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State Of Match Making - Feedback/comments


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#761 Rayne Vickers

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Posted 09 September 2015 - 10:20 AM

View PostLazor Sharp, on 09 September 2015 - 07:17 AM, said:

SO, WHAT Do You Want....???? A Real Team / Unit Based Game, or just more PUGlandia for everyone, like it basically is now.......


The problem is, you're trying to make the game what you (or others) *want* it to be, instead of accepting the community we *have* and trying to build the game *around* the players (which, I believe, is what PGI is trying to do). Other than to say you're taking a backward approach, I don't really have anything else to say about it.

#762 Rayne Vickers

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Posted 09 September 2015 - 10:25 AM

View PostSgt Hoax, on 09 September 2015 - 09:23 AM, said:

Right now, I find solo que more fun than group queue. I feel penalized for playing with my friends and clan mates. I also find that matches are usually closer in solo queue, while in group queue, I find it very rare to have a good match.


You've sort of put into words my own feelings. I feel penalized when I choose to play with a friend or two. That's the best wording I can think of. I don't WANT to feel that way, but I do, so we just end up talking on Skype and playing solo, having conversations about our respective matches, or listening to each other, which is...less fun than playing together. I myself am on break from MWO until the patch at the end of the month with the re balance and the tutorial, think I'll take time away, and come back in with fresh eyes for the new stuff.

#763 Lazor Sharp

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Posted 09 September 2015 - 11:12 AM

I am taking what we have now, and trying to show you how we can make 2-3 mans have more fun in a unit where everybody has played with each other at least a few times, and start to do all the coordinated things that the 2-3 man's scream about, because they mostly cant coordinate with what ever puglandia hands them for a team, unless they are vets..... (there's always Exceptions)

#764 Rayne Vickers

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Posted 09 September 2015 - 11:30 AM

View PostLazor Sharp, on 09 September 2015 - 11:12 AM, said:

I am taking what we have now, and trying to show you how we can make 2-3 mans have more fun in a unit where everybody has played with each other at least a few times, and start to do all the coordinated things that the 2-3 man's scream about, because they mostly cant coordinate with what ever puglandia hands them for a team, unless they are vets..... (there's always Exceptions)


What you don't seem to be getting is not everyone WANTS to be part of a large Unit. Period. I've done it, it's overrated, I'm in a smallish Unit that's not that active at the moment, and I'm much happier.

#765 Lazor Sharp

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Posted 09 September 2015 - 11:45 AM

That's ok..... just doing my best to show that units that play with higher numbers of players, do better and have more FUN, even if in a ultra Causal unit... so long as they can be placed against a Tier the same as them

And with all the 2-5 mans running around, it makes it a night mare for the MM to place all those small groups..

When if you can increase the number of players units field each match, and cut down on the numbers of 2-3 mans, the MM can find matches easier..... and these former 2-3 mans are now not getting stomped so much (Stomps are gonna happen no matter what)

I don't know..... just seams common sense, that a team based game should be played with the most players in units fielding as many players per match as possible, not the other way around.......

Edited by Lazor Sharp, 09 September 2015 - 11:49 AM.


#766 Oshay

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Posted 09 September 2015 - 02:47 PM

View PostRayne Vickers, on 09 September 2015 - 10:25 AM, said:


You've sort of put into words my own feelings. I feel penalized when I choose to play with a friend or two. That's the best wording I can think of. I don't WANT to feel that way, but I do, so we just end up talking on Skype and playing solo, having conversations about our respective matches, or listening to each other, which is...less fun than playing together.


This. My friends and I work irregular hours, and when the game was in closed and then open beta, and early release, you could group up, two or three people when time permitted, and not get flattened by the other side having a 10+2 man or a 9+3 man while your team is nothing but odds and sods thrown together. Like Rayne, I feel like I'm penalized for trying to play with one or two friends.

And when people tell me to get more friends, or join a unit... I have plenty of friends, but we have wildly disparate schedules. None of us is going to turf family time or school time or work time to play a game. I could scrape up a four man, and do so relatively consistently, but anything more than that is a pipe dream.

And there's no reason a unit should tolerate someone who has an irregular schedule, who can't promise to come to practise on a regular basis or show up for matches. Why would they? So I mostly play Solo, three or four matches here, three or four matches there, while chatting with my friends over Ventrilo.

Edited by Oshay, 09 September 2015 - 02:47 PM.


#767 Torezu

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Posted 09 September 2015 - 03:12 PM

View PostOshay, on 09 September 2015 - 02:47 PM, said:

...you could group up, two or three people when time permitted, and not get flattened by the other side having a 10+2 man or a 9+3 man while your team is nothing but odds and sods thrown together. Like Rayne, I feel like I'm penalized for trying to play with one or two friends.

This. A thousand times this. It's a game, and I want to be able to play it with my (1 or 2 or 3) friends without getting facerolled in 9 of 10 matches (or more). There needs to be a dividing line between 2-4 man and 6-8+ man groups, and there should be one that can keep everyone relatively happy. I'm not asking for a perfect solution, just a reasonable one.

#768 Zainadin

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Posted 09 September 2015 - 04:48 PM

I've read a lot of comments about limiting 6+ man groups to their own queue, my question to those people is; if an eight man group queues where are the 4 extra players going to to come from if 5 or less player groups aren't allowed into the queue?

#769 Goose

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Posted 09 September 2015 - 08:48 PM

Where's Tier Enforcement for Groups? :angry:

#770 Zuesacoatl

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Posted 09 September 2015 - 10:33 PM

View PostLazor Sharp, on 09 September 2015 - 11:45 AM, said:

That's ok..... just doing my best to show that units that play with higher numbers of players, do better and have more FUN, even if in a ultra Causal unit... so long as they can be placed against a Tier the same as them

And with all the 2-5 mans running around, it makes it a night mare for the MM to place all those small groups..

When if you can increase the number of players units field each match, and cut down on the numbers of 2-3 mans, the MM can find matches easier..... and these former 2-3 mans are now not getting stomped so much (Stomps are gonna happen no matter what)

I don't know..... just seams common sense, that a team based game should be played with the most players in units fielding as many players per match as possible, not the other way around.......

I have more fun in solo queue. I was part of a great unit, they broke up, and no unit thus far is as good in my book as they were. Most units are not like my old unit, they want you on at this time, this many hours of practice with this many days of active time per week, and to say otherwise is BS. Even the unit I speak of started off casual, and had to move to more stringent rules just to keep the rest of its player base decent. I want to play, not go to my second job when I load up MWO, and units tend to feel just like a second job.

I have two brothers, my two oldest sons, and a couple of nephews that play randomly, we avoid grouping now because we can only get 1-3 together at one time, so we stay solo and hope for a sync drop now and then to allow us to play together. Groups would be more fun to me if they allowed the smaller groups their own queue, and kept the 10s 12s on their own. But i was here during those days of so long ago, and since large groups make up a very small percentage of our overall community, they suffered with long drop times when they had 12 man only queues. I would not want to be a part of that, nor would I wish for the larger groups to have to suffer that again, so I will stay solo and have my fun, and let them have the group queue and have the fun they deserve. I recognize that not all people share the same idea of what fun is, and I will not force my view on others or expect them to enjoy the game the same way I do.

#771 BattleBunny

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Posted 10 September 2015 - 01:30 AM

The search times have ballooned again to unacceptable levels the last day or two. I take it the matchmaker settings were tweaked and changed again? I thought you guys would leave it as it was when this thread came alive, OR go to groups of 4 max?

#772 FlipOver

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Posted 10 September 2015 - 02:37 AM

GROUP QUEUE

Mainly play in groups of 2-5 members but the experience varies when it's 2-3 and when it's 4+ members.

With 2-3:
There is a tendency for us to take medium mechs, when that happens the experience can be summed up as frustrating.
Usually we get to play 3+ matches where the unbalance is huge. To the point of having only 50% of the team knowing how to play (positioning, targeting, firing, damage spreading, spotting, scouting, etc) while the rest of the team just run around or stay at the back trying to prevent getting shot (medium lasers fired at 500+ meters and such).
Then when the losing streak is over, we tend to have 1 or 2 matches where our team absolutely obliterates the enemy, to the point of us not being able to to significant work to help... almost as if we weren't needed.
So, again, either way, extremely frustrating!

On groups of 4 or more we tend to have a more varied array of classes (from lights to assaults).
On those matches, things get even enough for both teams as the matches are decided not on the first minutes but after 50% of time passed.
We see much less people not knowing how to pilot and see much more coordination on the teams.

After years playing at 3 digit pings, we now only select EU server, although I can start to select the NA server if it is FOR SCIENCE!


SOLO QUEUE

My experience on the solo queue has shown me I need to pace myself a bit, but other than that, matches seem to be fairly even.
Sometimes there is a landslide for one side or the other but in most cases the matches seem balanced.
Usually also only select the EU server.

Edit - I don't mind waiting more for a balanced match. I just don't appreciate having to wait longer to have my back-end handed to me in the next 3-4 minutes.

Edited by FlipOver, 10 September 2015 - 02:38 AM.


#773 Ragnahawk

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Posted 10 September 2015 - 09:46 AM

We have a system already in place to have smaller groups join bigger groups. The weight restrictions on group queue is a must. I can't stand joining matches to find out that the enemy team has 6 thunderbolt 5ss or 6 banshees or 6 Arctic cheetahs. You want to speed up the game wait without killing it? Give us more info on what mm needs like you did to CW

#774 LasBlast

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Posted 10 September 2015 - 10:06 AM

Happy to see 4-max limit on the regular queue, so long as CW (and the Private Lobby) still allow 12's

While I understand 1/1/1/1 it would make it very difficult to work together. I'd prefer a rule like:
- 2 players must use differnet weight classes
- 3 players must use at least two weight classes
- 4 players must use at least three weight classes

#775 VorpalAnvil

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Posted 10 September 2015 - 01:30 PM

View PostTriordinant, on 03 September 2015 - 04:35 PM, said:

LOL, tell that to the tryhards who want ONLY ultracompetitive players in metacheese 'mechs with all module slots filled on their team. :lol:


For the love of God please do all of us a favour and stay in the solo queue with your lrm xl atlas. Some of us think winning and improving are fun challenges and don't want a participation trophy.

#776 Jon Gotham

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Posted 10 September 2015 - 02:47 PM

View PostKjudoon, on 09 September 2015 - 04:58 AM, said:

"We have met the enemy and he is us." Pogo


You know I actually like you Kjudoon right?:)
But I really feel you are very wrong on some points. Critically wrong.....
You talk of groups abusing others via the min/max....I don't feel that way. Now in chat abuse of course, way out of line.
But when a 12 man of solos all refuse to talk, or listen or even try to work together that isn't the group's fault. We all have ultimate responsibility for our actions and those actions here are self sabotage of the worst kind.
I do feel that solo mindset has affected other modes you see it every game you play in teams-especially in CW where players that won't/can't work with others stand out like a sore thumb.
The playerbase here IS very different to any other I have ever come across, even compared to WoT. I've watched it grow steadily worse over the course of my two years here...more and more antisocial and anti group. Also more anti "try" and "effort" it's sad to see. I've pumped in excess of $2000 in and have walked away, not because of PGI but because of attitudes like the ones on this thread.
$2000 wasted, thanks to people not wanting to group or accept responsibility for their own choices or actions. I've really learnt a lesson from this "community."
I now play and really enjoy SWTOR and WT/GW2:) Where people actually aren't antisocial/anti group aggressors. People on GW2 especially I've found actually realise mmos are about other players to and not just themselves:P

Crazy huh?

#777 Chimperator

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Posted 10 September 2015 - 03:12 PM

You guys still belive that PGI are intrested in this thread? :ph34r:

#778 Kjudoon

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Posted 10 September 2015 - 04:38 PM

Yes kamiko i have enjoyed dropping with you too but we do have a fundamental disagreement on this.

On the otherhand that is why i am backing away from mwo slowly and now the forums too. I spend most of my gaming time in dcuo playing PvE with friends but mostly solo and none of these types of problems plague us, particularly forced socialization even in 8 man pug raids. Got a few nice videos up of some games there on my youtube feed.

#779 Maximum Overkill

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Posted 11 September 2015 - 12:16 AM

I don't like the the idea of forced smaller groups. It's a 12 man game so it should be possible to make groups from 2 to 12.

My proposal would be: let everybody (at least in group matches) select between 2-4 Mechs. The mechs have to be from different weight classes.You can add other restrictions if necessary. And let the matchmaker decide which mech each player uses. (Maybe you should make it optional to use the "multi mech bay". Sometimes you d'like to play just that one mech other days you are more open mindet.)

This would give you some advantages:

- Faster matchmaking because there are many more options for the MM, shorter waiting time
- You can balance the matches much easier because you can also play with the tonnage per team (for example in a 12man premade vs 3x4man game you can give a little boost to the 3x4 team because teamspeak (with a commander) is a big advantage.
-most of the hardcore gamers have plenty of mechs, there should be no problem for them to pick 4 mechs with similar role through the weightclasses.
-we don't know which map we will play so why should we know which mech of the selection we gonna use? :)
-with this change you wouldn't restrict the players you give them more options.

Do it now xD

Greetings

#780 AUSSIETROOPER4

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Posted 11 September 2015 - 02:07 AM

I am all for perhaps 4-6 man being max and letting the 12 mans create lobby style wait and ambush games like in other games such as company of heroes.
I find it is fairly easy to beat 12 man players outside of their group. But that even when it is not obvious, even without clan tags they fill their group to a 12 for some reason so that they can walk over the opposition.

WOWs and other online games don't allow over 3 in a group for 12 man games even with their huge populations.
With this small population and steam coming up. I really think its time to stop the 12 mans discouraging group play.

Give the 12 mans group options for 12 but make it separate from the standard 4-6 man drops. Perhaps with 4-6 man drops bring the individual queues in.

Please please please at the very least show us how many on the enemy team dropped in a group so we don't seem to be steamrolled by randoms. As I said I know for a fact that 12 mans a lot of the time don't look like clans. Again WOWs (world of warships) does this. You know who on yours and the enemy team is teamed up. It gives you an idea of how stacked the sides are even though only 3 per division is allowed.

I used to hate it when limited to 4 players in a drop. But that was when I expected a larger population with an ELO system that worked. When the switch came it was fun for a while until the 12 mans learnt every map backwards... this is why procedurally generated maps would make things so much better when facing the wrote learners who fight by repetition.

Edited by AUSSIETROOPER4, 11 September 2015 - 02:08 AM.






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