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Sad State Of Missiles

Balance

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#141 wanderer

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Posted 10 September 2015 - 12:56 PM

Streakcrows and their ilk still do a good job on what Streaks do best- kill lights. IS Streaks, however can't pack enough tubes to actually do the job well.

#142 Queek Head Taker

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Posted 10 September 2015 - 01:04 PM

Lol, your all here asking for missles to get buffed, then after you will all be on the forums yelling Nerf Nerf Nerf missles lol mwo *******. I kill **** all the time with my lrms and srm heaven forbid a uav is on you I will lrm destroy your whole team! We better Nerf uavs now!!!!

#143 Mcgral18

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Posted 10 September 2015 - 01:27 PM

View PostQueek Head Taker, on 10 September 2015 - 01:04 PM, said:

Lol, your all here asking for missles to get buffed, then after you will all be on the forums yelling Nerf Nerf Nerf missles lol mwo *******. I kill **** all the time with my lrms and srm heaven forbid a uav is on you I will lrm destroy your whole team! We better Nerf uavs now!!!!


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#144 MischiefSC

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Posted 10 September 2015 - 01:54 PM

View PostKhobai, on 10 September 2015 - 11:50 AM, said:


To be fair when splatcats were at their height we also had boomjagers, cataphract poptarts, and raven 3Ls as viable alternatives.

We had very strong brawling. We had strong sniping. We had light mechs with major hit detection issues that actually made lights on par with heavier classes. And streaks were actually used because they were pretty much the only counter to lights. When has there ever been that much diversity in the meta?

That 6 month period of the game is probably the closest weve ever gotten to a balanced meta. We had meta-viable builds for all three weapon types (ballistic, energy, and missile) as well as brawling, sniping, and light mech shenanigans. Yes there were individual imbalances like the ridiculous SRM splash damage, overpowered jumpjets, and major hit detection issues... but the meta on the whole was pretty balanced.

I have always said strong SRMs are one of the keys to a healthy meta. They give brawlers the dominance they need inside 270m and make them a major threat vs non-brawlers. Without strong SRMs brawling just doesnt pack enough of a punch to be meta-viable.


If inside 270m SRMs don't significantly out preform acs and lasers,why would I take them over weapons that also work beyond 270m?

in that regard SRMs are like small pulse. The range limit composted to other weapons in their weight and heat class is so significant it makes them flat out inferior. Add hit detection issues and spread and they are a bad choice. There is no reason to take a brawling loadout when a 500m laser or ac load outdoes as good or better damage more accurately.

#145 Khobai

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Posted 10 September 2015 - 02:38 PM

Quote

If inside 270m SRMs don't significantly out preform acs and lasers,why would I take them over weapons that also work beyond 270m?


Yep exactly. SRMs should be 100% dominant inside their range bracket. No other weapon should even come close except maybe the AC20.

#146 Screech

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Posted 10 September 2015 - 02:55 PM

Always said they need to remove the random flight pattern of SRMs. Makes no sense and most likely doesn't help HSR at all. Get a standard pattern based off of the tube config they spent time working on and then you can adjust the spread a lot easier.

#147 Lyoto Machida

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Posted 10 September 2015 - 04:24 PM

View PostQueek Head Taker, on 10 September 2015 - 01:04 PM, said:

Lol, your all here asking for missles to get buffed, then after you will all be on the forums yelling Nerf Nerf Nerf missles lol mwo *******. I kill **** all the time with my lrms and srm heaven forbid a uav is on you I will lrm destroy your whole team! We better Nerf uavs now!!!!


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#148 SpiceMelange

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Posted 10 September 2015 - 07:43 PM

View PostScreech, on 10 September 2015 - 02:55 PM, said:

Always said they need to remove the random flight pattern of SRMs. Makes no sense and most likely doesn't help HSR at all. Get a standard pattern based off of the tube config they spent time working on and then you can adjust the spread a lot easier.

THIS!

#149 kapusta11

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Posted 11 September 2015 - 01:10 AM

SRMs need substantial buffs, they have all the cons an zero pros, they are not pinpoint, the range is limited, they are slow, require both ammo and heatsinks and a lot of crit space as the result, can't be paired with other weapon systems effectively and the amount of missile hardpoints average at 3 so they are not worth bothering to begin with, missile pods increase mech's geometry and thus reduce sirvivability, the only gun they may sync well with (AC20) takes up 10 crits which means you're stuck with STD engine etc.

I'd say 7m base spread and 650 velocity to sync it with AC20 would be a good start. The damage is actually ok, it's just you waste it most of the time by either not hitting the component you want due to spread or not hitting at all unless you're at facehug range. Clan versions can use the latter but not the former.

Edited by kapusta11, 11 September 2015 - 01:30 AM.


#150 Mcgral18

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Posted 16 September 2015 - 05:21 PM

They are still very sad weapons...

#151 Mcgral18

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Posted 22 September 2015 - 09:47 PM

Anyone know when the PTS weapon balance ETA is?

I mean....there has to be one planned, right?

#152 Cyborne Elemental

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Posted 22 September 2015 - 10:03 PM

SRM's need a global accuracy buff.

Even SRM2 + Artemis are complete garbage in terms of landing your missles where you aim them.

LRM's need accuracy normalized based on LRM10 grouping, and all other launchers follow that pattern.

#153 Mcgral18

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Posted 23 September 2015 - 05:52 AM

View PostMister D, on 22 September 2015 - 10:03 PM, said:

SRM's need a global accuracy buff.

Even SRM2 + Artemis are complete garbage in terms of landing your missles where you aim them.

LRM's need accuracy normalized based on LRM10 grouping, and all other launchers follow that pattern.


Yeah, the 12m CoF is pretty excessive on SRM6s

I think I'd like to extend both the speed buff, and a lesser spread buff (no damage) to all the cSRMs as well.

#154 N a p e s

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Posted 23 September 2015 - 05:57 AM

View PostMcgral18, on 22 September 2015 - 09:47 PM, said:

Anyone know when the PTS weapon balance ETA is?

I mean....there has to be one planned, right?


No answer for you but I'd second a request for that in a hearbeat.

View PostMcgral18, on 23 September 2015 - 05:52 AM, said:

Yeah, the 12m CoF is pretty excessive on SRM6s

I think I'd like to extend both the speed buff, and a lesser spread buff (no damage) to all the cSRMs as well.


How about if IS got a a smaller velocity buff (ex: 450m/s) as well as the damage buff and Clans got a slightly larger velocity buff (ex:550m/s) but no increase in damage/missile? Both would get better spread as you proposed.

Edited by PowerOfNapes, 23 September 2015 - 06:03 AM.


#155 Mcgral18

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Posted 23 September 2015 - 08:58 AM

View PostPowerOfNapes, on 23 September 2015 - 05:57 AM, said:


How about if IS got a a smaller velocity buff (ex: 450m/s) as well as the damage buff and Clans got a slightly larger velocity buff (ex:550m/s) but no increase in damage/missile? Both would get better spread as you proposed.


I'd rather keep isSRMs outright better (double weight and all), and different velocities do get annoying (albeit, this is small) when switching factions.

Not against it, but not my favourite solution.

#156 Naelbis

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Posted 23 September 2015 - 09:09 AM

If they ever buff SRMs to be the close range blast of death that they should be I think the game will be way more balanced. Most of the issues IS mechs have compared to clans is the fact that they are designed to use missiles, and missiles currently suck. Imagine how much better the Atlas would be if taking a 18 SRM salvo to the face was actually scary?

#157 Alwrathandabout42ninjas

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Posted 23 September 2015 - 09:56 AM

They need to increase dmg on srm's again. Go up to 2.3 for clan, 2.5 for IS.

#158 Juodas Varnas

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Posted 23 September 2015 - 10:08 AM

View PostAlwrath, on 23 September 2015 - 09:56 AM, said:

They need to increase dmg on srm's again. Go up to 2.5 for IS.

Fixed it for you.
Clan damage is fine for something that's ONLY HALF THE WEIGHT

#159 Mcgral18

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Posted 23 September 2015 - 10:39 AM

View PostJuodas Varnas, on 23 September 2015 - 10:08 AM, said:

Fixed it for you.
Clan damage is fine for something that's ONLY HALF THE WEIGHT


As long as other attributes could also be touched, as SRMs are Terrible at short range, while lasers are good.

#160 Deathlike

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Posted 23 September 2015 - 10:44 AM

View PostMcgral18, on 22 September 2015 - 09:47 PM, said:

Anyone know when the PTS weapon balance ETA is?

I mean....there has to be one planned, right?


Soon™

Seriously, it took what, 2 months or so to get whatever "magical XML code" (and other related changes) to show up on the PTS the last time... I almost expect the ETA to end up being at Halloween or something.





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