (and sometimes it is a lot), on the other side, the more likely it is that the game's going to be a thirty-second affair for me where I maybe get off one shot off before I get instagibbed. My average damage over the last three nights has dropped from 300-400 to 30-70. I still can manage a game where I rack up double digit assists and 400 damage but those are few and far between, most solo queue matches are drop, immediately get killed by someone I can't see, wash, rinse, repeat.

Three nights ago, it was ROFLstomp after ROFLstomp and I couldn't do anything right. Two nights ago, I was a Goddess of War packing four large lasers of doom, that could do no wrong and able to notch 150-200 damage per drop. I had one run in Crimson Strait with ten assists and a kill-in a Jester! For you guys, that's a subpar game. For me, that's a match for the ages! I actually was stupid enough to think that I was getting it. Last night, back to getting bumrushed and seal-clubbed every single time I queued up like an episode of the Keystone Kops. I was getting target-priority selected over Dire Wolves standing right next to me and focused down ten seconds after first contact. I didn't know I was that much of a threat, but I guess someone thinks I am!

PSR really is a mixed bag. Sometimes I get the best games ever. Most of the time it's the worst ever and God knows why I keep trying...but it's like gambling, even though the house always wins you keep hoping you get three bars in a row this time. But this idea that top tier players don't get to seal-club in the Underhive anymore simply is untrue. It happens a lot. It happened to me all night long last night.

#36 Kjudoon

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Posted 03 September 2015 - 02:15 AM

For you and me, Chados.

Posted Image

Shake it towards Mt. Tryhard to keep the evil away.

Edited by Kjudoon, 03 September 2015 - 02:25 AM.


#37 MeiSooHaityu

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Posted 03 September 2015 - 02:20 AM

The OP's post makes it sound like the PSR system is working. Players being grouped with equals instead of new players, and therefore performance takes a hit.

From what I hear, PSR has been working better in solo queue than the group queue. Sean Lang believes it's due to group sizes and groups should be limited to 4 players. I can't say as I'm pretty much a PUGer. Im sure that Sean's opinion isn't popular with many group players (whether right or not).

Anyway, I think PSR has been working well.

#38 xengk

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Posted 03 September 2015 - 02:22 AM

Since PSR dropped, my global KD actually goes up.
I must be slaghtering my way out from the underhive.

View PostKjudoon, on 03 September 2015 - 02:15 AM, said:

For you and me, Chados.

Posted Image

Worship the Dakka

Edited by xengk, 03 September 2015 - 02:23 AM.


#39 Kjudoon

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Posted 03 September 2015 - 02:26 AM

View Postxengk, on 03 September 2015 - 02:22 AM, said:

Since PSR dropped, my global KD actually goes up.
I must be slaghtering my way out from the underhive.


Worship the Dakka

Nah... exorcise the Durka.

View PostMeiSooHaityu, on 03 September 2015 - 02:20 AM, said:

The OP's post makes it sound like the PSR system is working. Players being grouped with equals instead of new players, and therefore performance takes a hit.

From what I hear, PSR has been working better in solo queue than the group queue. Sean Lang believes it's due to group sizes and groups should be limited to 4 players. I can't say as I'm pretty much a PUGer. Im sure that Sean's opinion isn't popular with many group players (whether right or not).

Anyway, I think PSR has been working well.


My goodness. someone on staff gets it! I has a happy for once!

#40 MeiSooHaityu

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Posted 03 September 2015 - 02:38 AM

View PostKjudoon, on 03 September 2015 - 02:26 AM, said:

My goodness. someone on staff gets it! I has a happy for once!


Well, he carries the PGI tag, but Sean isn't a developer or even employed by PGI (directly). I'd think of him and NGNG as more of a contractor hired for PR and marketing purposes when it comes toto things like Twitch and YouTube.

He probably has PGI's ear on a few things (like the ballistic quirks on the K2 since he likes the dual A/C10 build), but overall I think his "pull" is pretty limited. PGI will do what it wants to.





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