For the chicken walkers, their frontal chassis have a smaller area than humanoid mechs. All humanoid mechs, to utilize their arm-mounted weapons, have to expose themselves more.
There are a few humanoid mechs, that either due to their default arm construction (blackjacks/jags), do not have this issue, and there are a few humanoid mechs that some of their torso mounted weapons are mounted higher than most other mechs (some tbolts/shadowhawks/executioners).
Now, I am not proposing allowing a mech's entire arm be allowed to be temporarily moved to a parallel position to the ground (90degrees from default setting) but to at least allow the upper arm to come to at least a 60-75 degree position from default.
And to not leave out the chicken walkers, allow their arms to come forward at a 45 degree angle from default setting.
PGI also said they would be modifying the skill tree, this could be one of the areas that could be added to allow further arm extension, as it currently does with the torso twist.
Thoughts?
Edited: Also make it so the chassis determined the speed the arm can be raised w/associated skill tree component.
Edited by Tarl Cabot, 09 September 2015 - 07:17 AM.