State Of Match Making - Feedback/comments
#1001
Posted 18 November 2016 - 04:43 AM
Good thing I dont play this hack job coded non balanced ELO torment you call a game anymore, I uninstalled quickly following the ragey posts above........And now that Ive heard of this hit reg problem on an already butchered game.....with op models being sold for quarters every week that kids just dump in..........is the only way to stay with the power curve. the meta train, the model for pgis government like need to get us to pump quarters in... Iphone 7 anyone?
#1002
Posted 18 November 2016 - 01:24 PM
It's not as if anyone from PGI is reading it, or planning to do anything about it.
#1003
Posted 21 November 2016 - 02:31 AM
Overall Group Skill(Precision, Quickness, Mech Placement, Reaction Time, Knowledge) > Group Teamwork (Tactics, Strategy, Synergy) > Group Tonage (Armor, Weapons, Alpha Damage, Sustained Damage Per Second, Total Mech Health Points) > Luck
#1004
Posted 22 November 2016 - 04:25 AM
The premises that all player will become comp standard players by playing longer, is completely and utterly false
I like many others playing the game know where our skills level out, and the longer you leave this broken mechanic, the more people will quit the game because they get no enjoyment from it because they are continually over matched, which also breaks the MM because people are in the higher tiers where they shouldn't be.
#1005
Posted 22 November 2016 - 02:57 PM
#1006
Posted 22 November 2016 - 03:32 PM
#1007
Posted 22 November 2016 - 06:37 PM
Smokeyjedi, on 18 November 2016 - 04:43 AM, said:
Then why are you posting in the forum? You don't play but still feel the need to express your dislike of the game to anyone and everyone? Move on, man, move on!
#1008
Posted 24 November 2016 - 09:29 AM
Dex Spero, on 22 November 2016 - 06:37 PM, said:
Im still not done, here to watch this **** crash and burn. so go git gud. noob
#1009
Posted 04 January 2017 - 06:29 AM
// Not for public consumption
// Match Making Algorithm
// XXXXXXXXXX - fixed blocking.
public synchronized boolean addPlayer(Player pPlayer_i, Game gGame_i) {
try {
if (!gGame_i.isFull()) {
if (pPlayer_i.getTierLevel() > 3) {
int nTmp = pPlayer_i.getTierLevel();
pPlayer_i.setTierLevel(randomInt(1,3)) ;
gGame_i.addPlayer(pPlayer_i);
pPlayer_i.setTierLevel(randInt(nTmp) ;
return true;
}
}
} catch (exception e) {
gGame_i.addPlayer(pPlayer_i);
gGame_i.setDisconnected(pPlayer_i);
return true;
}
return false;
}
Edited by Zendred, 04 January 2017 - 06:30 AM.
#1010
Posted 06 January 2017 - 12:50 PM
Evan20k, on 03 September 2015 - 01:52 PM, said:
that is not group issue that is a skill of your group issue.
lets add pilot skill ratings to your group play. if you have a 12man of T1 pilots then you should be facing other T1 or T2 pilots before getting your 4 man T5 group that wants to LRMs on there atlis and kodoc spiret baers.
the number of matches i have been stomped to death because of this disparity is ********.
i have landed in good groups that have stomped 228 and D5 in oblivain becouse they ahve been ones that landed the 4 man of noobs or LRM atlises.... when your runing a 4 man your playing the lotery... u could get 4 man of lights... and 2 2 man of lights and drop against 8 assaults...
do we do pilot ranking then wait class? and punish them running 6 mans of lights or 4 mans of assaults ?
atm i'm not sure how they do it... numbers then wait classes i think... no consideration of pilot skill levels.
pilot skill level should be taken into consideration hear more then anything else.
if you have a 6 man with say 4 T1 and T2 pilots and 2 with T4 and T5 you should land in a T2/T3 match including Solo players not just other group play players like today..
#1011
Posted 06 January 2017 - 04:37 PM
Damm i am an T4 Noob, fix the MM
#1012
Posted 07 January 2017 - 06:16 AM
Coupled with the monotony of map and mode voting, how much longer does the community have to deal with this mess, and how many more paying customers are you prepared to sacrifice before you fix this ?
#1013
Posted 04 February 2017 - 09:07 PM
Matchmaking (especially for groups) is broken, or doesn't exist.
#1014
Posted 10 February 2017 - 10:22 PM
Edited by Dr Kalameet, 10 February 2017 - 10:23 PM.
#1015
Posted 11 February 2017 - 03:38 AM
Cathy, on 22 November 2016 - 04:25 AM, said:
^^ This.
I've tried for 2nd Half of 2016 to get my Tier to go down again. Not by playing intentionally bad, but by playing almost exclusively a LURMbrella Fox with very limited offensive potential. It did not work.
Edited by PFC Carsten, 03 October 2017 - 11:40 AM.
#1016
Posted 05 March 2017 - 12:42 PM
PGI, please. Matchmaker is an important part of the game.
Not meaning to go offtopic, just reminding about my previous suggestions in this thread:
https://mwomercs.com...ost__p__5372052
#1017
Posted 06 March 2017 - 07:42 AM
Lucky Noob, on 06 January 2017 - 04:37 PM, said:
Damm i am an T4 Noob, fix the MM
I've asked ingame for a couple of matches and it turns out that at least 1/3 of my team are 3 tiers below me.
It appears that MWO does not have the playerbase it would need to slap balanced tier based matchups together anymore.
PFC Carsten, on 11 February 2017 - 03:38 AM, said:
I've tried for 2nd Half of 2016 to get my Tier so go down again. Not by playing intentionally bad, but by playing almost exclusively a LURMbrella Fox with very limited offensive potential. It did not work.
For what reason? Tier 1, 2, 3 and 4 are in one pool. You would need to dump your tier down to tier 5 to see a difference.
Edited by Toha Heavy Industries, 06 March 2017 - 07:44 AM.
#1020
Posted 06 March 2017 - 10:35 PM
Appogee, on 18 November 2016 - 01:24 PM, said:
It's not as if anyone from PGI is reading it, or planning to do anything about it.
Was going to say something similar. But then even if PGI listened do you think they're actually capable of fixing something so badly borked without ******* something else up in the process.
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