State Of Match Making - Feedback/comments
#841
Posted 13 October 2015 - 09:01 AM
#842
Posted 16 October 2015 - 07:17 AM
Getting matched with a 2 or 3 player team vs. a 12 member premade is just rediculous.
More or less "fair" matches (deviating around some average baseline) are most important, if you want to encourage smaller groups of players, that are not playing in larger coordinated team (or maybe even without common chat channel).
Remember, in order to be successfull business, you need to address also the more casual gamers (they are most of the time the majority, but have no voice in the forums, because they are so casual, that they do not care about the forum at all, they just stop playing if they do not like the way the game works without telling us so).
#843
Posted 16 October 2015 - 03:14 PM
#844
Posted 24 October 2015 - 09:29 AM
#845
Posted 25 October 2015 - 10:12 AM
#846
Posted 25 October 2015 - 12:50 PM
/Sarcasm Off
#847
Posted 26 October 2015 - 01:28 PM
KodiakGW, on 25 October 2015 - 12:50 PM, said:
/Sarcasm Off
I get those a lot. My new record is a 14 loss streak via the Cicada-3F(L). Mechs that I have used since about a few weeks after PSR have a Win-Loss rate of 0.6 or less. In fair match ups I would expect a W-L rate of 0.85 to 1.1 which translates into balanced teams.
With that said, I do get balanced/fair matches, but that occurs in less than half of all matches played.
Edited by Simbacca, 26 October 2015 - 01:31 PM.
#848
Posted 27 October 2015 - 05:14 AM
IMHO the only restriction the group queue needs is a sandbox for tier 5 (+4?) groups (or let them drop along the solo queue(to a certain size maybe), so we don't loose all new players, who decide to drop with friends.
Bottom line for me is: PGI please stop dedicating ressources at matchmaking and PLEASE focus on adding more content, more gametypes, more maps, more immersion and above all: a killer CW.
Simbacca, on 26 October 2015 - 01:28 PM, said:
With that said, I do get balanced/fair matches, but that occurs in less than half of all matches played.
Isn't that actually a pretty decent ratio?
Edited by iLLcapitan, 27 October 2015 - 05:24 AM.
#849
Posted 27 October 2015 - 03:48 PM
#850
Posted 27 October 2015 - 04:08 PM
iLLcapitan, on 27 October 2015 - 05:14 AM, said:
Not when it is already beyond the point when going into a match I am effectively assured no fair chance to win at all.
Effectively, for every 1 win, I experience about 3.5 losses - and that gets tiresome very fast.
Edited by Simbacca, 27 October 2015 - 04:17 PM.
#851
Posted 28 October 2015 - 12:26 AM
Russ Bullock, on 03 September 2015 - 02:46 PM, said:
I really want to avoid this - it will only degrade the solo queue experience at least by some amount.
Russ in closed and early open beta when solos got in the group Q most ended up joining those units It was no different then what CW is now. When you made the max 4 man rule we lost about 70 members all because of that change they just stopped playing the game. I dont know too many units out there that can handle that kind of loss again.
#852
Posted 28 October 2015 - 07:21 AM
Fast Eddie, on 13 September 2015 - 06:54 AM, said:
I too pretty much always play in Solo queue. Though when I have grouped up, there are still stomps/losses. Though they do not seem as bad in solo queue.
1 win for every 3.5 losses in solo. <-My complaint.
1 win for every 2 to 2.5 losses in group. <-Not my complaint.
#853
Posted 29 October 2015 - 07:43 AM
KodiakGW, on 25 October 2015 - 12:50 PM, said:
/Sarcasm Off
see this post:
http://mwomercs.com/...ost__p__4668200
dozen of reasons that have nothing to do how the groups are matched
#854
Posted 29 October 2015 - 07:46 AM
Yozaa, on 24 September 2015 - 04:59 AM, said:
Group Avg Tier 5 > Max group size 12
Group Avg Tier 4 > Max group size 10
Group Avg Tier 3 > Max group size 8
Group Avg Tier 2 > Max group size 6
Group Avg Tier 1 > Max group size 4
The specifics can be adjusted but the idea is the higher the average Tier the smaller the group
Just a thought
we already had a max 4 people group size. Did accomplish nothing except that 2/3 of the unit stopped playing. stomps and everything else happened excatly ly as ofter as before, which is not surprising since GROUPS ARE NOT THE REASON FOR STOMPS.
I keep citing myself:
http://mwomercs.com/...ost__p__4668200
#855
Posted 29 October 2015 - 11:34 AM
Suggest loosening the valves on the tier, so that you can lose a medium number of PSR points on a win but with very low score, and gain a medium number of points on a loss but very high score. This will allow a player's tier to more accurately reflect actual skill. What is happening now is that people can get carried too far upwards when dropping with a good group, but will suffer in solo queue for long afterwards as you only lose points when your team loses. This also reduces the impact of RNG in the matchmaker from determining your PSR.
Edited by ironnightbird, 29 October 2015 - 11:44 AM.
#856
Posted 30 October 2015 - 02:58 AM
I like the idea of 4-man groups, because (wall of text following):
Group queue is fun until you have to fight 10-or 12 man groups. The latest fad is taking like 8 stormcrows and four whatever other super-meta-mechs and stomp group queue. Russ said this doesn'thappen very often, but it does, and when it does, half of my unit members just go offline because this is just ridiculous. Group queue should not be aplace for 12mans to practice ultra-meta-roflstomping while abusing the new tonnage limits. It's just not fun.
Also, every time I go into the group queue I feel bad if I don't take a SCR, TBR, DWF, or any of the other remaining tier 1 metamechs. because you know, group is not supposed to be fun, it's supposed to be tryhard meta craziness, right?
Highly competitive play should not contamine the group drop experience.
On the other hand, what is wrong in doing 4-mans only. every group team in Teamspek would go to a separate channel and could have fun, because when you do a 12-man you don't have fun anyways. Someone has to give orders, everybody else needs to shut their mouth. Sorry, these are two completely different worlds.
#857
Posted 31 October 2015 - 05:13 AM
#858
Posted 31 October 2015 - 08:30 AM
#859
Posted 31 October 2015 - 10:02 AM
Lord Auriel, on 30 October 2015 - 02:58 AM, said:
I like the idea of 4-man groups, because (wall of text following):
Group queue is fun until you have to fight 10-or 12 man groups. The latest fad is taking like 8 stormcrows and four whatever other super-meta-mechs and stomp group queue. Russ said this doesn'thappen very often, but it does, and when it does, half of my unit members just go offline because this is just ridiculous. Group queue should not be aplace for 12mans to practice ultra-meta-roflstomping while abusing the new tonnage limits. It's just not fun.
Also, every time I go into the group queue I feel bad if I don't take a SCR, TBR, DWF, or any of the other remaining tier 1 metamechs. because you know, group is not supposed to be fun, it's supposed to be tryhard meta craziness, right?
Highly competitive play should not contamine the group drop experience.
On the other hand, what is wrong in doing 4-mans only. every group team in Teamspek would go to a separate channel and could have fun, because when you do a 12-man you don't have fun anyways. Someone has to give orders, everybody else needs to shut their mouth. Sorry, these are two completely different worlds.
God I hope you're being sarcastic. Just because you don't enjoy winning and playing good mechs doesn't mean it isn't fun to play them. I know that when I run 12 man groups, it is fun. This is a game in which you COMPETE against other teams to win. Saying that public que play should not be highly competitive is utter nonsense.
Now, as far as 4 man groups only go, also utter nonsense. Why join a unit and have fun playing as a team and being in a community if you can only group up with a max of 3 other people? Do you expect the larger groups will just go play the broekn CW gamemode?
Are you just stupid or are you trolling?
#860
Posted 31 October 2015 - 12:01 PM
Void Angel, on 31 October 2015 - 08:30 AM, said:
In my case unfortunately not. I often got discos on my side. Thats also a sad part.
Edited by LiGhtningFF13, 31 October 2015 - 12:03 PM.
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