#141
Posted 10 September 2015 - 12:56 PM
#142
Posted 10 September 2015 - 01:04 PM
#143
Posted 10 September 2015 - 01:27 PM
Queek Head Taker, on 10 September 2015 - 01:04 PM, said:
#144
Posted 10 September 2015 - 01:54 PM
Khobai, on 10 September 2015 - 11:50 AM, said:
To be fair when splatcats were at their height we also had boomjagers, cataphract poptarts, and raven 3Ls as viable alternatives.
We had very strong brawling. We had strong sniping. We had light mechs with major hit detection issues that actually made lights on par with heavier classes. And streaks were actually used because they were pretty much the only counter to lights. When has there ever been that much diversity in the meta?
That 6 month period of the game is probably the closest weve ever gotten to a balanced meta. We had meta-viable builds for all three weapon types (ballistic, energy, and missile) as well as brawling, sniping, and light mech shenanigans. Yes there were individual imbalances like the ridiculous SRM splash damage, overpowered jumpjets, and major hit detection issues... but the meta on the whole was pretty balanced.
I have always said strong SRMs are one of the keys to a healthy meta. They give brawlers the dominance they need inside 270m and make them a major threat vs non-brawlers. Without strong SRMs brawling just doesnt pack enough of a punch to be meta-viable.
If inside 270m SRMs don't significantly out preform acs and lasers,why would I take them over weapons that also work beyond 270m?
in that regard SRMs are like small pulse. The range limit composted to other weapons in their weight and heat class is so significant it makes them flat out inferior. Add hit detection issues and spread and they are a bad choice. There is no reason to take a brawling loadout when a 500m laser or ac load outdoes as good or better damage more accurately.
#145
Posted 10 September 2015 - 02:38 PM
Quote
Yep exactly. SRMs should be 100% dominant inside their range bracket. No other weapon should even come close except maybe the AC20.
#146
Posted 10 September 2015 - 02:55 PM
#147
Posted 10 September 2015 - 04:24 PM
Queek Head Taker, on 10 September 2015 - 01:04 PM, said:
#148
Posted 10 September 2015 - 07:43 PM
Screech, on 10 September 2015 - 02:55 PM, said:
THIS!
#149
Posted 11 September 2015 - 01:10 AM
I'd say 7m base spread and 650 velocity to sync it with AC20 would be a good start. The damage is actually ok, it's just you waste it most of the time by either not hitting the component you want due to spread or not hitting at all unless you're at facehug range. Clan versions can use the latter but not the former.
Edited by kapusta11, 11 September 2015 - 01:30 AM.
#150
Posted 16 September 2015 - 05:21 PM
#151
Posted 22 September 2015 - 09:47 PM
I mean....there has to be one planned, right?
#152
Posted 22 September 2015 - 10:03 PM
Even SRM2 + Artemis are complete garbage in terms of landing your missles where you aim them.
LRM's need accuracy normalized based on LRM10 grouping, and all other launchers follow that pattern.
#153
Posted 23 September 2015 - 05:52 AM
Mister D, on 22 September 2015 - 10:03 PM, said:
Even SRM2 + Artemis are complete garbage in terms of landing your missles where you aim them.
LRM's need accuracy normalized based on LRM10 grouping, and all other launchers follow that pattern.
Yeah, the 12m CoF is pretty excessive on SRM6s
I think I'd like to extend both the speed buff, and a lesser spread buff (no damage) to all the cSRMs as well.
#154
Posted 23 September 2015 - 05:57 AM
Mcgral18, on 22 September 2015 - 09:47 PM, said:
I mean....there has to be one planned, right?
No answer for you but I'd second a request for that in a hearbeat.
Mcgral18, on 23 September 2015 - 05:52 AM, said:
I think I'd like to extend both the speed buff, and a lesser spread buff (no damage) to all the cSRMs as well.
How about if IS got a a smaller velocity buff (ex: 450m/s) as well as the damage buff and Clans got a slightly larger velocity buff (ex:550m/s) but no increase in damage/missile? Both would get better spread as you proposed.
Edited by PowerOfNapes, 23 September 2015 - 06:03 AM.
#155
Posted 23 September 2015 - 08:58 AM
PowerOfNapes, on 23 September 2015 - 05:57 AM, said:
How about if IS got a a smaller velocity buff (ex: 450m/s) as well as the damage buff and Clans got a slightly larger velocity buff (ex:550m/s) but no increase in damage/missile? Both would get better spread as you proposed.
I'd rather keep isSRMs outright better (double weight and all), and different velocities do get annoying (albeit, this is small) when switching factions.
Not against it, but not my favourite solution.
#156
Posted 23 September 2015 - 09:09 AM
#157
Posted 23 September 2015 - 09:56 AM
#160
Posted 23 September 2015 - 10:44 AM
Mcgral18, on 22 September 2015 - 09:47 PM, said:
I mean....there has to be one planned, right?
Soon
Seriously, it took what, 2 months or so to get whatever "magical XML code" (and other related changes) to show up on the PTS the last time... I almost expect the ETA to end up being at Halloween or something.
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