XX Sulla XX, on 08 September 2015 - 02:52 PM, said:
Again never said you cant play mixed builds. Its the argument that they work better that I do not agree with.
Pardon me but i never said mixed builds work better than boats. Stop putting words into other peoples mouths.
Boats have their place just like mixed builds do. Here is a simple example of how a mixed build has an advantage over boats but not superior.
Let's say i'm facing my nemesis the Firestarter with 8 SPL at close range in one of my weirdo builds.
At such a range i'm clearly at a disadvantage, but if i make use of the damage he has received from fighting others i might win or at least damage him badly.
All those short and middle range backup weapons makes gives me an opportunity to strike back repeatedly. If i can spare the heat i can even use my long range weapon.
Or i can sacrifice my long range weapon side to gain one last strike with my backup weapons.
But if i was in a KFX with 2x ER LL i would probably not do so well because firing those weapons demands a lot of heat.
I got no low heat alternatives and thus i'm unlikely to be able to fire my weapons more than 2 times before i'm so hot that i'm near shutdown.
It's that simple.
A mix build can adapt to any situation and do better at close ranges than a long range boat.
Needless to say a mix build does better than a short range boat build filled with weapons that become ineffective at 200 meters.
But mixed builds are
not superior than a boat at their prefered range.
I think my use of a middle range weapon to boost my long range weapon makes me able to strike back at a boat with respectable firepower whenever that middle range weapon is within range.
I hope you understand that you don't just come along and put words into my mouth like that XX Sulla XX.
Timberwolf581, on 08 September 2015 - 01:58 PM, said:
If a Kitfox can do more average damage than my Atlas, I must be doing something wrong.
I think like this..... All mechs sizes are capable of doing damage but they have different ways of doing it.
I shoot while trying not to get shot in return. I tend survive longer because i don't trade hits with my enemies.
The longer i live the more damage i do. Of course things can go horribly wrong in all kinds of ways.
An Atlas however is not exactly the able to dodge very well no matter how good you are.
But i've seen a lot of assault mechs just stand there taking another shot at his victim after delivering a surprising first blow.
That second shot often comes at the price of a return shot from the victim.
Imagine if you went into cover after shooting your enemy once without him being able to retaliate.
You relocate and he stands there looking at the place you dissappeared waiting for you appear once more.
He is standing there mostly useless while you have moved onwards. That would be your win no matter how i look at it.
You would be doing 50% or thereabouts less damage per shooting location but might get far less damage in return. Thus you can fight longer just like me.