#21
Posted 03 September 2015 - 04:43 PM
#22
Posted 03 September 2015 - 04:47 PM
#23
Posted 03 September 2015 - 07:13 PM
Kyocera, on 03 September 2015 - 04:18 PM, said:
It's a shame we don't hear more voice comms though. Too many pilots tend to wander aimlessly doing their own thing but they will follow the team if they're given clear instructions.
I'd get my headset on but I don't think the internet needs another angry Brit around
I enjoy the surprise of dropping in a pug with Tonberry, and also my man Novakaine. Both have a good idea of what it takes to get the puggies to at least sort of mesh, and have enough time in the game to know how to build a mech out for a support role and manage to fight and observe/command well.
Most important, both keep things light and are gentlemen to their teams, and the enemy. Always a pleasure.
Edited by Eldagore, 03 September 2015 - 07:34 PM.
#24
Posted 03 September 2015 - 10:27 PM
So /salute to you Bottomline.
#25
Posted 03 September 2015 - 11:35 PM
#26
Posted 04 September 2015 - 12:25 AM
Edited by Kjudoon, 04 September 2015 - 12:26 AM.
#27
Posted 04 September 2015 - 01:15 AM
No offense or anything but when you say that you've played with every player out there I can only tell you that I've never seen you in any of my games. That can be due to different time zones and is mostly irrelevant, but it'll help me prove my point, as I think that you've never actually played with higher-skilled players if you think that higher skilled-players "hide behind lines".
First of all, to "stat-pad", i.e. to do more damage you actually have to face the enemy more, because all weapons except for LRMs require you to have LoS on the enemy, which in turn means they have LoS on you. If somebody is capable of having less face time with the enemy and still do more damage than others on his team, that isn't hiding, that is the proper use of his mobility, terrain and good positioning. However it still means actively seeking that face time and doing damage. I do it all the time, however, when I realize that I am the only one who does that I will stop and position myself "behind lines" as you say, because I'd rather have clueless individuals in front of me and between me and the enemy team than "tank" for them when they can't do anything useful and get shot in the back on top of that.
That is the nature of PUGs. I don't know (in many if not most cases) just how skilled some of the players on my team are, so I'll just assume the worst and work from there. When you are trying to scout, flank and trade fire and the rest of your team basically stands in one spot doing nothing it is a sure sign that such assumption is correct.
However, when somebody stands behind his teammates it doesn't mean he is that high-skilled player. The end game report does show the damage done, but alas it doesn't show how much time each player lived. You can have an Atlas who lived for 2 mins and did 300 dmg and you can have an Atlas who lived 12 mins and did 300 dmg. I'm sure I don't need to tell you that the difference is huge. Same way with all other mechs. It does NOT matter which mech you were in, if you are the last one to die and you didn't do at least 600-700 damage then all you did was hiding behind teammates being useless.
It really is very simple. If you don't actively trade fire and trade away your armor when somebody else in your team does you will lose.
The other thing (obviousely) are your mech builds. If you have SRMs as a main weapon and generally in a brawler mech you have to be in front of others on your team and closer to the enemy, and visa versa there is no reason for someone in a mech with Gauss+PPCs etc. to be up front. Now the difference between a skilled player and a hiding noob becomes obvious when those brawler mechs up front start taking damage.
A skilled player in a long range mech will always support his brawlers when they engage the enemy, and when he sees that brawlers on his team are starting to lose too much armor and internals he WILL come up front and begin "tanking" himself in order to keep his teammates alive and let more mechs do more damage. On the contrary a baddie in a long range mech will just let his brawler teammates die and then when he suddenly realized that his fully fresh mech is torn to shreds by 4-5 badly beaten up enemies he will proceed to calling his team names and saying just how bad they are when in reality it was his fault they died sooner than necessary in the first place.
Even when a certain somebody on your team plain and simple suicides charging into the entire enemy team, that still gives you (and everyone else as well) a perfect opportunity to take out some enemies as well while they are busy killing the suicider.
All in all there always will be cowards, but those are easy to tell by the end game damage report. When a guy died last and did 300 dmg he is simply a hiding coward, but when a guy died last and did 1000 dmg it only means he was using his mech properly.
That said ... you can claim all you want, but if your W/L is 3.0 (or 75% wins as you claim) it only means you nearly always play with a large premade. You can NOT achieve W/L of 3 in solo queue, thus I have to very much doubt a lot of what you said.
#28
Posted 04 September 2015 - 01:21 AM
Kjudoon, on 04 September 2015 - 12:25 AM, said:
It must be hard on your sinuses to be up on that high of a pedestal.
#29
Posted 04 September 2015 - 01:31 AM
#30
Posted 04 September 2015 - 01:33 AM
i'd mute your comm though. tbh
"this is america buddy?"
you're lucky you still had your legs, you can't get a lot more grating than that
#32
Posted 04 September 2015 - 01:34 AM
the way you're using comms aint good
if you speak to me like i am your subordinate when we haven't even been introduced then don't expect good things to follow - people join the game to play, not to join the military or have lee ermey yell and spit on their face
i'd rather someone spam chat with coords or intel on enemy
Edited by Mazzyplz, 04 September 2015 - 02:00 AM.
#33
Posted 04 September 2015 - 01:44 AM
#34
Posted 04 September 2015 - 02:14 AM
Bottom Line thanks
#35
Posted 04 September 2015 - 02:23 AM
I wish more people would do this.
I used to do it before my old headset died, and the new headset I bought now has a problem with VOIP, so it simply does not work.. People don't hear half of my sentance, so I just stopped..
I believe VOIP/TS-organisation is the thing that makes the difference between average and great teams..
Bottom Line is... well.. BottomLine is right.
Edited by Vellron2005, 04 September 2015 - 02:25 AM.
#36
Posted 04 September 2015 - 02:23 AM
#38
Posted 04 September 2015 - 03:25 AM
Kyocera, on 03 September 2015 - 04:18 PM, said:
I've dropped with him a couple of times (solo queue,quite by chance) and he was a good and willing leader.
I can't think of any other names to praise offhand (I've a terrible memory for names) but since PSR I do feel like I've encountered more people on VOIP willing to co-ordinate the team. It's been very enjoyable, even when it hasn't worked! So bravo to those of you who have the willingness and ability to be nice and friendly pug-generals.
#40
Posted 04 September 2015 - 04:33 AM
Saxie, on 03 September 2015 - 04:06 PM, said:
Reference:
He does tend to override the com. Also some of the calls are pointless to have on a comm do we need to know Charlie is being suppressed? Anyone shooting at him already knows this. I can see why you would have gotten trolled in game.
With that said, I'm glad that people have the desire to lead drops, there are not that many out there.
After watching that video I think he should voice future tutorials
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