Satan n stuff, on 10 September 2015 - 01:31 AM, said:
How about instead of the simple on/off lock-on mechanic we have now, we get one that locks instantly and starts with really low accuracy, becoming more accurate the longer you stay locked on without firing and with each missile fired reducing accuracy. Kind of like a recoil mechanic, it makes it harder to boat LRMS effectively but doesn't penalize mechs with fewer LRMs. You might still be able to fire the occasional accurate high damage alpha, but you'd be stuck with arty strike level spread for quite a while afterwards.
Interesting.
Ah you mean something like a continous stream of fire and longer the lock, the less spread? But why wouldn't the player wait a little longer and then fire with more accuracy? (If the team doesnt lose lock by then and then the boater screams
"HOLD LOCKS!"
But people have to face-time alot more for just a lock. I don't think people will be happy, the average locktime is already short on first sight, it gets more when a group pushes and or a uav is up.
But overall the locktime is pretty short.
I think if make boating 'too much skillfull' everyone will just cram gauss and lasers on their mechs again because '
Lol, LRM sucks.' just like we have with GH and other weird half-assed solutions.
Lily from animove, on 10 September 2015 - 01:41 AM, said:
No you don't want this back, otherwise enjoy your 6M mechs like MDD "one-scrapping" mechs.
there is now a range of emchs which would totally abuse the system if it would be that ridiculous again.
However missiles need help. especially lrm's. lrms should go faster. they should track on the spot pointes. So when you hover over a mech and fire, ty should track to this spot. Locks should only be required for indirect fire to track. This would increase the usability to go into direct line of fire combats with them. Also it would negate the ecm immunity, because you don't need to lick or target. Just point a place on the battlefield or a mech and fire. Then misiles go there.
Yes i want the crazy weapon values back, but boating must have some sort of mechanic to combat excessive boating.
Then counter the MDD first or a light should draw aggro on it. That simple actually. I did it with my Atlas K not too long ago in the group que. MDD + tag + stuffed TAG alone in the field. Me and a other teammate took it with easy because my AMS(still under peforming) catched missiles before he knew he gave up.
Yokaiko, on 10 September 2015 - 01:49 AM, said:
Like I said rose colored glasses, everyone was boating their asses off from CB until the first Invasion wave landed.
Guass-cats, Boom-cats, Splat-cats, Boom-jagers, dakka jagers, Swaybacks, MPL Awesomes, any-damn-thing that could pair x2 PPC and gauss, Jenners -F (the man's Jenner)
Its not a new condition, and the mechs weren't slower.
Quit spewing nonsense.
Sure we had issues then, but the speed of gameplay was much slower. The LRMs got upped in damage and speed at a certain point (can remember the exact values), but it got reverted because the amount of threads of people who couldn't get in cover fast enough because they either were lacking situational awareness and didnt go in cover fast enough. But those are the values i am talking about and how it should make LRMs more viable. (Apart from boating).
And then again we had much less ECM, much less speedy mechs (apart a few).
Should i remind you that there are still not many mechs equiping AMS because LRM are heavily undervalued.
Edited by Sarlic, 10 September 2015 - 01:58 AM.