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Patch Notes - 1.4.4.0 - 08-Sep-2015


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#61 Javenri

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Posted 07 September 2015 - 09:58 PM

How about being able to see the Tiers? I thought it would come out with this patch but maybe I missed something

#62 Kjudoon

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Posted 07 September 2015 - 10:01 PM

View PostJavenri, on 07 September 2015 - 09:58 PM, said:

How about being able to see the Tiers? I thought it would come out with this patch but maybe I missed something

Optional show is coming, but no date on it has been given that I remember seeing.

#63 kka

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Posted 07 September 2015 - 10:02 PM

View PostInnerSphereNews, on 07 September 2015 - 02:29 PM, said:

  • Static Dropships no longer float in the sky


Aww... I wanted TheB33f to work his way up to explore the ships :C

#64 Luscious Dan

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Posted 07 September 2015 - 10:18 PM

Cheetah gets another quirk pass, and yet the Executioner remains with 0 quirks. The non-D omnipods need some help, as that chassis can be fun to drive but is seriously lacking in firepower unless you load up on a pile of small lasers. And that's just boring.

I know they're working on something much larger, but sometimes I really wonder what the logic is behind some changes. The reasons why the Cheetah are so damn hard to kill include:
Wonky running animation, makes legs hard to hit at full speed.
Big structure quirks on the legs.
Teeny tiny torso; virtually impossible to focus on a particular side or center.
Fairly large arms by comparison, to soak damage super easily when you torso twist.

And a little thing called ECM, naturally.

Removing structure bonuses on the arms and side torsos helps balance things out I guess, but it's still scrambling to treat symptoms instead of an underlying cause. Boating on small lasers still needs to be addressed, and removing quirks from the 1E 1M arms instead of the 2E arms does nothing to encourage variety.

Replacing (or at least expanding upon) ghost heat with a more comprehensive system is a better solution if you ask me. Clan mechs derive a huge amount of their firepower from boating small and medium lasers, and they are MUCH more effective at it than their IS counterparts (except for the mechs with absurd quirks).

Cheetah with anything other than max small lasers isn't that out of line. Ballistic options are obviously out of the question (no weight for autocannons and only one hard point, so even MGs are pointless) but missile quirks are pretty lacking. Give me a legitimate reason to run the SRM Cheetah (I have one with 4x ER smalls and 2x SRM4 that I like). It's actually not that bad but I feel like I'm handicapping myself when I don't take SPL spam.

Sorry for all the words, but it's just a little frustrating as I'm sure most of you can appreciate. From the very beginning, I think all of us knew the Cheetah was going to be the star of Clan wave 3. Just looking at the basic info (tonnage, engine, hard points) it was always going to be pretty much top tier. So who decided it needed major quirks right off the bat, when the Executioner didn't get any from the same release?

Anyway. I'm done ranting for now but I really wish I had more reason to be optimistic about the next major quirk/balance system overhaul. Perfect balance isn't really possible, nor is it all that desirable. But at least the system should make sense, and I don't always see that.

#65 Speedy Plysitkos

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Posted 07 September 2015 - 10:30 PM

ach removed quirks was needed. I was rly sick, to see any of them in my rounds. Still expecting, you add SAME armor/structure -1% striping ability to atlases. Its atlas feature you know, not some stupid light.

#66 bad arcade kitty

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Posted 07 September 2015 - 11:19 PM

View PostTitannium, on 07 September 2015 - 10:30 PM, said:

ach removed quirks was needed. I was rly sick, to see any of them in my rounds. Still expecting, you add SAME armor/structure -1% striping ability to atlases. Its atlas feature you know, not some stupid light.


they didn't remove leg quirks = fail

#67 Speedy Plysitkos

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Posted 07 September 2015 - 11:29 PM

View Postkka, on 07 September 2015 - 10:02 PM, said:

[/i][/i][/i][/i][/i][/i]

Aww... I wanted TheB33f to work his way up to explore the ships :C

he was there alrdy. empty.

#68 BladeXXL

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Posted 08 September 2015 - 12:33 AM

View PostCryzak, on 07 September 2015 - 03:31 PM, said:

Well...if i buy something i dont want it to have some kind of "reduce" its like buying 200hp car and after first service its just 180hp becouse of some new mapping :(


If you've preordered your "easy button" Cheetah you did this without knowing anything about quirks!
All the qurks are for balance and may change anytime!
So your comparison is that far away. Your XL engine is still the same. Only your structure is reduced to "normal". Let's just call it corrosion on your car. :-)

#69 Lily from animove

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Posted 08 September 2015 - 12:42 AM

But why did you blocked the cave?

q.q

#70 Speedy Plysitkos

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Posted 08 September 2015 - 01:07 AM

no info, how to get correct portraits. refresh color and resave ? delete the folder with current pics ? this is usefull info.

#71 Frytrixa

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Posted 08 September 2015 - 01:11 AM

Good to see that the Cheetah gets a debuff.

#72 Kjudoon

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Posted 08 September 2015 - 01:20 AM

View PostTitannium, on 07 September 2015 - 11:29 PM, said:

he was there alrdy. empty.

He has been... EVERYWHERE!



#73 fishballz

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Posted 08 September 2015 - 01:28 AM

at least its not negative quirks

#74 Ovion

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Posted 08 September 2015 - 02:06 AM

View PostCryzak, on 07 September 2015 - 03:21 PM, said:

Thx for nerfing my cheetah, i wont spend any money to this game anymore.

View PostCryzak, on 07 September 2015 - 03:31 PM, said:

Well...if i buy something i dont want it to have some kind of "reduce" its like buying 200hp car and after first service its just 180hp becouse of some new mapping :(

View PostCryzak, on 07 September 2015 - 03:36 PM, said:

Ye its still best clan light mech i agree that but i still not like things what pgi does, better to do whole overhaul to every mech at once(even how bad it goes) atlest it would be fair to everyone,

Edited: light mech

View PostCryzak, on 07 September 2015 - 03:50 PM, said:

This is not about victors, this is about owning cheetah by buying it with real money, but yea victors need buffs and maybe we need further nerfs for FS becouse that is good mech also?

View PostCryzak, on 07 September 2015 - 04:16 PM, said:

Was thinking about it but now i dont...


All mechs are liable to being buffed or nerfed on a regular basis.

This is a game with dozens of mechs, hundreds of variants and millions of loadouts to choose from, and more being added all the time.
It receives regular updates (23-24 'larger' updates a year), with regular content additions - it's a constant balancing issue to make it fair and balanced for all.

You joined in 2012.
You would have known this.

It's in the T&C, and it's how games like this work.

Rebalancing everything at once, especially things that don't need it would just cause more problems and ultimately solve nothing.
That's just you being a petulant child.

Adapt or die, same as everyone else, same as it's always been.

I'm still just waiting for my Wolfhound and Crab.

Edited by Ovion, 08 September 2015 - 02:06 AM.


#75 B0oN

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Posted 08 September 2015 - 02:45 AM

Good patch notes after skimming them at highspeed .
ACH brought down a peg ?
Dun matter, it´s still down to the "jefe" at the controls and people that know their light-game will still kill inattentive slackers, so let´s see how that all plays out .

Looking forward to a bazillion Maulers trampling the battlefields, really interested in seeing how that fatty plays and impacts all the other Assaulties .

Nice map updating too, at least from what I´ve read, now we just gotta go and do some murderously intense qualitychecking on those updates, yo .

See youse

#76 Lugh

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Posted 08 September 2015 - 04:36 AM

View PostArkhangel, on 07 September 2015 - 03:29 PM, said:

oh quit bitching, it was overpowered as hell before. now you might actually have to DODGE shots in your light like the rest of us.

Sorry in the tiers I'm playing in people can actually aim, so dodging isn't very possible.

#77 Frost Lord

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Posted 08 September 2015 - 04:41 AM

View PostCryzak, on 07 September 2015 - 03:31 PM, said:

Well...if i buy something i dont want it to have some kind of "reduce" its like buying 200hp car and after first service its just 180hp becouse of some new mapping :(

if you bout it as a pree order then your argument is void because no one had any idea what querks were going to be on it or if there were going to be broken hit boxed or any other anomaly that seems to come with every wave of new mechs. it could have had the stats it will have after the patch or even worse.
and if you bout it with MC then all i can say is you should no better mechs get nerfed its like any other game, its balancing.
the morler will be hit aswell tho in its case i see the mobility querks going along with a reduction in weapons. the ones with armor in the arms might change but it sounds like an interesting variation.

#78 Frost Lord

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Posted 08 September 2015 - 04:47 AM

View PostGreyNovember, on 07 September 2015 - 04:03 PM, said:

Of the same opinion as the rest. Why does the cheetah keep the leg quirks? It surely doesn't NEED them, given it's equipment.

it doesn't the list of quirks are whats being removed

#79 Rebel Ace Fryslan

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Posted 08 September 2015 - 04:56 AM

Nice list of improvements:

1 thing i don't get:
Why:
"Player will no longer able to spin their 'Mech in the background when using Expanded layout in the Loadout screen"



Artic cheater > artic cheetah.
I hope it was this and not just bad hitboxes.

Edited by Rebel Ace Fryslan, 08 September 2015 - 04:57 AM.


#80 Frost Lord

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Posted 08 September 2015 - 05:01 AM

View PostLuscious Dan, on 07 September 2015 - 10:18 PM, said:

Cheetah gets another quirk pass, and yet the Executioner remains with 0 quirks. The non-D omnipods need some help, as that chassis can be fun to drive but is seriously lacking in firepower unless you load up on a pile of small lasers. And that's just boring.

I know they're working on something much larger, but sometimes I really wonder what the logic is behind some changes. The reasons why the Cheetah are so damn hard to kill include:
Wonky running animation, makes legs hard to hit at full speed.
Big structure quirks on the legs.
Teeny tiny torso; virtually impossible to focus on a particular side or center.
Fairly large arms by comparison, to soak damage super easily when you torso twist.

And a little thing called ECM, naturally.

Removing structure bonuses on the arms and side torsos helps balance things out I guess, but it's still scrambling to treat symptoms instead of an underlying cause. Boating on small lasers still needs to be addressed, and removing quirks from the 1E 1M arms instead of the 2E arms does nothing to encourage variety.

Replacing (or at least expanding upon) ghost heat with a more comprehensive system is a better solution if you ask me. Clan mechs derive a huge amount of their firepower from boating small and medium lasers, and they are MUCH more effective at it than their IS counterparts (except for the mechs with absurd quirks).

Cheetah with anything other than max small lasers isn't that out of line. Ballistic options are obviously out of the question (no weight for autocannons and only one hard point, so even MGs are pointless) but missile quirks are pretty lacking. Give me a legitimate reason to run the SRM Cheetah (I have one with 4x ER smalls and 2x SRM4 that I like). It's actually not that bad but I feel like I'm handicapping myself when I don't take SPL spam.

Sorry for all the words, but it's just a little frustrating as I'm sure most of you can appreciate. From the very beginning, I think all of us knew the Cheetah was going to be the star of Clan wave 3. Just looking at the basic info (tonnage, engine, hard points) it was always going to be pretty much top tier. So who decided it needed major quirks right off the bat, when the Executioner didn't get any from the same release?

Anyway. I'm done ranting for now but I really wish I had more reason to be optimistic about the next major quirk/balance system overhaul. Perfect balance isn't really possible, nor is it all that desirable. But at least the system should make sense, and I don't always see that.

seems they just slapped on the standed compensations for clan lights.

Edited by Frost Lord, 08 September 2015 - 05:10 AM.






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