cSand, on 12 September 2015 - 07:44 AM, said:
Lol I went to bed and this train is still rollin
I love the amount of tears in here
Fear change, peasants!!!
It's not fear of change, you have to be completely blind to believe that. The system, as in place now, is fundamentally flawed. Whatever logic is present to create the quirk passes is either flawed, or the representation of it is broken on the PTS. We know the latter is true in the case of a few mechs, Mr Gargles and the Enforcers that have what can only be transcription errors.
Take off your white knight cape for a minute and look at it objectively.
1 ) With the current design of the game, maps, targeting, etc, sensor quirks are near useless on a balance scale vs firepower and mobility. About the only thing they do in the planned model is make LRMs even more useless, which some may see as a plus.
2 ) Structure quirks are the lowest benefit chassis quirks. Armor quirks are much more useful for both combat effectiveness and survive-ability.
Without even considering weapon quirks; this balance pass makes things *worse* than the balance at the initial Clan release. It doesn't accomplish any sort of balance and in fact swings the balance in favor of clans to a greater benefit then they had initially. To counter-act this imbalance would require *even more* weapons quirks for the IS to make up the deficit.
So you can go about putting your head in the sand and calling people peasants, but anyone with half a brain can see this balance system's foundation is flawed and building more layers on top of this balance system is going to make things worse, not better.
Edited by EgoSlayer, 12 September 2015 - 08:33 AM.