Spleenslitta, on 12 September 2015 - 09:14 AM, said:
They aren't useless when you shoot at an unarmored target. Each MG bullet has a 39% chance to crit a single component such as heatsinks, weapons, ammo and such.
22% chance to crit 2 components and 6% chance to crit 3 components.
Here is the kicker....an MG bullet has a base damage of 0.08. But when it crits it does 1350% damage. That's 1.08 damage per MG bullet and with that firerate it's lethal against a target that has exposed internals.
Try equipping 3-4 MG's along with some lasers and take it to the testing grounds.
Strip the armor off a target mech with lasers and look at how fast the MG's rip the weapons on the target mech apart.
Crit Damage!=Real Damage
Only 15% of Crit Damge returns to the Internal Structure, which means the MG has a 52% chance to deal the OLD damage values.
The Crit Damage Multiplier is set to 9 on the MGs, so 0.72 CRIT damage per MG bullet. That means for your typical 10HP item, it takes 14 crits to destroy an item.
Each Crit dealing 0.108 extra REAL damage.
MGs are Terribad, especially because of that random 20% nerf they took, and that 3M CoF which prevents much focused damage.
Edited by Mcgral18, 12 September 2015 - 12:32 PM.