Edited by Korak18, 08 March 2017 - 08:15 AM.
State Of Match Making - Feedback/comments
#1021
Posted 07 March 2017 - 04:31 PM
#1022
Posted 08 March 2017 - 07:54 AM
Korak18, on 07 March 2017 - 04:31 PM, said:
Sums it up pretty well.
Sad part is that we've all seen it coming from a mile away.
If i had to take a guess i'd say that PGI also knows that MWO is well over its peek and therefor running a minimal viable product strategy (as seen with fp 4.1). Guess they will try to milk a bit more money out of MWO and keep up a nice fasade for the meantime. At least until MW5 comes along (which i assume also will be a minimal viable product as far as i can judge it regarding how PGI handles MWO).
Conclusion: i doubt MWO and especially the matchmaker will get fixed. We gotta wait and see how the matchmaker will keep up with declining player populations (maybe go as far down as t1-t5, which basically means no matchmaker at all).
#1023
Posted 09 March 2017 - 06:55 AM
Toha Heavy Industries, on 08 March 2017 - 07:54 AM, said:
#1024
Posted 19 March 2017 - 01:47 PM
#1025
Posted 21 March 2017 - 01:18 AM
But ,I am sure as any typical casual PUG player does, I find the most irritating a common matching against fully packed well experienced unites. I drop regularly against UN2 and 21(something) unites and we end being getting killed in our re-spawn areas.
Beside loosing my time it kills any opportunity to learn maps or whatever: tactics, shoulder feel, etc. Such games kill any desire to continue playing FW.
I do request to stop matching groups against pugs in FW. Making limit 6 or pr. even less member group and fill the rest by call of arms, and put bigger groups in group queues. I am fine with waiting longer if in the end I will get normal equal matches.
At present situation the only acceptable action I see is to disconnect before game even starts or to eject all mechs if the map gives time to do so. I see no fun in being a farm animal.
PLEASE stop matching groups against pugs in FW. You are killing most promising mode of the game doing so.
I know people in normal unites have equally sized frustration getting matched against boring pugs.
P.S. Idiots rambling about "learn to play", "find a good unite" etc. get a life. MWO is the game with very decent gameplay and amazing community (I love playing and learn a lot during "american" hours), but it is just a game. Nothing more.
#1027
Posted 21 March 2017 - 07:50 AM
#1028
Posted 21 March 2017 - 11:04 AM
And whats not to say that with PGI's MM it won't just group them together anyways.
So congrats, instead of hitting 1, 12 man group. You now have the chance to hit a 4, 8, or 12 based on PGI's MM system.
#1029
Posted 21 March 2017 - 12:55 PM
QueenBlade, on 21 March 2017 - 11:04 AM, said:
And whats not to say that with PGI's MM it won't just group them together anyways.
So congrats, instead of hitting 1, 12 man group. You now have the chance to hit a 4, 8, or 12 based on PGI's MM system.
This ^^^
#1030
Posted 21 March 2017 - 04:26 PM
Appogee, on 18 November 2016 - 01:24 PM, said:
It's not as if anyone from PGI is reading it, or planning to do anything about it.
People like to complain, doesn't matter if no one is listening. It's called the internet; porn, bitching, and cat videos.......that's pretty much it.
QueenBlade, on 21 March 2017 - 11:04 AM, said:
And whats not to say that with PGI's MM it won't just group them together anyways.
So congrats, instead of hitting 1, 12 man group. You now have the chance to hit a 4, 8, or 12 based on PGI's MM system.
So, seriously....does no one realize it's not the MM?
Seriously, pages and pages of complaining about MM "making" you play against a player more skilled than you and this is the end of the world (personally, I like playing against more skilled opponents, I learn more by paying attention. I'll take a loss to 228 any day over an easy win against some mouth breathing pokemon who just learned how to turn on his reactor.
But the truth is MM isn't broken, it's making matches. Under the hood is the issue, to paraphrase a quotable; it's the player base stupid.
If there aren't enough players in your bucket online and searching there's not much it can do except look outside the bucket or let you look at the spinning wheel for hours until it can. The game doesn't have a huge player base so you have to make a choice. Do you want to play the game and get beaten, learn from your experience and move on? Or do you want to watch youtube and Hulu until you get a match perfectly balanced to your skill level?
Remember the old days when you just played? You didn't complain about needing to have a perfectly chosen opponent that would offer limited challenge so you felt better? Damn participation trophy generation.......
#1031
Posted 21 March 2017 - 05:42 PM
PUG where you can go up 2 tiers or down 2 tiers. So tier 3 can be interesting depending on game to game.
Group,you can have tier 5 to 1 in a match, so sometimes there are ringers in the match. This can be very good training for a new player or terrible It forces them to adjust.
Then faction warfare. Here teamwork tells. You can have a group of 4 highly skilled pilots just take out the entire other team by themselves or a team of 12 that works together but are good pilots and beat better pilots that may not work as well together.
I can remember when Faction Warfare started and we would see certain units on the other side or even in group play before faction warfare and just say, try to kill one, then two then half or even maybe win. Never just hit eject or quit the match, it is a challenge to do better than you expect.
#1032
Posted 22 March 2017 - 01:33 AM
I have my favorite battle fields and my least favorite, I'd still play them all just some more then others.
#1033
Posted 27 March 2017 - 07:45 PM
#1034
Posted 28 March 2017 - 01:44 AM
QueenBlade, on 21 March 2017 - 11:04 AM, said:
And whats not to say that with PGI's MM it won't just group them together anyways.
So congrats, instead of hitting 1, 12 man group. You now have the chance to hit a 4, 8, or 12 based on PGI's MM system.
Small units play in FW in small groups. So their chances of win will be much more than if 12 enemy against them.
Yes they can see 228 three times more often, good, but also win too.)
And the matches will be more interesting, probably.
Edited by Volkodav, 28 March 2017 - 06:42 AM.
#1035
Posted 30 March 2017 - 12:13 PM
#1036
Posted 09 April 2017 - 10:41 PM
Thumper3, on 21 March 2017 - 04:26 PM, said:
Almost choked on my coffee
Brings me back to the good old Commodore and Amiga titles. Only one difficulty: LEAAAARN!
#1037
Posted 18 April 2017 - 11:17 AM
What I noticed was a definit difference in tonnage one side had over the other.
#1038
Posted 13 September 2017 - 12:52 PM
Adding any time to queues is not a good thing period. Have you checked to see alternative types of match making, smaller groups like 8 man matches that aren't dependant on gathering a full group to play.
The changes that are specified will only make smaller groups or single players wait even longer I believe.
Pugs can be fun, 5, 10, 15 minute and longer wait times are not...
#1039
Posted 14 September 2017 - 08:01 AM
#1040
Posted 16 September 2017 - 06:07 AM
IS: All energy weapons will receive a 10% decrease in their heat. UAC will no longer fire multiple rounds like the clan versions.
Gameplay: 8v8 will replace 12v12 in quickplay for the time being. This will reduce wait times, and encourage players to engage more critically while in-game.
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