I don't know if I'm alone with this opinion, but a light should NEVER survive a full alpha from an assault... Its against all common sense, not even mentioning the lore... A real light-mech melts away if an assault even farts on him.
Im just learning how to play the lights (spiders), so I understand how TERRIBLE the XP and C-Bill gain is on this little machines. I really beginning to like the playstyle of the light mechs = little annoying bugger
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BUT:
- I scout for my teammates (get lock for LRMs)+ get a dozen enemy distracted + live the whole match trough and cripple a bunch of mechs.... And go home with 90-200 match-score...
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So naturally if the "light-pilot" get his hands on a Firestarter or ACH, he is happy as hell, not to be punished for playing a light mech and finally getting some XP and C-Bill.
FACT IS:
- rewards for light-pilot are way bellow average.
- light-mechs feels not right -> same scoring system as for an assault -> you need to do the SAME DMG as an assault, to get the same XP / C-Bill
I do NOT want to play a light like a mini-assault, which apparently is the ONLY way to play it and being rewarded rigth now.
Any Idea how we can save the lights from becoming mini-assaults?