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What 3Rd Parties Can't We Use Now?(Aimbots Or Macros?)


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#21 Xetelian

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Posted 12 September 2015 - 11:11 PM

View PostBurktross, on 12 September 2015 - 03:18 PM, said:

afk automation doesnt exist.
Theres no smart ai that you can just plug and play into mwo


It's more like an artist using computer art


Can you use a macro to time your 6xUAC5 DWF to fire in such a way as to circumvent the ghost heat feature? :ph34r:

#22 Lightfoot

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Posted 12 September 2015 - 11:18 PM

Macros okay, Aimbots, no.

#23 Burktross

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Posted 13 September 2015 - 07:30 AM

View PostXetelian, on 12 September 2015 - 11:11 PM, said:


Can you use a macro to time your 6xUAC5 DWF to fire in such a way as to circumvent the ghost heat feature? :ph34r:

Apparently that's true, but I have absolutely no idea how that even works theoretically.

#24 Mycrus

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Posted 13 September 2015 - 07:32 AM

View PostMonkey Lover, on 12 September 2015 - 02:11 PM, said:

Macros and sweetfx have been oked to use.


Source on sweetfx plox

#25 Ghogiel

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Posted 13 September 2015 - 08:14 AM

View PostMycrus, on 13 September 2015 - 07:32 AM, said:

Source on sweetfx plox

http://mwomercs.com/...23#entry4462523

#26 Zephonarch II

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Posted 13 September 2015 - 12:41 PM

View PostJman5, on 12 September 2015 - 04:01 PM, said:

What recent dev-post? Source?


Tina posted a notice on the Dev Outreach forums or something stating that 3rd party programs have been on the community's radar lately. But that was in April. And I just read it yesterday. So I thought why not ask what she really meant so I can see if I can still macro my IS Ac2 builds. And that's all I really use my macro for. Sooo...

Here's the post:
Tina Benoit



Community Manager

Posted 24 April 2015 - 06:45 PM
Greetings MechWarriors,

There has been renewed discussion as of late regarding the potential use of 3rd-party programs in an attempt to gain a dishonorable advantage against other players. As with any online game, there is of course always the potential for these kinds of tools to be used.

We want to make it clear that we have the ability to investigate and evaluate each of these potential cases and take appropriate action. These tools are detectable, and we will take all sufficient actions to prevent their use and suspend the accounts in question. In cases where a player may use such tools only on a throwaway account, those players will similarly expose their main accounts to the same moderation actions.

Renewed work toward systems that will further address these tools and their users is actively underway.

We also want to reiterate that the discussion and proliferation of these tools through any of the Piranha Games and MechWarrior Online services constitutes a violation of the Terms of Service, and will be subject to appropriate moderation.

Edited by Zephonarch II, 13 September 2015 - 12:46 PM.


#27 Zephonarch II

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Posted 13 September 2015 - 12:59 PM

View PostTarogato, on 12 September 2015 - 03:49 PM, said:

... lol, you need a macro to make a build viable? What build is obsoleted by the removal of a macro?

It's always better to fire all of your weapons together in this game - you concentrate all your damage into one carefully aimed shot and ensure that everything goes to the component you want it to. It also means time to torso twist between shots or back into cover - less face time is better.


6 AC2 builds on King-Crabs. 4 AC2s on Jagermechs or 6 if you're crazy. And now maybe Maulers. I don't count Clan-mechs though cause they already fire in volleys. Most C-ACs feel fast-firing already so I don't bother with them--just small IS ACs.
...
But Why though? Cockpit Rocking. If people's HUDs are wobbling all over the place, then they can't aim.... so they instinctively will move back. Or alpha back at you. That's the mentality of it. Pretty simple.

NOTE: I KNOW this gives some kind of advantage as no one can chain fire this fast with their fingers. So macros imo are Op. But if PGI oks them... then I'll use it. But only for ac2s... cause they almost do nothing without this macro applied.

Edited by Zephonarch II, 13 September 2015 - 01:14 PM.


#28 Yellonet

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Posted 13 September 2015 - 01:27 PM

View PostZephonarch II, on 13 September 2015 - 12:59 PM, said:


6 AC2 builds on King-Crabs. 4 AC2s on Jagermechs or 6 if you're crazy. And now maybe Maulers. I don't count Clan-mechs though cause they already fire in volleys. Most C-ACs feel fast-firing already so I don't bother with them--just small IS ACs.
...
But Why though? Cockpit Rocking. If people's HUDs are wobbling all over the place, then they can't aim.... so they instinctively will move back. Or alpha back at you. That's the mentality of it. Pretty simple.

NOTE: I KNOW this gives some kind of advantage as no one can chain fire this fast with their fingers. So macros imo are Op. But if PGI oks them... then I'll use it. But only for ac2s... cause they almost do nothing without this macro applied.

Only cheating a little then? OK, check.

#29 Mcgral18

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Posted 13 September 2015 - 01:35 PM

View PostZephonarch II, on 13 September 2015 - 12:59 PM, said:

NOTE: I KNOW this gives some kind of advantage as no one can chain fire this fast with their fingers. So macros imo are Op. But if PGI oks them... then I'll use it. But only for ac2s... cause they almost do nothing without this macro applied.


It's no advantage, actually. In practice, it's worse. You spread your damage pointlessly.


It can also be done by hand. Weapon group 1, all the guns. Subsequent guns on the others.

Strum your fingers across 2-6, hold 1, you have rapid fire Dakka, no macro needed.

View PostYellonet, on 13 September 2015 - 01:27 PM, said:

Only cheating a little then? OK, check.

Posted Image

#30 LordNothing

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Posted 13 September 2015 - 04:30 PM

they might ban macros if i ever put the tri/quad gauss machine gun concept to code.

#31 Duke ramulots

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Posted 13 September 2015 - 06:02 PM

View PostMonkey Lover, on 12 September 2015 - 03:53 PM, said:

People use macros more for fun than they do to make them better in any way.

That is not, nor has ever been true. People use them for one thing, to gain an advantage.

I for one like to do things like drive manual, mix my own paints, hunt with a bow, and other manly things. People that use macros do none of those things.

That last part was a joke.

#32 Tarogato

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Posted 13 September 2015 - 09:09 PM

View PostZephonarch II, on 13 September 2015 - 12:59 PM, said:

NOTE: I KNOW this gives some kind of advantage as no one can chain fire this fast with their fingers. So macros imo are Op. But if PGI oks them... then I'll use it. But only for ac2s... cause they almost do nothing without this macro applied.


Maybe it's because I'm a pianist, but I have no problem chainfiring that fast. Put three of your AC2 in group one, put the other three in group two. Set both to chain fire, and just click 1 2 1 2 1 2 and hold. The problem with chainfiring them, though, is that you don't always get a chance to fire all of your rounds. If somebody pokes out from behind a building or hill, you only get a second or so to return fire. Its better to group fire all six of your ACs so that their cooldowns start immediately and you can fire all six against as soon as possible. If you chainfire, you might not have the time to get all twelve rounds down range.

#33 Aleksanteri Bekker

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Posted 13 September 2015 - 09:33 PM

View PostMcgral18, on 13 September 2015 - 01:35 PM, said:


It's no advantage, actually. In practice, it's worse. You spread your damage pointlessly.


It can also be done by hand. Weapon group 1, all the guns. Subsequent guns on the others.

Strum your fingers across 2-6, hold 1, you have rapid fire Dakka, no macro needed.


While moving and controling torso? Interesting control scheme you got there

#34 King Arthur IV

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Posted 13 September 2015 - 09:37 PM

just play the game as is, stop trying to get an edge through 3rd party software.
buy a better computer for fps and nice graphics: ok
move to a different country with better internet: ok
maxing gamma or brightness to spot targets more easily...... that's pushing it.
but people really gotta stop trying to look for software that breaks the balance of the game further. (whether or not it makes a difference, it isn't the point)

Edited by King Arthur IV, 13 September 2015 - 09:40 PM.


#35 627

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Posted 13 September 2015 - 09:49 PM

View PostDuke ramulots, on 13 September 2015 - 06:02 PM, said:

That is not, nor has ever been true. People use them for one thing, to gain an advantage.

I for one like to do things like drive manual, mix my own paints, hunt with a bow, and other manly things. People that use macros do none of those things.

That last part was a joke.


No. I use my dakka macro for the dakka. If I want an advantage, I build a gauss/PPC crab and kill things with 2-3 alphas.

Especially the dakka macro is fur the lulz, for the sound of it. Suppressing fire don't work in this game in any way. If I shoot someone with 6 chained AC2 he'll back off, sure. But He'll also back off if I shoot him with an AC20.

And to be true, smarter players don't back off. Instead they start rolling damage and alpha me when they've cooled down. And If I want to stand a chance I have to start alpha-ing my AC2s and aim for components.

So whoever thinks a macro can give an advantage in this game... :rolleyes:

The only other more or less useful macro I know is the tag toggle, but that is more of a convenience thing imo.

And that's it with macros. Everyone who starts with macroing gauss or thinks you can fire faster with a macro doesn't understand the game mechanics.

Edited by 627, 13 September 2015 - 09:50 PM.


#36 Zephonarch II

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Posted 15 September 2015 - 10:47 AM

If pgi accepts macros to appease Dakka-junkies then fine; "I confess I'm cheating." But this is mwo. Blame the devs who thought this could be ok.

But that's only cause they started it. I CAN GO COLD TURKEY. I will quit if they say so.

Edited by Zephonarch II, 15 September 2015 - 10:50 AM.






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