Warzog, on 05 September 2015 - 05:21 AM, said:
I have noticed, and heard other players notice, that on occasion one team or the other will cross the battlefield extremely fast.
Of the two specific ones that I can remember, Frozen City, and the Mining Collective, enemy LANCES, not simply a single light mech, were able to cross the battlefield in 15-20 seconds.
In the Frozen City, I dropped at about A3, and climbed the hill there, which took 20 seconds-I watched the timer, and was met by a Centurion a Shadow Cat, and an Adder. I saw what looked like 5 more mechs close behind them, but died so fast I couldn't I.D. them.
Using the testing grounds, and my 97.2 kph Adder, I was able to get to the same spot in one minute and thirty-five seconds. They shouldn't have been able to do it in 20 seconds.
In the Mining Collective, I dropped in the southwest corner during a conquest mission and took 20 seconds to get to the nearest resource on the west side. As I got there, a Shadow Cat, and a Storm Crow, along with another lance close behind, killed most of my lance.
Using the testing grounds, and my 97.2 kph Adder, it took me one minute and twenty-three seconds to make the run that they did in under 20 seconds.
I also recall a time when an opponent asked how we had crossed the Canyon Network map so fast, and cornered them near their base, my timer showed about a minute and a half had already passed.
I've gotten cornered there a couple of times, again, within 15-20 seconds of the drop.
I've kept an eye on the timer, trying to see if there was what seems to be a one minute delay in our drop, but I've seen nothing to indicate that with the timer.
The problem seems to have started after the Oceanic Servers were fixed, and the Oceanic Server Event restarted. Although, the problem is across all servers, and all modes.
As to the rate of occurrence, I'd say about once every five drops, but then again, since the Oceanic Servers were fixed, it takes me 1-3 minutes or more to get into a mission, no matter which class I pick.
EDIT:
Almost forgot... It's not from lag on my part, as my entire team is still near the drop zones when the other team's lances appear.
I think you are testing wrong/using the wrong starting point for the enemy to gauge your times. On Frozen city it takes 20 seconds for my speed tweeked Shadowcat to go from the right side
D4 spawn to the corner of B4, with a clean shot on the ramp by 25 seconds. Without using MASC or taking an optimal route.
Mining collective is a bit more, from the
C5/B5 spawn it takes 30 seconds to reach B3. Again without MASC, using MASC brings it down to about 25 seconds..
Warzog, on 06 September 2015 - 06:34 PM, said:
Mazzyplz:
In Frozen City I dropped at A4 and went straight up the ramp at B4 and encountered the enemy at the top of the ramp 20 sec after drop.
In the Mining Collective I started at B1 and went straight to Kappa and was met by the enemy at 20 sec after drop.
It's not impossible or improbable to get there in the short amount of time. I suggest you check out the above Smurfy links that show all the spawn points and try your testing again from the closest enemy spawn when you get speed tweak on your Adder so it's moving 106.9KPH. But I have no idea on how you got to a one minute and 35 second time, without even trying I did 20 seconds without MASC on my shadow cat.
Edited by MrJeffers, 06 September 2015 - 09:04 PM.