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To Mauler Or Not To Mauler? What Do You Recommend?


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#1 Mumuharra

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Posted 09 September 2015 - 03:51 AM

I think of buying a set of Maulers but I am not sure if he can do/perform better or play significantly different than my other assaults.

I own:
3 x Atlas
3 x Banshee
3 x Stalker
3 x Dire Wolf
Most of them equipped along their quirks with preference on a combination of ballistics and LRMs and the fitting modules.

Is the Mauler that good or that different that it's worth spending the money and the c-bills to buy and equip three of them (complete with individual modules)?

Thanks in advance,

Markus

Edited by Mumuharra, 09 September 2015 - 03:54 AM.


#2 Kotzi

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Posted 09 September 2015 - 03:54 AM

This is deatmatch online. No need to spare 10 tons if the Crab can do almost the same. Try builds in smurfy. I didnt see any real advantage comparing Mauler and Crab.

#3 Duke Nedo

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Posted 09 September 2015 - 03:56 AM

Imo Banshee does everything better, but could be different after quirkening 2.0... (except dual gauss then).

Edit: perhaps I should expand a little. My impression is that the biggest drawback with the Mauler is the lack of E hardpoints in the torsi. That sort of limits it to different flavors of dual gauss.

Edited by Duke Nedo, 09 September 2015 - 03:58 AM.


#4 kesmai

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Posted 09 September 2015 - 03:56 AM

If you the banshees it is possible you like the mauler too. The engine cap is at 325 though and if you are a wub/lazor guy only one wilL be ok.

#5 LordBraxton

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Posted 09 September 2015 - 04:03 AM

Mauler is a very poor man's dire wolf. For example I am running 2 gauss 2ppc on one of them, and it runs plenty cool ofcourse. The issue is IS XLs mean you have to make a really hard choice, and no matter what the mauler is a fairly fragile assault.

#6 MeiSooHaityu

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Posted 09 September 2015 - 04:05 AM

View PostKotzi, on 09 September 2015 - 03:54 AM, said:

This is deatmatch online. No need to spare 10 tons if the Crab can do almost the same. Try builds in smurfy. I didnt see any real advantage comparing Mauler and Crab.


I have both, and I prefer the Mauler over the Crab. The one thing that drove me nuts about the Crab is how far apart and low the ballistics are in the arms. The Maulers ballistics are low, but they are higher than the King Crab's and they are grouped near the center of the chassis. This may sound minor but it makes all the difference for me. If the ballistics positioning doesn't bother you, I could see liking the King Crab over the Mauler.


#7 Nightshade24

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Posted 09 September 2015 - 04:06 AM

View PostKotzi, on 09 September 2015 - 03:54 AM, said:

This is deatmatch online. No need to spare 10 tons if the Crab can do almost the same. Try builds in smurfy. I didnt see any real advantage comparing Mauler and Crab.


Mauler can do 6 AC 5's. King crab can only do 4.

#8 Kotzi

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Posted 09 September 2015 - 04:10 AM

What engine and how much ammo?

#9 Nightshade24

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Posted 09 September 2015 - 04:11 AM

Don't get the Mauler, get the Daboku first. It's a fun mech and the best one out of those 90 tonners I got pre-basics.

#10 Nightshade24

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Posted 09 September 2015 - 04:15 AM

View PostKotzi, on 09 September 2015 - 04:10 AM, said:

What engine and how much ammo?


Depends how good you are at aiming. But this is the 'balanced' build. http://mwo.smurfy-ne...2248c31d6dcc549

You can squeeze more out of it for more ammo and such, It moves approximately the same speed as the crab (but can also move faster with some squeezing, as I said this is the ballanced build) and it has enough ammo to do 825 damage, which is decent if you can aim, enough to core 8 king crabs CT's which would be a win if your other team mates were competent- granted there would be no 8 100 ton assaults on 1 team in normal matches. Focus your shots and/or work with others and it's a murder.

Of course the 5 AC 5 build is a bit more robust but still better then the average dakka king crab. (atm king of IS dakka).
You can get rid of 3 ac 5's of the 6 and put 2 uac 5's (opens up 6 tons and in a way fires 1 shot more then normal, full alpha including double shot is 35 damage very couple of seconds.

Granted- it is one of those funny/ odd/ niche builds such as the 3 gauss cataphract, 4 uac 20 direwolf, etc. but to a degree this is more serious on those lines. unless you want a lot more ammo then recomended.

4 LBX 10 mauler is another one of those mechs....

#11 Sjorpha

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Posted 09 September 2015 - 04:34 AM

King crab pros:

More tonnage.
High energy mounts.
Aiming ballistics up and down.
Wider twist range.
More armour total.
Higher engine cap (fits more DHS)
Arm mounted gauss rifles don't blow up your XL when hit.
AC20 quirks.

cons:

Low and wide apart ballistics, giving bad convergence when leading targets and easily hits terrain. (this is a big deal IMO)
No shield arms.
More vulnerable hitboxes.
Higher tonnage to fit in CW dropdecks.

Mauler pros:

Shield arms.
Torso mounted dual AC20s, great for brawling.
Fully articulated arm energy weapons.
Lighter tonnage for CW.
Significantly stronger quirks, especially for the 2xGauss 2xPPC build, 6AC2 and LRM boat.
Better hitboxes.
Tighter grouping of ballistics.

Cons:

No really high hardpoints
Very limited twist range.
Can't aim up and down much with ballistics.
Less armour and tonnage.
No AC20 quirks.
Can't combine AC20 or 4xUAC5 builds with XL engine.
Some of the best builds requires combining gauss in torso with XL engine, with high risk of instadeath.

So they are actually quite different, in interesting ways. In terms of overall total power I'd say they are pretty close.

#12 bad arcade kitty

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Posted 09 September 2015 - 04:58 AM

it took me only 3 games to burn my first mauler with streaks :ph34r:

#13 Yellonet

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Posted 09 September 2015 - 05:18 AM

View Postkesmai, on 09 September 2015 - 03:56 AM, said:

If you the banshees it is possible you like the mauler too. The engine cap is at 325 though and if you are a wub/lazor guy only one wilL be ok.

Yeah, the one you cannot get now...

#14 Rhaythe

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Posted 09 September 2015 - 05:20 AM

I don't own a Mauler, but I've shot a few already, and that center seems awfully squishy.

#15 CygnusX7

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Posted 09 September 2015 - 05:28 AM

MAL-MX90-Q-LB10X STD250 9T Ammo
MAL-MX90 - 3AC5 - AC20 STD300 6T/3T Ammo
MAL-MX90 - 6 AC5 STD235 8T Ammo

Edited by CygnusX7, 09 September 2015 - 05:31 AM.


#16 Alistair Winter

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Posted 09 September 2015 - 05:34 AM

If you didn't buy one already, I would wait to see what the huge balancing patch does in 2 weeks. Maybe it'll completely change things around for the Mauler, maybe it will make no difference at all. Nobody knows.

#17 pyrocomp

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Posted 09 September 2015 - 05:38 AM

Maulers in encounters (from a Dire and from Raven view-points) felt like Orions. Mauler needs some bufs.

#18 bad arcade kitty

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Posted 09 September 2015 - 05:41 AM

View PostAlistair Winter, on 09 September 2015 - 05:34 AM, said:

Maybe it'll completely change things around for the Mauler, maybe it will make no difference at all.


i bet it's the latter
they probably dont want to remake recently released mechs so they try to release them with the quirks they want to see them with

btw i saw at least two maulers who carried/almost carried

#19 pyrocomp

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Posted 09 September 2015 - 05:44 AM

View Postbad arcade kitty, on 09 September 2015 - 05:41 AM, said:

btw i saw at least two maulers who carried/almost carried

In how many matches out of how many Maulers? Yers, I know, they were not mastered, but still...

#20 bad arcade kitty

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Posted 09 September 2015 - 05:51 AM

View Postpyrocomp, on 09 September 2015 - 05:44 AM, said:

In how many matches out of how many Maulers? Yers, I know, they were not mastered, but still...


5 matches, a few meowlers, most died with low damage, one match was carried by an enemy mauler, another almost carried by an enemy mauler... but i did 950+ damage that match and carried harder :3 too bad i unneedfully blew up my mech from overheat killing some harmless timber wolf, it slightly spoiled me the win -_-





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