AUSSIETROOPER4, on 11 September 2015 - 02:07 AM, said:
We all know teamwork is OP, nothing new there. Also nothing new as to why, knowing this, people still choose NOT to play as a team and then complain when they are beaten by those that do.
AUSSIETROOPER4, on 11 September 2015 - 02:07 AM, said:
LMAO
Damn those people who learn the game, develop strategies and tactics and fight to win. How dare they!! There's absolutely no way ANYONE can study the maps and learn the areas and figure out advantageous battle plans. I mean there is NO PLACE at all where any regular person can go and see map layouts and pictures.......nope.......not a single place.......
/sarcasm
Procedural based maps would only worsen your tears as there would still need to be "tiles" that are static and only those would be randomly placed. Adding to that, due to the nature and type of game and maps, these 'random' placements would still have to follow certain restrictions (can't very well have a tile with a road running through it be bordered by a tile with a lake and a sheer cliff wall can you), which means your "random" would really only be maybe a dozen different layouts. It would be no hard feat to learn the tiles and to be able to quickly figure out a basic strategy for the layout.
So, in short, those that spend time learning how to fight as a team effectively will be minorly inconvenienced, where as those who refuse to take any effort to learn how to play will be hopelessly lost in every battle......and back here complaining about how teams are just too good and they need to be penalized.
Seriously, this game's biggest weakness is that it has such a schizophrenic and chaotic population that seems hell bent on warring with themselves.
If this game had a big enough population the solution would be easy; split the game into PvP and PvE modes, let the people who can't be bothered to interact with 11 other pilots go shoot AI.