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Official Pts Waiting Thread.


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#101 FupDup

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Posted 11 September 2015 - 11:19 AM

View PostRhaythe, on 11 September 2015 - 11:18 AM, said:

Direct nerf to the center-torso alpha for the chassis, I guess. Puts it as more of a medium-range brawler now.

Slower torso twist does not help for brawling, it has the opposite effect.

#102 Gas Guzzler

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Posted 11 September 2015 - 11:19 AM

If they are nerfing the hell out of IS mechs I shudder to think about what they have done to the Hellbringer.

#103 Mister Blastman

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Posted 11 September 2015 - 11:19 AM

What about the Highlander 733C, guys?

#104 aniviron

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Posted 11 September 2015 - 11:21 AM

The Mist Lynx quirk sheet is massive, and a mess:

<component name="left_leg">
	  <Quirk name="accellerp_all_multiplier" value="0.1" />
	  <Quirk name="decellerp_all_multiplier" value="0.1" />
	  <Quirk name="internalresist_ll_additive" value="12" />
    </component>
    <component name="head">
	  <Quirk name="targetretentiontime_additive" value="2" />
	  <Quirk name="targetacquisitiondelay_additive" value="-1" />
    </component>
    <component name="centre_torso">
	  <Quirk name="torsoangle_yaw_additive" value="-30" />
	  <Quirk name="torsospeed_yaw_multiplier" value="-0.2" />
	  <Quirk name="accellerp_all_multiplier" value="-0.2" />
	  <Quirk name="decellerp_all_multiplier" value="-0.2" />
	  <Quirk name="targetscantime_short_multiplier" value="1.5" />
	  <Quirk name="targetscantime_medium_multiplier" value="0.5" />
	  <Quirk name="targetscantime_long_multiplier" value="0.2" />
	  <Quirk name="targetretentiontime_additive" value="-2" />
	  <Quirk name="targetacquisitiondelay_additive" value="3" />
    </component>
    <component name="left_torso">
	  <Quirk name="torsoangle_yaw_additive" value="10" />
	  <Quirk name="torsospeed_yaw_multiplier" value="0.05" />
	  <Quirk name="internalresist_lt_additive" value="6" />
	  <Quirk name="targetscantime_long_multiplier" value="-0.15" />
	  <Quirk name="targetretentiontime_additive" value="1" />
	  <Quirk name="targetacquisitiondelay_additive" value="-0.5" />
    </component>
    <component name="left_arm">
	  <Internal ItemID="1910" Toggleable="1" />
	  <Internal ItemID="1911" Toggleable="1" />
	  <Hardpoint ID="42" Type="2" lookAim="1" />
	  <Quirk name="internalresist_la_additive" value="16" />
	  <Quirk name="targetscantime_short_multiplier" value="-0.5" />
	  <Quirk name="targetscantime_medium_multiplier" value="-0.33" />
	  <Quirk name="targetscantime_long_multiplier" value="-0.4" />
	  <Quirk name="targetretentiontime_additive" value="1" />
	  <Quirk name="targetacquisitiondelay_additive" value="-1" />
    </component>
    <component name="right_torso">
	  <Quirk name="torsoangle_yaw_additive" value="10" />
	  <Quirk name="torsospeed_yaw_multiplier" value="0.05" />
	  <Quirk name="internalresist_rt_additive" value="6" />
	  <Quirk name="targetscantime_short_multiplier" value="-0.25" />
	  <Quirk name="targetscantime_medium_multiplier" value="-0.0825" />
	  <Quirk name="targetretentiontime_additive" value="1" />
	  <Quirk name="targetacquisitiondelay_additive" value="-0.5" />
    </component>
    <component name="right_arm">
	  <Internal ItemID="1910" Toggleable="1" />
	  <Internal ItemID="1911" Toggleable="1" />
	  <Hardpoint ID="30" Type="0" lookAim="1" />
	  <Hardpoint ID="34" Type="2" lookAim="1" />
	  <Quirk name="internalresist_ra_additive" value="16" />
	  <Quirk name="targetscantime_short_multiplier" value="-0.25" />
	  <Quirk name="targetscantime_medium_multiplier" value="-0.33" />
	  <Quirk name="targetscantime_long_multiplier" value="-0.2" />
	  <Quirk name="targetretentiontime_additive" value="2" />
    </component>
    <component name="right_leg">
	  <Quirk name="accellerp_all_multiplier" value="0.1" />
	  <Quirk name="decellerp_all_multiplier" value="0.1" />
	  <Quirk name="internalresist_rl_additive" value="12" />


At least it's getting a lot of quirks? I guess?

#105 Sarlic

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Posted 11 September 2015 - 11:22 AM

I think we should wait and look on the full picture before we exaggerate things.

#106 FupDup

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Posted 11 September 2015 - 11:22 AM

View PostGas Guzzler, on 11 September 2015 - 11:19 AM, said:

If they are nerfing the hell out of IS mechs I shudder to think about what they have done to the Hellbringer.

Complete list here:

Spoiler


Sensor quirks muck it up, so here is how it looks without them:


Spoiler

Edited by FupDup, 11 September 2015 - 11:24 AM.


#107 KraftySOT

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Posted 11 September 2015 - 11:23 AM

View PostSarlic, on 11 September 2015 - 11:22 AM, said:

I think we should wait and look on the full picture before we exaggerate things.


But...Jameson...

#108 FupDup

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Posted 11 September 2015 - 11:24 AM

View Postaniviron, on 11 September 2015 - 11:21 AM, said:

The Mist Lynx quirk sheet is massive, and a mess:

<component name="left_leg">
	  <Quirk name="accellerp_all_multiplier" value="0.1" />
	  <Quirk name="decellerp_all_multiplier" value="0.1" />
	  <Quirk name="internalresist_ll_additive" value="12" />
	</component>
	<component name="head">
	  <Quirk name="targetretentiontime_additive" value="2" />
	  <Quirk name="targetacquisitiondelay_additive" value="-1" />
	</component>
	<component name="centre_torso">
	  <Quirk name="torsoangle_yaw_additive" value="-30" />
	  <Quirk name="torsospeed_yaw_multiplier" value="-0.2" />
	  <Quirk name="accellerp_all_multiplier" value="-0.2" />
	  <Quirk name="decellerp_all_multiplier" value="-0.2" />
	  <Quirk name="targetscantime_short_multiplier" value="1.5" />
	  <Quirk name="targetscantime_medium_multiplier" value="0.5" />
	  <Quirk name="targetscantime_long_multiplier" value="0.2" />
	  <Quirk name="targetretentiontime_additive" value="-2" />
	  <Quirk name="targetacquisitiondelay_additive" value="3" />
	</component>
	<component name="left_torso">
	  <Quirk name="torsoangle_yaw_additive" value="10" />
	  <Quirk name="torsospeed_yaw_multiplier" value="0.05" />
	  <Quirk name="internalresist_lt_additive" value="6" />
	  <Quirk name="targetscantime_long_multiplier" value="-0.15" />
	  <Quirk name="targetretentiontime_additive" value="1" />
	  <Quirk name="targetacquisitiondelay_additive" value="-0.5" />
	</component>
	<component name="left_arm">
	  <Internal ItemID="1910" Toggleable="1" />
	  <Internal ItemID="1911" Toggleable="1" />
	  <Hardpoint ID="42" Type="2" lookAim="1" />
	  <Quirk name="internalresist_la_additive" value="16" />
	  <Quirk name="targetscantime_short_multiplier" value="-0.5" />
	  <Quirk name="targetscantime_medium_multiplier" value="-0.33" />
	  <Quirk name="targetscantime_long_multiplier" value="-0.4" />
	  <Quirk name="targetretentiontime_additive" value="1" />
	  <Quirk name="targetacquisitiondelay_additive" value="-1" />
	</component>
	<component name="right_torso">
	  <Quirk name="torsoangle_yaw_additive" value="10" />
	  <Quirk name="torsospeed_yaw_multiplier" value="0.05" />
	  <Quirk name="internalresist_rt_additive" value="6" />
	  <Quirk name="targetscantime_short_multiplier" value="-0.25" />
	  <Quirk name="targetscantime_medium_multiplier" value="-0.0825" />
	  <Quirk name="targetretentiontime_additive" value="1" />
	  <Quirk name="targetacquisitiondelay_additive" value="-0.5" />
	</component>
	<component name="right_arm">
	  <Internal ItemID="1910" Toggleable="1" />
	  <Internal ItemID="1911" Toggleable="1" />
	  <Hardpoint ID="30" Type="0" lookAim="1" />
	  <Hardpoint ID="34" Type="2" lookAim="1" />
	  <Quirk name="internalresist_ra_additive" value="16" />
	  <Quirk name="targetscantime_short_multiplier" value="-0.25" />
	  <Quirk name="targetscantime_medium_multiplier" value="-0.33" />
	  <Quirk name="targetscantime_long_multiplier" value="-0.2" />
	  <Quirk name="targetretentiontime_additive" value="2" />
	</component>
	<component name="right_leg">
	  <Quirk name="accellerp_all_multiplier" value="0.1" />
	  <Quirk name="decellerp_all_multiplier" value="0.1" />
	  <Quirk name="internalresist_rl_additive" value="12" />


At least it's getting a lot of quirks? I guess?

Am I interpreting the yawspeed quirks right? I seriously hope that -0.2 torso yaw speed isn't a twist speed nerf...

However, I'm pretty sure that the -0.2 accelerp and decellerp are nerfs.

WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY

Edited by FupDup, 11 September 2015 - 11:26 AM.


#109 Mcgral18

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Posted 11 September 2015 - 11:24 AM

View PostFupDup, on 11 September 2015 - 11:17 AM, said:

Shad 2H has -10% turn speed and -15% accel/decell.

Again, WHAT THE FRACK.


Sure, it has a bunch of structure now, but why agility nerfs? Whyyyyyyyyyyyyyyyyyyyyy


Seems to be a theme.

HGN 732B, it has +29 everywhere, but -10% agility, Accel and Deccel.

733C gets 60% Accel boosts, but no structure boosts and only 40% TURN boosts. +10 degs of twist distance, but no twist speed boosts (or land speed boosts).

732 is somewhere inbetween, where it gets +10 (and +9 legs) but 20% boosts. A 5% Twist speed but...get this...+30 degs to the twist distance.


Also, weapon stats are the same. They didn't change from what I looked at (ERML, cSRM6, ML).

#110 KraftySOT

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Posted 11 September 2015 - 11:25 AM

Yeah one heat quirk. Locust.

Crazy.

I think were missing something, or we've got the barebones of a new "system".

Because I think its easy for us tryhards to see that theres some problemos.

#111 Gas Guzzler

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Posted 11 September 2015 - 11:25 AM

View PostFupDup, on 11 September 2015 - 11:22 AM, said:

Complete list here:

Spoiler


Sensor quirks muck it up, so here is how it looks without them:


Spoiler



Am I reading this right? Prime CT gives +20 degree torso yaw angle, but Prime LT and RT both give -10 degree yaw angle, so essentially, you can only run those torsos with the Prime CT without incurring a yaw angle penalty? That's... interesting I guess.

#112 KraftySOT

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Posted 11 September 2015 - 11:26 AM

So wait a minute.

The quirks that have already been announced for mechs that havent come out yet...

#113 Mcgral18

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Posted 11 September 2015 - 11:26 AM

View PostSarlic, on 11 September 2015 - 11:22 AM, said:

I think we should wait and look on the full picture before we exaggerate things.


Yeah, I think I'll give it a rest for now...it's just so horrifying.


Perhaps they'll update some stuff later...hopefully.

#114 FupDup

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Posted 11 September 2015 - 11:27 AM

View PostMcgral18, on 11 September 2015 - 11:26 AM, said:


Yeah, I think I'll give it a rest for now...it's just so horrifying.


Perhaps they'll update some stuff later...hopefully.

Negative acceleration and decelleration quirks on the Mist Lynx.

Let that sink in for a second.

Or two seconds.

Or the entire night, because who needs sleep right?

#115 MechWarrior5152251

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Posted 11 September 2015 - 11:28 AM

I don't get it. A good pilot in an average mech will beat a bad pilot in a meta mech, so how is a BV system going to help MM?

#116 FupDup

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Posted 11 September 2015 - 11:29 AM

View PostMechWarrior5152251, on 11 September 2015 - 11:28 AM, said:

I don't get it. A good pilot in an average mech will beat a bad pilot in a meta mech, so how is a BV system going to help MM?

It's *intended* to reduce the power gaps between the meta mechs and average mechs.

The real question is if it even accomplishes that...

#117 KraftySOT

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Posted 11 September 2015 - 11:29 AM

Also there isnt ~460mbs worth of changes here in the .xmls.

Perhaps they added some models for some upcoming mechs, like the loyalty rewards? Or perhaps something else?

Id rather speculate about something other than that horrifying dequirkening.

#118 Bilbo

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Posted 11 September 2015 - 11:29 AM

View PostMcgral18, on 11 September 2015 - 11:18 AM, said:

...
Oh...
Posted Image

Spoiler


Wow. It lost structure quirks? :huh:

#119 Rhaythe

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Posted 11 September 2015 - 11:29 AM

On the plus side, with all these armor and structure quirks, TTK goes up and damage delivered goes up. More c-bills to go around!

#120 Gas Guzzler

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Posted 11 September 2015 - 11:30 AM

View PostKraftySOT, on 11 September 2015 - 11:26 AM, said:

So wait a minute.

The quirks that have already been announced for mechs that havent come out yet...


Wait what? Black Knight quirks in there?





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