Posted 03 September 2015 - 05:26 PM
I don't group, well I mean my Bro finally re-downloaded MWO(he played back before Pheonix, finally came back) so while we havent dropped as a 2 man yet, we likely will. I would like to point a few things out, as a pug looking through the window at the gnashing teeth and other angry debates going on with group lately-
We had a 4 man limit before. People were mad.
We did not have CW before, when people got mad about 4 man limits.
No one here knows the actual population of MWO, compared to any other point in it's history.
We do not know the population % split between pugs and group.
We do not know how a change to max group would improve the game, nor how improving it would affect population %
I would go on with these points-
My Bro and I have NOT dropped in group, BECAUSE neither of us have any desire to run into a 10-12 man unit of tryhards. if the changes to group would improve match making quality, it would be a HUGE BOON for us. Now, I do not know how representative the two of us are, but I have to think, IN ALL LIKELYHOOD, there are A LOT of players that would "LFG" and make a small group to drop in IF they werent going to be slapped in with 4 other tiny groups against a 12 man MEGACORP seal clubbing lulz unit.
As it was stated, and frankly obvious to any logical thinker, 12 man itself isnt the issue, some units are simply average, 12 man or not as individuals. BUT, there is an extremely hard to quantify aspect of having 12 guys(or 8 or 10) that have dropped a bunch of times together and know each other, basically, they have practiced together. This is something of an advantage that no puggy group can have. It is the main reason the "boogeyman" exists, hyperbole and all. SOMETHING has to change in order to get small groups to "dive in" like my little two man group. Russ is suggesting this, as it most likely is the easiest algorithm change to make with immediate results.
Here is where I would go with this-
CW needs to be the 12 man vs 12 man area. I mean, it is already, and Russ and crew looks to be trying to make alternative game modes within CW to accomodate the "not 12 man" players so they can participate. This is a good idea on their part, rather then try to figure out a way to bust up the corps on the one part of the game that is 100% about big units, they are adding options for smaller units. GOOD.
With that in mind, I feel a change to group(non CW) NEEDS to happen. What i would like to see, is for Russ to add OPTIONS for 12 mans to participate in group, much like he did with 4 mans in CW(coming up soon I guess). Perhaps 4 mans is max size in group, BUT maybe we need another version or something where 12 mans can play other large groups. Wait times would be worse with no other changes. BUT, IMO, UI updates to the LFG, or even a new LFG specifically tuned for the large groups to organize a matches, chat channels, whatever.
So, breakdown of points in easier to follow form:
CW should remain the 12 man playground, with added options for small groups coming soon.
Group needs a change, I am OK with 4 man max, so small groups are attracted to it with the "boogeyman" removed.
ADDITIONAL options for group, so 12 mans(I would say 6 mans too, 2 groups of 6 vs 12, or 6+6 vs 6+6) so 12 mans arent frozen out into CW only. This means there needs to be AWESOME UI tools so players can form these larger groups if they want, or the 12 man players can chat to each other at the least. Allow the players to organize these large groups more easily in game. Basically, we need the opposite of what is in the pipeline for CW(the 4 man drops) for group, so 12 mans can also play non-CW matches.
Now, that all said, I do not know where Russ/Paul are going with the game say a year from now once all the old maps get the dropship treatment. Are we going to combine CW and normal modes some how? IMO, while SOMETHING needs to happen in group now, IMO the only reasonable option is to add another "group" section for large groups, basically splitting group. Now we have another "bucket". So, should we? Are we going to end up combining a bunch of buckets later anyway after map updates? THAT is what Russ/Paul need to look at, the plans for like next year. If there is a "master plan" in place, they need to be forward about it and let us know the changes to group are temp, or part of a plan, or whatever- even if the current, short term solution is to add another bucket that will be removed later.
PGI guys, COMMUNICATE!! whatever happens with this, let us know timeframes, plans for the future, etc. And, bottom line, don;t leave the 12 mans out in the cold, don;t just say "well ya got CW". Don;t take a short cut. Make some new options for them to participate in group, even if it is in a different bucket then the small groups, and give them tools to organize to do it.