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What's Wrong?
#1
Posted 04 September 2015 - 01:42 PM
This evening in a pug match i've been in a close encounter with an ice ferret while i was piloting my EBJ with 2xU-AC20.
The ferret was really close and i fired my U-AC20 on him two times.
The first three shots from my left arm all alnded on his CT, then he moved and only one of hje shots form my right arm landed on him.
Then i fired my C-MPL and landed on him a not complete shot.
After that i was destroyed and, to my complete surprise, the result of the match was: 37 damage O_o
How in the seven hells that can be????????
#2
Posted 04 September 2015 - 01:46 PM
Only 5 of the 8 damage projectiles hit? Then you added some of an 8 damage laser?
Or, perhaps 6 or 7 of those shots hit, for 30 or 35 damage, with the laser adding in the rest?
#3
Posted 04 September 2015 - 01:49 PM
This is ****!
Why call it ac20 when it fires ac5 bullets????
And more important....
Why the things this damn **** fires behave like an ac20 projectile (trajectory) when they are bullets form a different caliber??????
Edited by Centurion72, 04 September 2015 - 01:52 PM.
#5
Posted 04 September 2015 - 01:52 PM
Centurion72, on 04 September 2015 - 01:49 PM, said:
This is ****!
Why call it ac20 when it fires ac5 bullets????
It fires 4 5 damage projectiles in succession. That's how all clan ACs work. Multiple projectiles which add up to the total damage.
#7
Posted 04 September 2015 - 01:55 PM
Did you really think that each bullet would do 20 damage, so the UAC20 burst would in total do 80 damage per burst? How would that be remotely balanced?
#8
Posted 04 September 2015 - 01:58 PM
Gas Guzzler, on 04 September 2015 - 01:55 PM, said:
Did you really think that each bullet would do 20 damage, so the UAC20 burst would in total do 80 damage per burst? How would that be remotely balanced?
I don't really give a **** to balance.
Why these projectile have the same behaviour of an AC20 projectile when they actually are ac5 bullets?
#9
Posted 04 September 2015 - 02:05 PM
Centurion72, on 04 September 2015 - 01:58 PM, said:
I don't really give a **** to balance.
Why these projectile have the same behaviour of an AC20 projectile when they actually are ac5 bullets?
AC2 fire 1 single shot that deals 2 dmg
AC5 fires 2 shots that deal 2.5 dmg each
AC10 fires 3 shots that deal 3.33 dmg each
AC20 fires 4 shots that deal 5 dmg each.
Same thing for UAC2-5-10-20.
#11
Posted 04 September 2015 - 02:08 PM
Centurion72, on 04 September 2015 - 01:58 PM, said:
I don't really give a **** to balance.
Why these projectile have the same behaviour of an AC20 projectile when they actually are ac5 bullets?
I don't know, maybe it has a larger diameter than an AC/5 but does less damage because its moving slower?
If you don't care about balance, then goodbye, have a nice day.
#12
Posted 04 September 2015 - 02:09 PM
Kira_Onime, on 04 September 2015 - 02:05 PM, said:
AC2 fire 1 single shot that deals 2 dmg
AC5 fires 2 shots that deal 2.5 dmg each
AC10 fires 3 shots that deal 3.33 dmg each
AC20 fires 4 shots that deal 5 dmg each.
Same thing for UAC2-5-10-20.
I think he means if the slugs only deal 5 damage, why does each slug behave like an AC20 slug and are slower than AC5 slug?
Its for balance to allow the target to roll some of the damage off the same spot. Doesn't make sense from a physics perspective, but it's space magic, so it doesn't have to make sense.
#13
Posted 04 September 2015 - 02:09 PM
Centurion72, on 04 September 2015 - 01:58 PM, said:
I don't really give a **** to balance.
Why these projectile have the same behaviour of an AC20 projectile when they actually are ac5 bullets?
This is a valid point. The developers had recently increased the projectile velocities for the Clan UAC weapons, but they still do do not match the trajectory/velocities of projectiles of a bullet that matches on a per-damage basis.
The Inner Shere's AC/20 fires a single slug slowly that deals 20 dmg.
The Clan UAC/20 fires 4 slugs at 5dmg each slowly. however the CUAC/20 weighs less and takes up fewer slots han a IS AC/20 and it can doubletap. Those advantages are why they broke the projectile up into multiple shots.
It was mentioned by many people that the 4 slugs from the CUAC/20 should eachbact like true AC/5 slugs (long range, high velocity) but then you will exceeds the range of a heavy autocannon. They could just make them travel fast without the range of a proper AC/5, but haven't implemented that.
Edited by Prosperity Park, 04 September 2015 - 02:10 PM.
#14
Posted 04 September 2015 - 02:09 PM
#15
Posted 04 September 2015 - 02:11 PM
AlphaToaster, on 04 September 2015 - 02:09 PM, said:
Its for balance to allow the target to roll some of the damage off the same spot. Doesn't make sense from a physics perspective, but it's space magic, so it doesn't have to make sense.
Game balance.
Sometimes logic has to take a step back.
#17
Posted 04 September 2015 - 02:12 PM
BUT.
(And I've just checked that with my Centurion and a clan mech with ac20)
A single projectile form the AC20 cannon of the centurion, that deals 20 damage, behaves exactly as each of the four projectiles of the AC-20 or U-AC20 of my clan mechs.
It has the same EXACT parabole, SAME trajectory.
How can that be for two complete different projectiles?
One weights 20 the others weight 5 each one.
You can try that for yourselves.
Fire a IS AC5 and then fire a clan AC20 or UAC20.
They don't behave in the samne way.
That's completely WRONG
#18
Posted 04 September 2015 - 02:14 PM
~Leone.
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