Dingo Red, on 03 September 2015 - 02:36 AM, said:
Mauler looks pretty awesome. Surprisingly sleek, unique, should be a lot of fun.
They even managed to keep the trade mark... arms... wait a minute, what is this?
...
... okay, PGI, we need to talk. And I'm not even talking about how these square lasers mounted on a clearly round arm are going to absolutely destroy any chance this 'mech has of being anywhere near effective on the field of battle.
But don't you think PGI is going just liiiiiiittle too far in their quest to squarify all the lasers?
I still think the major fault with these problems lay with the original BT concepts, NOT PGI.
PGI are just the poor fellas who have to deal with the old sins.
If you look at original BT Mech artworks:
Sometimes light mechs have PPCs (7 tons) as a relatively small geometry.
Sometimes assaults mechs have gigantic HUGE geometry (like ridiculously large barrels) that are still just the same PPC (7 tons) that fits into a tiny light mech weapon geometry.
Same with lasers (sometimes only a tiny spot, sometimes a giant hole).
This is simply a HUGE error on BT artworks.
No mention of realism, but the BT geometries are not even consistent in its OWN world.
If you need to make it actually geometrically "real" to some degree, and modular and consistent (and maybe even kind of efficient to model and reuse), like PGI has to, you MUST consolidate the moronic BS a little (just like with the stupid original weapon stats).
IMHO, PGI always gets pretty close to the optimal achievable solution, given the inconsistent and stupid base they have to build on.
Edited by Paigan, 03 September 2015 - 03:21 AM.