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Mwo Marauder Confirmed


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#261 Escef

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Posted 12 September 2015 - 03:53 AM

Before I forget...



#262 xVLFBERHxT

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Posted 12 September 2015 - 04:11 AM

I like the new design. The real (first marauder) could not even run...

Edited by TrapJaw80, 12 September 2015 - 04:18 AM.


#263 Nathan Foxbane

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Posted 12 September 2015 - 02:10 PM

View PostMarack Drock, on 11 September 2015 - 05:54 PM, said:

you do know what in real life any barrage of missiles (even SRM sixes) would render a mech destroyed in real life. Seriously. No way any mech in the world would survive an LRM 20. If we are going to talk realistic physics or anything with this series, lets start with how 80% of the weapons used would instantly do way more damage than they have ever done. Know in the BattleTech animated series when like 2 missiles can knock a mech over. That is what it would be like in real life.

BattleTech the Animated Series is officially an in universe cheezy kids' propaganda show and it's not really a good example. Not talking real world physics, talking BT physics. An AC/20 (or 20+ total points of damage) is an automatic PSR vs falling and anything that hits that hard would snap those spindly things the Marauder has the audacity to call upper arms.

#264 Mordric

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Posted 12 September 2015 - 02:14 PM

do you think they will Make it every bit a threat as it was in lore, or do you think they will wimp it down?

#265 Lily from animove

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Posted 12 September 2015 - 02:18 PM

Finally a good looking IS mech not being a slow crap, uhhm crab.


View PostFupDup, on 10 September 2015 - 05:34 PM, said:

I'm tempted to look up a meme gif for this...but I'm scared of what image results I might find. :wacko:


Don't worry, just the usual ones

Posted Image

#266 Helsbane

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Posted 12 September 2015 - 02:18 PM

I just need to know when. Like, NEED to know.

#267 Ghogiel

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Posted 12 September 2015 - 02:24 PM

View PostFireBlood, on 12 September 2015 - 01:11 AM, said:

This is to Tina and PGI at large,

If you can do anything like B or C, please do. B has such small useful changes, hitbox included. C might be going a little too far but I hope you would at least consider it.

A: No changes at all
B: Changed shoulder and gun arms (Tennex) and reduced side torso (me)
C: The above changes with a more concealed cockpit (this really makes it look like a Marauder and yet it still has plenty of differences from the original Glaug artwork)

Posted Image

PGI hear us!! let us know if these are even possible!


Even without the torso/arm changes...if the cockpit change on the C woud be special Geo would be very cool.

Anyway, I think the MWO MAD concept is actually pretty good middle ground. Alex is mech boss.

#268 Tennex

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Posted 12 September 2015 - 03:26 PM

This is what PGI is doing to harmony gold

Posted Image

#269 Nauht

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Posted 12 September 2015 - 06:17 PM

Always gets a chuckle out of me when forum warriors start talking about RL physics in a game about 12 metre walking tanks.

#270 Y E O N N E

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Posted 12 September 2015 - 06:22 PM

View PostMarack Drock, on 12 September 2015 - 04:40 PM, said:

Common sense in my head says a missile would blow any mech to bits. Let alone 20. so.... possibly its because I grew up surrounded by military people and getting to ride in tanks every month though.


How do you know the missiles aren't worse than already obsolete 3.5" FFARs from WWII? You don't. You have no idea how potent these missiles are.

We do know how big a 203 mm gun is, though, and having it on little tiny stalks is awful.

#271 Nauht

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Posted 12 September 2015 - 07:06 PM

View PostYeonne Greene, on 12 September 2015 - 06:22 PM, said:


How do you know the missiles aren't worse than already obsolete 3.5" FFARs from WWII? You don't. You have no idea how potent these missiles are.

We do know how big a 203 mm gun is, though, and having it on little tiny stalks is awful.

'Cept the arms of a Marauder held energy weapons. Better watch the recoil on those light particles....

#272 Y E O N N E

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Posted 12 September 2015 - 08:00 PM

View PostNauht, on 12 September 2015 - 07:06 PM, said:

'Cept the arms of a Marauder held energy weapons. Better watch the recoil on those light particles....


The recoil would actually be quite considerable. Joules are joules whether you shoot a multi-kg lead slug at 650 m/s or a subatomic particle near light speed.

#273 Uncle Totty

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Posted 12 September 2015 - 08:54 PM

View PostYeonne Greene, on 12 September 2015 - 08:00 PM, said:


The recoil would actually be quite considerable. Joules are joules whether you shoot a multi-kg lead slug at 650 m/s or a subatomic particle near light speed.


I never had to deal with recoil using a laser pointer before. :huh:

#274 Y E O N N E

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Posted 12 September 2015 - 09:13 PM

View PostNathan K, on 12 September 2015 - 08:54 PM, said:


I never had to deal with recoil using a laser pointer before. :huh:


That's because your laser pointer is neither high-powered nor firing massive objects. Photons may impart momentum, but they are mass-less.

#275 Nauht

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Posted 12 September 2015 - 09:59 PM

View PostYeonne Greene, on 12 September 2015 - 08:00 PM, said:


The recoil would actually be quite considerable. Joules are joules whether you shoot a multi-kg lead slug at 650 m/s or a subatomic particle near light speed.

You're kidding right?

So you're saying a energy based weapon would have the same recoil as a ballistic?

http://www.businessi...-targets-2015-1

Uh-huh. Now I know you're not worth arguing with cos all you're just gonna say is gonna be ridiculous and there's no point arguing with stupidity.

#276 Y E O N N E

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Posted 12 September 2015 - 10:17 PM

View PostNauht, on 12 September 2015 - 09:59 PM, said:

You're kidding right?

So you're saying a energy based weapon would have the same recoil as a ballistic?

http://www.businessi...-targets-2015-1

Uh-huh. Now I know you're not worth arguing with cos all you're just gonna say is gonna be ridiculous and there's no point arguing with stupidity.


A PPC is not an energy weapon, it's a projectile weapon. Slugs are made of matter, which are made of atoms, which contain protons. PPCs fire streams of protons or heavier ions, AKA, matter, AKA a projectile.

Given your ignorance, I suggest you go look up the famous equation, E=M(c^2), as well as Newton's Laws of Motion. I also suggest you read up on photons and protons.

#277 Strum Wealh

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Posted 12 September 2015 - 11:33 PM

View PostYeonne Greene, on 12 September 2015 - 06:22 PM, said:

How do you know the missiles aren't worse than already obsolete 3.5" FFARs from WWII? You don't. You have no idea how potent these missiles are.

We do know how big a 203 mm gun is, though, and having it on little tiny stalks is awful.

IS LRMs are 75mm projectiles (Wolves on the Border, chapter 19) with a mass of approximately 8.33 kilograms per missile (1 ton = 1000 kg, 120 missiles per ton).

They are comparable in size & mass (and, presumably, relative destructive capability) to the FIM-43 Redeye shoulder-launched missile (70mm diameter, 1.20 meter length, 8.3 kg missile mass, 1.06 kg impact-detonated blast-fragmentation warhead).

Edited by Strum Wealh, 12 September 2015 - 11:44 PM.


#278 Y E O N N E

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Posted 12 September 2015 - 11:53 PM

View PostStrum Wealh, on 12 September 2015 - 11:33 PM, said:

IS LRMs are 75mm projectiles (Wolves on the Border, chapter 19) with a mass of approximately 8.33 kilograms per missile (1 ton = 1000 kg, 120 missiles per ton).

They are comparable in size & mass (and, presumably, relative destructive capability) to the FIM-43 Redeye shoulder-launched missile (70mm diameter, 1.20 meter length, 8.3 kg missile mass, 1.06 kg impact-detonated blast-fragmentation warhead).


What's the canon warhead type?

E: It matters because a missile meant for air targets has a much different blast profile than one meant for hardened targets like tanks and, in our case, 'Mechs. You can't just say "similar destructive potential."

Edited by Yeonne Greene, 13 September 2015 - 12:05 AM.


#279 Strum Wealh

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Posted 13 September 2015 - 01:02 AM

View PostYeonne Greene, on 12 September 2015 - 11:53 PM, said:

What's the canon warhead type?

E: It matters because a missile meant for air targets has a much different blast profile than one meant for hardened targets like tanks and, in our case, 'Mechs. You can't just say "similar destructive potential."

Most sources simply say that standard LRMs and SRMs (that is, the ones that don't use alternate warhead types) use "high explosive" warheads, with Era Report: 2750 being more specific in stating (on pages 99-100) that the entire warhead is composed of "a metal composite/high explosive mix", and that the missiles' airframes are also composed of "composite explosive material".

Metal-composite explosives have been around in reality since WWII, with examples including Torpex, Composition H6 (which is notable for being castable), and Tritonal. Most of those were between 18% and 50% more powerful than the equivalent mass of pure TNT.

Many modern applications have since replaced those materials with polymer-bonded explosives (which were originally developed in the 1950s), many of which safe to machine into complex three-dimensional shapes on a lathe or CNC machine. Many of those are between 60% and 70% more powerful than the equivalent mass of pure TNT.

#280 SaltBeef

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Posted 13 September 2015 - 01:07 AM

Everyone remember the Big Blue Sphere PPC were in MW2. They should take that and turn it in to the Plasma Heavy Flamer aka: a giant ball of rotating plasma flame that transfers heat to the target at a 200 meter range barely does Damage but heats up the target and has a horrible recharge rate.

Edited by SaltBeef, 13 September 2015 - 01:09 AM.






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