Mechs Not Yet In Mwo [Builds]
#21
Posted 18 October 2015 - 05:16 PM
#22
Posted 18 October 2015 - 06:34 PM
Phantom-C 9 ER Small Lasers 1 ER Medium Targeting Computer 130 kph.
Does the term Evil..Wicked...Mean & Nasty ring a bell?
#23
Posted 18 October 2015 - 07:00 PM
Sonny Black, on 18 October 2015 - 06:34 PM, said:
Phantom-C 9 ER Small Lasers 1 ER Medium Targeting Computer 130 kph.
Does the term Evil..Wicked...Mean & Nasty ring a bell?
Hmmm... this mech? http://www.sarna.net...tom_(BattleMech)
3052, actually, so fair game. Just not added added into the TRO until the 3055 catalog. Seems like a battlemech version of the Dragonfly. I'll have to take a closer look at this one.
#24
Posted 19 October 2015 - 07:51 AM
Tarogato, on 18 October 2015 - 07:00 PM, said:
3052, actually, so fair game. Just not added added into the TRO until the 3055 catalog. Seems like a battlemech version of the Dragonfly. I'll have to take a closer look at this one.
Your link is broken. I fixed it.
#25
Posted 19 October 2015 - 08:08 AM
It is a first generation Battlemech so be respectfull to the old codger.
It's like the Panther and Commando had a common ancestor. Seems Harmony Gold has their filthy hands on the mech designs too.
http://www.sarna.net/wiki/Firebee
Sadly the first succesion war (2786-2821) destroyed the factories producing the Firebee.
2 upgraded versions show up in 3071 in Liao's hands.
They say there aren't enough variants....we only need 1....or PGI could make new variants like they have made some hero mechs.
Edited by Spleenslitta, 19 October 2015 - 08:10 AM.
#26
Posted 19 October 2015 - 08:12 AM
I'd love to see the 4-leggers of the Tarantula in particular, but the Scorpion and maybe the Goliath would be fun.
Edited by Dawnstealer, 19 October 2015 - 08:13 AM.
#27
Posted 21 October 2015 - 07:55 AM
Tarogato, on 18 October 2015 - 07:00 PM, said:
Phantom (BattleMech)
The Phantom was pushed into production by Khan Phelan Ward immediately prior to the Refusal War between Clan Wolf and Clan Jade Falcon. The 'Mech is designed around Khan Ward's extensive experience with Inner Sphere tactics. The Phantom is intended to push a medium recon 'Mech to its most extreme limits. The Phantom is built on a lightweight Type-A Endo Steel chassis and is propelled to a top speed of 151.2 km/h by a Light Force 360 XL Engine. The Phantom has good protection for its size with six tons of Composite A-2 Ferro-Fibrous armor.
- Alt Config. C Another close combat configuration, the Phantom C carries eight ER Small Lasers and a single ER Medium Laser all of which are linked to an advanced Targeting Computer for increased accuracy. The 'Mech also has a Flamer, which it can use for anti-infantry use. BV (1.0) = 1,413[2], BV (2.0) = 1,590[6]
#28
Posted 25 October 2015 - 03:54 PM
Oh, btw. I love the analyses: I suggest the Emperor. They'd need to invent a variant (or use a newly released primitive variant). However, they have made a mech with only two timeline correct variants before.
I find the Emperor quite interesting since it would the only jumping Assault mech with ballistics in both arms... a decent laser loadout too!
#29
Posted 25 October 2015 - 11:28 PM
Edited by Nightshade24, 25 October 2015 - 11:29 PM.
#30
Posted 04 November 2015 - 12:47 PM
Tarogato, on 05 September 2015 - 02:01 AM, said:
Requested, but I'm not going to be covering:
- Gunslinger (85-ton IS battlemech) --- only one unique variant in timeline
- Nova Cat (70-ton Clan omnimech) --- this mech is from 3059
- Chameleon (50-ton IS battlemech) --- this mech is from 3056
- Uziel (50-ton IS battlemech) --- this mech is from 3065
- Komodo (45-ton IS battlemech) --- only one unique variant
one little correction there. it is true that the Chameleon first TRO mention was as 3056, BUT it was an example mech in the 1988 copy of the basic rules, which was used to show how to calculate a mech. At that point it was said to have been in use in 3025 timeline already.
and there was a novel in which a few trainer-chameleons where used, dont remember which one, but one of the very early novels.
#31
Posted 04 November 2015 - 01:02 PM
#32
Posted 08 November 2015 - 03:17 PM
From Sarna.net:
- 25 ton mass
- 350 XXL engine (!)
- 2x Improved Heavy Medium Lasers (1 ton, 7 heat, 10 damage lasers)
If a 25-ton COM-1B already moves at 171.1kph with speed tweak using a 240XL engine, I can't imagine how blisteringly fast a LCT-IIC can go with a 350 XXL engine. That, and loading it up with clan-tech small lasers.... The horror D:
#33
Posted 08 November 2015 - 07:25 PM
Phoenix Hawk added (work in progress at the moment, I still have to do some actual builds)
Rifleman was added just before PGI announced the actual Rifleman in the game. My predictions for the hardpoints were pretty close, I just mixed up which variants they would inflate which way.
I'll probably next do the Kodiak, Firefly, maybe the Phantom, and maybe the Cyclops.
ArcturusWolf, on 08 November 2015 - 03:17 PM, said:
From Sarna.net:
- 25 ton mass
- 350 XXL engine (!)
- 2x Improved Heavy Medium Lasers (1 ton, 7 heat, 10 damage lasers)
If a 25-ton COM-1B already moves at 171.1kph with speed tweak using a 240XL engine, I can't imagine how blisteringly fast a LCT-IIC can go with a 350 XXL engine. That, and loading it up with clan-tech small lasers.... The horror D:
25-tonner with a 350 goes 226.8 kph (249.48 with Speed Tweak). So yeah, it puts the Dasher to shame.
The formula, if you're curious, is engine rating divided by mech tonnage multiplied by 16.2. That gets you the speed of any mech before 'Tweak, and 'Tweak is 10% extra (multiply by 1.1).
Christopher Hamilton, on 04 November 2015 - 12:47 PM, said:
and there was a novel in which a few trainer-chameleons where used, dont remember which one, but one of the very early novels.
Another reason why I haven't bothered with the Chameleon is that it is hard to cover. The -7V and -4V have almost identical hardpoints, and the -7W and -7Z have identical hardpoints (only three energy on a 50-tonner, and that's it - I can't possibly predict what PGI would do with variants that are that starved). It would be a cross between the Crab and the Wolverine, I reckon, with mostly arm mounts, but a couple of torso energy and ballistic thrown in. Nothing exceptional - probably not as good as the Crab or Enforcer.
#35
Posted 15 November 2015 - 01:26 PM
http://www.sarna.net/wiki/Hatchetman
Imagine if you will, 12 hatchetmen charging your mech on terra therma! You exhaust your heat options taking a few with you and then your lance is quickly ripped to shreds by a bunch of 45 ton ninjas wielding ridiculous metal hatchets, an AC10, and some medium lasers. The amount of trolling I could do with this mech goes beyond description.
#36
Posted 16 November 2015 - 10:18 AM
#38
Posted 18 November 2015 - 08:57 AM
Turkina - totem Mech for Jade Falcon
Hatamoto - totem Mech for Draconis Combine
#39
Posted 27 November 2015 - 04:24 AM
Tarogato, on 05 September 2015 - 02:01 AM, said:
Wow, you put a lot of work in this. Great job, BTW!
Some points:
- The first time you write Fire Falcon is "Fire Falon";
- How the heck you do that Smurfy builds? Photoshop or some messing with the page code?
- Some important mechs are missing: (for Clans) Night Gyr, Turkina, Mongrel, Huntsman, Piranha, Conjurer and (for IS) Javelin and Charger;
- Mist Lynx P is very ahead in the time line yet;
- I did a new mashup image for the Fire Moth with more accurate loadout;
- Phantom omnimech would have a very limited pod space, I think.
#40
Posted 27 November 2015 - 05:41 AM
Odanan, on 27 November 2015 - 04:24 AM, said:
Some points:
- The first time you write Fire Falcon is "Fire Falon";
- How the heck you do that Smurfy builds? Photoshop or some messing with the page code?
- Some important mechs are missing: (for Clans) Night Gyr, Turkina, Mongrel, Huntsman, Piranha, Conjurer and (for IS) Javelin and Charger;
- Mist Lynx P is very ahead in the time line yet;
- I did a new mashup image for the Fire Moth with more accurate loadout;
- Phantom omnimech would have a very limited pod space, I think.
He made those smurfy builds with the mixture of photoshop, and mathematics to make sure he didn't go over tonnage or anything like that, you can tell by the fact that when you look at for eg...
You can see the bars are very innacurate. For eg even though it fills all 25 tons [edit, forgot to continue here] the bar itself for the weight used is not filled. It stops before reaching max- "25 tons" [end edit]. The cool eff is okay as the actual heatsinks and weapons was on the chassis, as well as firepower (ish,), but armour can be complicated story as well, but it looks okay here.
But some of the other mechs you definitely see the changes and stuff that make it obvious.
This is why he didn't do these pics often, they take a lot more effort than a normal screenshot. (I hope Smurfy can allow users to one day have a sandbox creation, just pic hardpoints, engine, tonnage, etc to help people theory craft). instead of links or what ever.
Edited by Nightshade24, 27 November 2015 - 04:06 PM.
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