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Town Hall Meeting On Twitch.tv With Russ Bullock - Sept 10Th 5Pm Pdt


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#161 Levi Porphyrogenitus

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Posted 10 September 2015 - 06:36 AM

I've got a few questions:

1 - Will an ECM rework be part of the Balance Overhaul? If so, will it include a shift from hard counters to soft counters?

2 - Will the Pilot Skill Efficiencies be reworked any time soon? I know a lot of players would love to see a more role-centric efficiency tree, with actual choices to be made in how you spec your XP buys for a given mech.

3 - In CW Phase 3, assuming Loyalist Play is the focus, will Loyalists be able to unlock Titles and Unit Camo Patterns for certain elite House units by accomplishing various goals?

4 - When will ComStar and the ComGuard become a playable faction? It's the only thing that'd make me jump ship from House Davion.

#162 xeromynd

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Posted 10 September 2015 - 06:41 AM

View PostThomas May, on 10 September 2015 - 02:00 AM, said:

On behalf of the Aseveljet unit, I would like to ask the following question regarding player retention and new player experience

Could you consider giving a free mech package to the players who complete the Cadet bonuses? "As a reward for becoming a certified Mechwarrior." I believe many new players currently quit the game because of the amount of grind to get the first mechs.


Also echoing this.

I think all new players should be able to pick one free mech pack.
The mech pack would be three variants of a selectable medium chassis. I think mediums would be best for new players, lights would be too difficult, heavies would increase the queue times WAY too much, and assaults would also be too difficult for a first mech. (Not to mention that, in terms of CBills, Heavies and Assaults would feel like giving away too much for free)

This list should include:
-Hunchback
-Cicada
-Centurion
-Blackjack

Would you consider this?

#163 tingod

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Posted 10 September 2015 - 06:41 AM

when do i get my king crab hero ?

(\/) oO (\/)

#164 Bud Crue

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Posted 10 September 2015 - 06:56 AM

All I want to know is when will we see re-scaled mechs (actually in game) resulting from the "winners" of the mech re-scale poll from a couple of months ago?

Edited by Bud Crue, 10 September 2015 - 06:56 AM.


#165 A Dragon Armed With A Long Tom

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Posted 10 September 2015 - 07:07 AM

Hey Russ

me again, just want to ask, during the balance pass will we get the gauss charge mechanic removed, a friend of mine is just wondering because he finds that (without quirks) the gauss rifle is very underpowered.

Also, just because i really want this to be in, when can we expect inverse kinematics to be in

thank you Russ and NGNG for your time

~Ender

#166 Elysium911

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Posted 10 September 2015 - 07:10 AM

Will PGI ever fix disappearing terrain, buildings?

#167 FupDup

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Posted 10 September 2015 - 07:23 AM

Is the "Great Rebalance" going to change the stats on any equipment or weapons themselves, or will it just focus on re-quirking the mechs and variants?

Also, can we get a preview of some of the changes for the 22nd? We're hungry for a bone here...

#168 Wesxander

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Posted 10 September 2015 - 07:31 AM

When are mechs with tech exclusive to Innersphere going to be done? Specifically C3 and Hatchets? Seems like you bent over backwards to put in MASC tech yet write off hatchets and C3 as unworkable.

I keep hearing hatchets will never be done. The engine you are using allows for melee attacks with some work to it. If you polled Innersphere players, behind unseen, is the wish for Hatchetmen, Axemen, and Black Knights with their hatchets. Range could be made 20 or less with 75 percent chance hit simple enough. You could optionally make it range dependent 50 or less for chance to hit. IE at range 50 there is 25 pecent chance to hit a random location. At range 30 there is 50 percent chance to hit random location etc. Make the location hit be random to introduce the uncertain of closing to melee. The arm that carries the hatchet should have no weapons mounted on it. Simple swing graphic could be introduced with some kind warning computer voice when hit by said axe. IE after being hit from either front or behind you hear "Warning physical Object heavy impact!"


We keep hearing about ecm changes yet on the counter point clans are abusing bap streak combo as well. Streak bots have literally to point and shoot with streaks to kill Innersphere lights many times at range beyond it's max fuel range. When is real play balance going to introduce to eliminate this exploit? Seriously try playing your new range 90 ecm mech IS mech versus un adjusted clan streak bot with bap set at 360. While your at are you ever going get rid of the clan streak lrm ? Clan mech can fire streaks at their max range and if the mech is evading the missile will hit even at the 400 and 480 range. Can IS adapt this new unlimited range fuel for their srms and lrms ? Their tech does not allow for mech that has opened range outside max fuel range to be hit. Quite litteally clan streak bots are using this exploit to destroy IS lights that evade soon as they see streak mechs. Nothing like opps I am 360 open range to 480 from the streak bot only to be hit one second later by the streaks fire at 360 that end up hitting you at then well past max fuel range.

Why are some players lights getting stuck on walls for 5 seconds and taking extensive leg damage while the exact same light on other players computers hits the same spot and do not get stuck? Seems to me there seems to be some kind of play balance issue here based either on operating system or particle density settings.

#169 Chados

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Posted 10 September 2015 - 08:05 AM

Is the Catapult going to get some buffage in this patch, perhaps?

Can you discuss the future of ECM v LRMs? The dynamic balance is in favor of ECM. What about buffing BAP and adding a lock on jammer mode to LRMs?

#170 SaltBeef

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Posted 10 September 2015 - 08:15 AM

Does PGI Plan on releasing PVE and single player campaign modes for dollars? , ( Yes I know all of you would buy it ) and upon that SUCCESS release even more PVE Campaigns from different timelines, and somehow, ( after the game population BOOMS from the new game add on ) incorperate that into Community Warfare? Call it Community Warfare ERAS!

Edited by SaltBeef, 10 September 2015 - 08:19 AM.


#171 SweetJackal

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Posted 10 September 2015 - 08:17 AM

Any chance of revisiting the LBX series of Auto-cannons? Currently the LBX series of Auto-cannons fire pellets in a cone- the farther the pellets travel the greater the distance between the individual pellets. This mechanic makes the weapon less effective the farther away the target is- which is contradictory design for the LBX series to have an increased optimal range compared to their regular AC counterparts. Any chance of changing the firing pattern to something that retains effectiveness at range, like a cylinder?

#172 Infan3man

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Posted 10 September 2015 - 08:29 AM

I'm sure this has been asked before but have you ever thought about having premium time only count down while a player is online? I know I would be more likely to purchase it if it worked this way, I would also be willing to pay more for it.

#173 TexAce

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Posted 10 September 2015 - 08:55 AM

Any news on the Pilot Skill Tree? Complete revamp? Please?

#174 Kristian Radoulov

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Posted 10 September 2015 - 09:05 AM

1) The new forest colony is great, but can you comment on reintroducing old forest colony? There was nothing broken about the map's design and it would add more map variety to the game which imo increases replay value as well as allowing pilots to overcome build or balance issues. I.E. tunnel was short range build heaven on old map and allowed pilots to easily flank enemy positions. New map has something similar with the canyon pass, but with the map being much larger takes brawlers out of the fight longer, which obviously disadvantages their team more.

2) What are your thoughts on hard counters in video games in general? I find that a great deal of the problem with ECM in this game comes from it being a hard counter. IMO changing it to a soft counter (much longer lock on times and reduced tracking strength once locked, but keep current range) would go a long way towards making the game more balanced and fluid without making LRMs OP.

Edited by Kristian Radoulov, 10 September 2015 - 09:20 AM.


#175 JernauM

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Posted 10 September 2015 - 09:13 AM

Can we have an update on the next phase of CW, please? What new features can we expect to see next?

#176 Mister Blastman

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Posted 10 September 2015 - 09:14 AM

Question: Any chance in seeing a SRM system re-work regarding flight mechanics and damage application?

Currently SRMs are one of the only weapons in the game that do not get doubled range. They spread out like crazy versus the closed beta mechanic which worked better where they were tight up close, spread at 100 - 150 meters and tightened back up around 220 - 270 meters. The old mechanic allowed for more direct application of damage and made them far more useful. The splash damage helped compensate for their lack of range doubling, too. Could we get a re-visit on these items?

Question: The obligatory convergence question--any chance of removing it?

Question: Any chance of re-working flamers so they are not heat over time but instead an instant heat cloud or heat blossom?

Mechwarrior 2 flamers worked! If you fried someone with them their heat would spike immediately and it would shut them down if hot enough or even kill them if they got too hot. Flamers were... good.

#177 Big Tin Man

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Posted 10 September 2015 - 09:15 AM

Let's see... what will Russ talk about in great detail with minimal prompting:

1. CW Phase III status and features
2. New Player Tutorial
3. Quirk/ECM rebalancing
4. PSR, and showing your PSR
5. Group Queue issues/wait times and what to do about it

So with this, I'll limit my question/comment to this:

The Comstar Intercepts are good. Sharing them with the world is not good. Paul tweeting about a faction's success only to stir up the enemy is even worse (Davion and the FRR did not appreciate this). Would it be possible to lock that section of the forum so only members of that faction can see their intercepts? Could the intercepts show up only in game? I know alt accounts could be used to spy, but it's supposed to be a war with strategy and secrets and whatnot but at least give us a chance. Also, would it be possible to have multiday goals and campaigns to take several planets with tiered rewards?

#178 Dawnstealer

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Posted 10 September 2015 - 09:31 AM

CW obviously needs some help - so it'll be great to hear what's in the pipe for it.

On to the questions:
  • Hatchetman: best mech or greatest mech?
  • Change rewards for Clans to reflect canon? Huge rewards for solo kills in a Clan mech, no rewards for Assists?
  • What about balancing Clan and IS weapons as Damage vs Range (image below)? IS weapons do more damage at close range, but have a steep drop-off, Clan weapons do less overall damage, but do it more consistently over a longer range. This should encourage Clan players to stay at range, and IS players to get in and brawl: like lore.
Posted Image

Or anything from this thread:

http://mwomercs.com/...iticism-for-cw/

Edited by Dawnstealer, 10 September 2015 - 09:34 AM.


#179 Kdogg788

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Posted 10 September 2015 - 09:37 AM

With the shear volume of questions I doubt mine will be asked but...

Can you work on new maps with existing assets rather than taking the time to redo all existing maps? I'd rather have several maps with different layouts than a replacement for each map.

-k

#180 Sargefan19

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Posted 10 September 2015 - 09:41 AM

Are we ever going to see more weapons from the mech warrior universe come into the game?
Also what is being done to try to get this game to be looked at in a positive or neutral light by most gamers or former players who quit due to the actions of the Piranha handling the game in what a lot of people see as a horrible way.





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