Jump to content

New Mech Details For 09/08/2015 Patch


30 replies to this topic

#1 InnerSphereNews

    Member

  • Developer
  • Developer
  • 2,851 posts

Posted 07 September 2015 - 02:29 PM

Greetings Mechwarriors,

This post details the Loadout information for all variants of the Mauler chassis, releasing in-part to eligible pilots with the September 8th patch.



Mauler
Release date for MC: January 5th 2016
Release date for C-Bills: February 2nd 2016

Mauler MAL-1R [R]

The MAL-1R [R] is the special Resistance version of the MAL-1R, and features a custom Resistance Pattern and custom geometry. It is only available through a Collection or a la carte purchase.

• Tonnage: 90
• Engine: 270 XL
• Top Speed: 48.6 kph
• Max Engine Rating: 325
• Torso Movement:
• 70 degrees to each side.
• 20 degrees up and down.
• Arm Movement:
• 25 degrees to each side.
• 35 degrees up and down.
• Armor: 412 (Ferro-Fibrous)
• Internal Structure: Standard
• Weapons & Equipment:
• Left Arm: ER Large Laser, Double Heat Sink
• Left Torso: LRM 15, AC/2 x2, LRM Ammo x2, AC/2 Ammo, CASE
• Center Torso: Engine
• Right Torso: LRM 15, AC/2 x2, LRM Ammo x2, AC/2 Ammo, CASE
• Right Arm: ER Large Laser
• Hardpoints:
• Left Arm: 1 Energy, 1 AMS
• Left Torso: 2 Ballistic, 2 Missile
• Right Torso: 2 Ballistic, 2 Missile
• Right Arm: 1 Energy
• Heat Sinks: 11 Double
• Jump Jets: 0 (0 Max)
• ECM Capable?: No
• MASC Capable?: No
• Module Slots:
• Mech: 1
• Consumable: 2
• Weapon: 2
• Movement Archetype: Huge
• Quirks:
• +5% Turn Rate (All Speeds)
• +15 Additional Structure (LT)
• +15 Additional Structure (RT)
• +10% Torso Turn Rate (Pitch)
• +10% Torso Turn Rate (Yaw)
• +12.5% Ballistic Cooldown
• +12.5% Missile Range
• +10% Missile Cooldown
• -12.5% Missile Heat Generation
• +10% LRM 15 Cooldown
• 30% C-Bill bonus

Mauler MAL-1R

The MAL-1R is the standard version of the MAL-1R [R], and will only become available starting January 5th 2016.

  • Tonnage: 90
  • Engine: 270 XL
    • Top Speed: 48.6 kph
    • Max Engine Rating: 325
  • Torso Movement:
    • 70 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 25 degrees to each side.
    • 35 degrees up and down.
  • Armor: 412 (Ferro-Fibrous)
  • Internal Structure: Standard
  • Weapons & Equipment:
    • Left Arm: ER Large Laser, Double Heat Sink
    • Left Torso: LRM 15, AC/2 x2, LRM Ammo x2, AC/2 Ammo, CASE
    • Center Torso: Engine
    • Right Torso: LRM 15, AC/2 x2, LRM Ammo x2, AC/2 Ammo, CASE
    • Right Arm: ER Large Laser
  • Hardpoints:
    • Left Arm: 1 Energy, 1 AMS
    • Left Torso: 2 Ballistic, 2 Missile
    • Right Torso: 2 Ballistic, 2 Missile
    • Right Arm: 1 Energy
  • Heat Sinks: 11 Double
  • Jump Jets: 0 (0 Max)
  • ECM Capable?: No
  • MASC Capable?: No
  • Module Slots:
    • Mech: 1
    • Consumable: 2
    • Weapon: 2
  • Movement Archetype: Huge
  • Quirks:
    • +5% Turn Rate (All Speeds)
    • +15 Additional Structure (LT)
    • +15 Additional Structure (RT)
    • +10% Torso Turn Rate (Pitch)
    • +10% Torso Turn Rate (Yaw)
    • +12.5% Ballistic Cooldown
    • +12.5% Missile Range
    • +10% Missile Cooldown
    • -12.5% Missile Heat Generation
    • +10% LRM 15 Cooldown

Mauler MAL-MX90

  • Tonnage: 90
  • Engine: 270 Standard
    • Top Speed: 48.6 kph
    • Max Engine Rating: 325
  • Torso Movement:
    • 70 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 25 degrees to each side.
    • 35 degrees up and down.
  • Armor: 304 (Standard)
  • Internal Structure: Standard
  • Weapons & Equipment:
    • Left Arm: Large Laser
    • Left Torso: LRM 10, AC/2 x2, LRM Ammo, AC/2 Ammo, CASE, Heat Sink
    • Center Torso: Engine
    • Right Torso: LRM 10, AC/2 x2, LRM Ammo, AC/2 Ammo, CASE, Heat Sink
    • Right Arm: Large Laser
  • Hardpoints:
    • Left Arm: 1 Energy, 1 AMS
    • Left Torso: 3 Ballistic, 1 Missile
    • Right Torso: 3 Ballistic, 1 Missile
    • Right Arm: 1 Energy
  • Heat Sinks: 12 Single
  • Jump Jets: 0 (0 Max)
  • ECM Capable?: No
  • MASC Capable?: No
  • Module Slots:
    • Mech: 1
    • Consumable: 2
    • Weapon: 2
  • Movement Archetype: Huge
  • Quirks:
    • +5% Turn Rate (All Speeds)
    • +15 Additional Structure (LT)
    • +15 Additional Structure (RT)
    • +10% Torso Turn Rate (Pitch)
    • +10% Torso Turn Rate (Yaw)
    • +10% Ballistic Range
    • +10% Ballistic Velocity
    • -12.5% Ballistic Heat Generation
    • +10% AC/2 Range
    • +10% AC/2 Velocity

Mauler MAL-1P

  • Tonnage: 90
  • Engine: 270 XL
    • Top Speed: 48.6 kph
    • Max Engine Rating: 325
  • Torso Movement:
    • 70 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 25 degrees to each side.
    • 35 degrees up and down.
  • Armor: 412 (Ferro-Fibrous)
  • Internal Structure: Standard
  • Weapons & Equipment:
    • Left Arm: PPC, Double Heat Sink
    • Left Torso: LRM 10, AC/2 x2, LRM Ammo x2, AC/2 Ammo, CASE
    • Center Torso: Engine
    • Right Torso: LRM 10, AC/2 x2, LRM Ammo x2, AC/2 Ammo, CASE
    • Right Arm: PPC
  • Hardpoints:
    • Left Arm: 2 Energy, 1 AMS
    • Left Torso: 2 Ballistic, 1 Missile
    • Right Torso: 2 Ballistic, 1 Missile
    • Right Arm: 2 Energy
  • Heat Sinks: 11 Double
  • Jump Jets: 0 (0 Max)
  • ECM Capable?: No
  • MASC Capable?: No
  • Module Slots:
    • Mech: 1
    • Consumable: 2
    • Weapon: 2
  • Movement Archetype: Huge
  • Quirks:
    • +5% Turn Rate (All Speeds)
    • +10 Additional Structure (LT)
    • +10 Additional Structure (RT)
    • +8 Additional Structure (LA)
    • +8 Additional Structure (RA)
    • +10% Torso Turn Rate (Pitch)
    • +10% Torso Turn Rate (Yaw)
    • +12.5% Ballistic Cooldown
    • -10% Energy Heat Generation
    • +15% PPC Velocity
    • -10% PPC Heat Generation

Mauler MAL-2P

The MAL-2P is an Early Adopter variant, and until January 5th 2016 is only available to Resistance 2 owners who acquired their collection prior to May 31st at 11:59:59 PM PDT / June 1st at 6:59:59 AM UTC.

  • Tonnage: 90
  • Engine: 270 Standard
    • Top Speed: 48.6 kph
    • Max Engine Rating: 325
  • Torso Movement:
    • 70 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 25 degrees to each side.
    • 35 degrees up and down.
  • Armor: 412 (Ferro-Fibrous)
  • Internal Structure: Standard
  • Weapons & Equipment:
    • Left Arm: Large Laser, Medium Laser, Double Heat Sink
    • Left Torso: LRM 10, Ultra AC/5, LRM Ammo x2, Ultra AC/5 Ammo, CASE
    • Center Torso: Engine
    • Right Torso: LRM 10, Ultra AC/5, LRM Ammo x2, Ultra AC/5 Ammo x2, CASE
    • Right Arm: Large Laser, Medium Laser
  • Hardpoints:
    • Left Arm: 3 Energy, 1 AMS
    • Left Torso: 1 Ballistic, 1 Missile
    • Right Torso: 1 Ballistic, 1 Missile
    • Right Arm: 3 Energy
  • Heat Sinks: 11 Double
  • Jump Jets: 0 (0 Max)
  • ECM Capable?: No
  • MASC Capable?: No
  • Module Slots:
    • Mech: 1
    • Consumable: 2
    • Weapon: 2
  • Movement Archetype: Huge
  • Quirks:
    • +5% Turn Rate (All Speeds)
    • +12 Additional Structure (LA)
    • +12 Additional Structure (RA)
    • +10% Torso Turn Rate (Pitch)
    • +10% Torso Turn Rate (Yaw)
    • -10% Ultra AC Jam Chance
    • -10% Energy Heat Generation
    • -10% Laser Heat Generation
    • -12.5% Laser Duration


#2 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,257 posts
  • LocationCalifornia Central Coast

Posted 07 September 2015 - 02:45 PM

70 degree torso twist range

Are you kidding me?? WHY????

As if we weren't going to be lethargic enough with a 325 engine limit.

Edited by Gas Guzzler, 07 September 2015 - 03:02 PM.


#3 K19

    Member

  • PipPipPipPipPipPip
  • Mercenary Rank 3
  • Mercenary Rank 3
  • 355 posts
  • LocationPortugal

Posted 07 September 2015 - 02:57 PM

More of the same :(. in like er ppc? ppc !!!

Edited by K19, 07 September 2015 - 02:57 PM.


#4 Samedi Wretch

    Member

  • PipPipPip
  • 91 posts

Posted 07 September 2015 - 03:41 PM

70 degrees is ridiculous. First the executioner, now the mauler has been gimped this way.

#5 Cryzak

    Member

  • PipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 132 posts
  • LocationFinland

Posted 07 September 2015 - 03:52 PM

Unusable... try to save your ass, even dire can outperform this on mobility :D

#6 Mekanïk Destruktïw Kommandöh

    Member

  • PipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 350 posts
  • Location花果山: Water Curtain Cave on the Moutain of Flowers and Fruit

Posted 07 September 2015 - 04:00 PM

View PostInnerSphereNews, on 07 September 2015 - 02:29 PM, said:




Mauler MAL-2P

    • -10% Energy Heat Generation
    • -10% Laser Heat Generation
    • -12.5% Laser Duration


PGI, thou hath unleashed The Beast!!!

2xAC10 + 2xLPL + 4 ML = ARMAGEDDON!!!

Hail Santa!!!

Posted Image

#7 SCHLIMMER BESTIMMER XXX

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • 879 posts
  • LocationNiemalsland

Posted 07 September 2015 - 04:12 PM

View PostMekanïk Destruktïw Kommandöh, on 07 September 2015 - 04:00 PM, said:

[/b]

PGI, thou hath unleashed The Beast!!!

2xAC10 + 2xLPL + 4 ML = ARMAGEDDON!!!

Hail Santa!!!

Posted Image


Posted Image

#8 Cryzak

    Member

  • PipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 132 posts
  • LocationFinland

Posted 07 September 2015 - 04:15 PM

Peoples buy it and then its get nerfed...

#9 Racersky

    Member

  • PipPip
  • The Widow Maker
  • The Widow Maker
  • 48 posts

Posted 07 September 2015 - 04:24 PM

the reason being is that not enough players "purchased" the packaged deal...therefore why make the mech any good? For instance...the Artic chet...is being nerf because TOO many players are PLAYING that mech...PGI already has reap the $ from the purchase, and to satisfy those customers that did not purchase that package, well now you know. This game is simple...buy till those that did not, and they start to cry !!!...look at the past...Battlemaster lrm boat is no longer a LRM boat, quirks are gone...those that did not purchased cried...(yeah, we know, the quirks made it op, even the thunderbolt quirks...we know, erppc to fight the clans.??) Even with an additional 20 tons per drop deck, Davions could not take a planet? hmmmm, so let the "crying" begin for those that did not "purchase"...bottom line, just wait, something new will come along, a quirk, or de quirk! LOL!!!

#10 Boyka

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 123 posts

Posted 07 September 2015 - 05:07 PM

Quirks or not, 70 degree torso twist range is not enough in my opinion, arms are huge but torso speed is slow cause the 325 engine limit.
This data tell me torso twist and arm shield are not very user friendly in this mech, we'll see tomorrow.

Edited by Boyka, 07 September 2015 - 05:08 PM.


#11 -Ramrod-

    Member

  • PipPipPipPipPipPipPip
  • The Solitary
  • The Solitary
  • 697 posts
  • LocationSome place

Posted 07 September 2015 - 05:34 PM

Wow the quirks blow. Like really blow. Really really blow. I was hoping for higher percentages with ballistics at least. And lasers....c'mon PGI. There needs to be a reason to pilot this mech.

Edited by Ramrod AI, 07 September 2015 - 05:36 PM.


#12 Zordicron

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 2,547 posts

Posted 07 September 2015 - 08:55 PM

I love it. My only worry is the vertical 20% up down torso range.

Think, Ember. or grasshopper. The torso weapons are difficult to use against any kind of terrain hieght change. The other two though, they have JJ. Mauler, well, i don't think anyone can safely skip arm hardpoints with this, there will be too many ways to get the drop on a Mauler using terrain.

I have been running the "all torso" Grasshopper all night. IMPOSSIBLE to shoot a UAV down, I was on Alpine and I couldnt shoot back against enemy on the ridge tops(not on mountain) because of 20% torso range.

I find it sort of an oversight, when a mech like this has so much power put into torso hardpoints(or at least it could) to limit it's ability to torso up/down.

otherwise, I am already set with numerous loadouts to try, and anxiously await.

#13 Speedy Plysitkos

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,460 posts
  • LocationMech Junkyard

Posted 07 September 2015 - 10:17 PM

70 ? like 70 ?

#14 Nexano

    Member

  • PipPipPipPipPip
  • IS Exemplar
  • IS Exemplar
  • 124 posts
  • LocationFrom There

Posted 07 September 2015 - 11:46 PM

First fail detected. Gj PGI twist max angle is horrible. Quirks unreasonable. I will stay patient for now hope you fix this and broke you long balance fail line. Well if you not... A really grim future awats your project. Just hoping that don't feel like i htrowed my money for nothing. Regards.

Edited by Nexano, 08 September 2015 - 12:15 AM.


#15 BladeXXL

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,099 posts
  • LocationGermany

Posted 08 September 2015 - 12:05 AM

you know ... 70° is per side... so it is 140°

#16 TheLuc

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • 746 posts

Posted 08 September 2015 - 12:15 AM

I'm a big fan of the Mauler but with this list of quirks, it gave me right to no buy the package.

All Mechs should have a 90 degrees ( 180 in total ) torso twist as standard and quirks for torso twist should add 5 to 20%

Many players skip the Battlemaster just because of the lousy torso twist.

Edited by TheLuc, 08 September 2015 - 12:16 AM.


#17 White Bear 84

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,857 posts

Posted 08 September 2015 - 12:37 AM

View PostMekanïk Destruktïw Kommandöh, on 07 September 2015 - 04:00 PM, said:

[/b]
2xAC10 + 2xLPL + 4 ML = ARMAGEDDON!!!


Puh-leez! Drop the AC/10's for two more LPL! Oh yeahhhhhh!!! :D

View PostInnerSphereNews, on 07 September 2015 - 02:29 PM, said:


Mauler MAL-MX90
  • +10% Ballistic Range
    • +10% Ballistic Velocity
    • -12.5% Ballistic Heat Generation
    • +10% AC/2 Range
    • +10% AC/2 Velocity


OH YEAH. 6 AC/2 DAKKA MAULER!!

#18 Desintegrator

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,225 posts
  • LocationGermany

Posted 08 September 2015 - 07:50 AM

Some solid Quirks right from the start !
Thats great for the Mauler owners.

I bought the Zeus some months ago and I'm still waiting for some reasonable quirks - but nothing happend so far.
So its a pure "Game-of-Luck" when you buy Mech packs in advance.

You can get some good one, or you can get the Resistance Pack 1.

#19 PPO Kuro

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 300 posts
  • LocationThe Netherlands

Posted 08 September 2015 - 08:41 AM

Oh boohhoo hoo cry me a freaking river! :rolleyes: The mech hasn't even be released yet and people are already crying about the Mauler. Now me, I'll cry when I've played a few hours in my brand new spanking Maulers! :D

Plus I knew what I was getting into when buying the pack. Buying mechpacks is always a roulette. You never know what drunk monkey is thinking up the quirks ;)

#20 Jaspbo1

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 232 posts
  • LocationWoah

Posted 08 September 2015 - 08:59 AM

View PostDesintegrator, on 08 September 2015 - 07:50 AM, said:

Some solid Quirks right from the start !
Thats great for the Mauler owners.

I bought the Zeus some months ago and I'm still waiting for some reasonable quirks - but nothing happend so far.
So its a pure "Game-of-Luck" when you buy Mech packs in advance.

You can get some good one, or you can get the Resistance Pack 1.

The Zeus's quirks run well with me and other's, maybe a few more weapon orientated buffs, but even then it's a venerable assault, it matches the armor of a Banshee, whilst being a fraction of the size.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users