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Not Even 100K For The Effort?

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#21 One Medic Army

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Posted 13 September 2015 - 11:02 AM

View PostDavers, on 13 September 2015 - 08:08 AM, said:

The grind is MUCH less than many other games. In LoL you can grind for over 40 hours to buy an expensive champ. In games like WoT you would have to play for months to get a top tier tank that would be considered competitive in their CW.

In WarThunder you grind for maybe a couple hours to get your next tank/plane. You grind for months if you want a Top tier (and get a bunch of other stuff on the way).

In MWO you grind for a month regardless of what you want.

It's not really comparable, because MWO makes you take so long to be able to afford anything competitive, whereas when you start up WT/WoT you can get a new competitive ride inside a few matches.

#22 Cyborne Elemental

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Posted 13 September 2015 - 11:08 AM

If you love WOT of tanks so much, go play it, and quit coming here to compare.

#23 Juodas Varnas

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Posted 13 September 2015 - 11:08 AM

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Working as intended



#24 Elizander

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Posted 13 September 2015 - 11:19 AM

I believe it's the RNG savior kills that didn't push you to 100k.

#25 IraqiWalker

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Posted 13 September 2015 - 11:21 AM

View PostOvion, on 13 September 2015 - 07:54 AM, said:

I see 1 kill, 2 helped-to-kill, 5 assists, and a team damage (kill?) negative.
That's probably helped lower it.

I also don't see any 'play' bonuses, like scout, H&R, Counter-ECM, spotting, etc.

I average 200-400 damage, 1-3 kills and I don't tend to get less than 120-150,000 C-Bills a match.
More with Premium Time or Hero status.

Not saying it should be around 20-30% better on average, but you can still earn well enough if you do more than 'run in and shoot till dead'.

What are yu talking about? 1 solo kill, 2 killing blows, 1 point of team damage, not a team damage kill.

#26 aniviron

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Posted 13 September 2015 - 11:53 AM

View PostDavers, on 13 September 2015 - 08:08 AM, said:

The grind is MUCH less than many other games. In LoL you can grind for over 40 hours to buy an expensive champ. In games like WoT you would have to play for months to get a top tier tank that would be considered competitive in their CW.


40 would be generous for MWO. Let's do some math, shall we?

Assume that every game you play, you win, or at least have a good loss- 100k cbills (the average is 92k per match, but math is hard). Assume that you play a match every six minutes (the average is a bit over five, but we have queue times to take into account too). That translates to 1m cbills per hour, the math is pretty nice there. So you want to buy a good mech- if we're talking Timberwolf, that's 14-15m each, and generally about 16 after customization. That means you're going to be sinking about 45 hours in at minimum to buy a Timberwolf. Stormcrow is "only" about 35, and a Direwolf will set you back 54 hours of your life. After all, you've gotta unlock those pilot skills, otherwise you're only playing half a mech really.

So the first mech, that's not so bad, it's "just" 35-54 hours. But it's everything that comes next that'll really get you- because now you're out of mechbays, and that means dropping in CW. Your earnings are going to go down significantly even if you're a good player, due to the way CW is structured and the huge wait times. Plus, at this point you don't have a dropdec, so good luck earning lots of cbills and helping your team win in the trial mechs.

#27 LordKnightFandragon

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Posted 13 September 2015 - 12:16 PM

View PostDavers, on 13 September 2015 - 08:08 AM, said:

The grind is MUCH less than many other games. In LoL you can grind for over 40 hours to buy an expensive champ. In games like WoT you would have to play for months to get a top tier tank that would be considered competitive in their CW.


WOT's grind is better now that the tier spread is only 2. Yes, thier stock tanks are utterly useless, but alot of the time, you can start atleast with your 2nd gun, and a someo f hte modules carry over to tanks after and in other lines. Like US Med line, you can still use the 90mm M3 in the US HT line, making the grind easier. Plus WoT doesnt put your T1 Cunningham into T8 games against MLG guys, it puts you into T1 games against other similar vehicles.

MWO, you get no help from players or the game itself. MWO is all, take this scrub, useless, terrible mech and go into the MLG Qs and have fun...

Then you make 50-80k a game, while you need 10-15 million for 1 mech, and thats just the mech. Then, heck, buy a cheapie, some stock heavy mech for like 8 million, its just as bad as your stock trial you just got out of. Its another several million(at 80k a game) to make it worth while.

As if many new players stick around that long. Players do not generally stick around getting mugged terribly very long. This game is very evident of that.

Even with premium and heros average earnings are pretty bad. No, we should not have to carry hard, with heros and premium time to have a decent progression rate. AW currently have a grind rate similar to MWO and its driving players away and that game is not even outta Closed Beta yet...But atleast that game has PVE and tiering.....

Edited by LordKnightFandragon, 13 September 2015 - 12:16 PM.


#28 Davers

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Posted 13 September 2015 - 12:44 PM

View Postaniviron, on 13 September 2015 - 11:53 AM, said:


40 would be generous for MWO. Let's do some math, shall we?

Assume that every game you play, you win, or at least have a good loss- 100k cbills (the average is 92k per match, but math is hard). Assume that you play a match every six minutes (the average is a bit over five, but we have queue times to take into account too). That translates to 1m cbills per hour, the math is pretty nice there. So you want to buy a good mech- if we're talking Timberwolf, that's 14-15m each, and generally about 16 after customization. That means you're going to be sinking about 45 hours in at minimum to buy a Timberwolf. Stormcrow is "only" about 35, and a Direwolf will set you back 54 hours of your life. After all, you've gotta unlock those pilot skills, otherwise you're only playing half a mech really.

So the first mech, that's not so bad, it's "just" 35-54 hours. But it's everything that comes next that'll really get you- because now you're out of mechbays, and that means dropping in CW. Your earnings are going to go down significantly even if you're a good player, due to the way CW is structured and the huge wait times. Plus, at this point you don't have a dropdec, so good luck earning lots of cbills and helping your team win in the trial mechs.

I earned myself a Timberwolf on an alt account in 60 matches, so in about 5 hours.

#29 aniviron

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Posted 13 September 2015 - 12:46 PM

View PostDavers, on 13 September 2015 - 12:44 PM, said:

I earned myself a Timberwolf on an alt account in 60 matches, so in about 5 hours.


And then you had no pilot skills and were out of cadet bonus for buying the next two. You also went into those games already knowing how to play and getting matched up against noobs, which is not a luxury someone who is actually new to the game has, which will be reflected in their earnings.

#30 Satan n stuff

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Posted 13 September 2015 - 12:49 PM

View PostEl Bandito, on 13 September 2015 - 07:15 AM, said:

Cmon, PGI. Two kills, five assists, 358 damage is more than an average person on the team does, and I get only 92,755 C-Bills for that? Even the XP reward is disappointing, since if we discount the double XP weekend, I got only 850 XP. <_<
I feel sorry for the newcomers.

Play conquest.

#31 TLBFestus

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Posted 13 September 2015 - 12:51 PM

View PostDavers, on 13 September 2015 - 12:44 PM, said:

I earned myself a Timberwolf on an alt account in 60 matches, so in about 5 hours.


Nice work. Hardly what the typical new player can expect to do, so I fail to see your point.

Your math seems a bit suspect too. 60 matchs, 5 hours. That's a match every 5 minutes.

A basic Timber costs you, what, 16 million? That's an average of 266,000 c-bills per match.

You Sir are a Mech God, or are still in remedial math class.

Edited by TLBFestus, 13 September 2015 - 12:55 PM.


#32 Davers

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Posted 13 September 2015 - 01:01 PM

View Postaniviron, on 13 September 2015 - 12:46 PM, said:


And then you had no pilot skills and were out of cadet bonus for buying the next two. You also went into those games already knowing how to play and getting matched up against noobs, which is not a luxury someone who is actually new to the game has, which will be reflected in their earnings.

No doubt it was rough. I did it on a stock Timberwolf Prime, and not being able to modify it or spend all the exp I earned (you know if you keep playing trial mechs it gives you the 'first match of the day' bonus on every match?) even though I had earned enough to practically Master it by the time I could afford to buy one. And then I had to do more matches to get rid of the hilariously bad loadout. But while I was no longer earning cadet bonuses, I was in a much better mech to buy the other 2. But I do know what you mean- I was able to observe low tier play for the first 10 or so games and it made for some really outrageous stories to entertain people with. And after my cadet bonus I was starting to see more and more players I was familiar with and I was still in the PoS trial mech. No doubt the NPE is a rough one. But it wasn't no 45 hours to get a mech, and I doubt even a worse player than me, if there is such a thing, would have done it in more than 8 hours.

#33 Bill Lumbar

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Posted 13 September 2015 - 01:53 PM

View PostOvion, on 13 September 2015 - 07:54 AM, said:

I see 1 kill, 2 helped-to-kill, 5 assists, and a team damage (kill?) negative.
That's probably helped lower it.

I also don't see any 'play' bonuses, like scout, H&R, Counter-ECM, spotting, etc.

I average 200-400 damage, 1-3 kills and I don't tend to get less than 120-150,000 C-Bills a match.
More with Premium Time or Hero status.

Not saying it should be around 20-30% better on average, but you can still earn well enough if you do more than 'run in and shoot till dead'.

Come on....seriously??? He got 1 in team damage..... lol... next! :lol:

#34 Madcap72

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Posted 13 September 2015 - 02:09 PM

IDK, I get 100-150K without premium time, and push 250K regularly with it.

Get better at performing actions that net c-bills? LOL.

#35 Madcap72

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Posted 13 September 2015 - 02:20 PM

OP, notice how under you "match performance" in the center it doesn't even have a scroll bar? That's why you had a low C-bill game. C-bills are now tied more to your personal performance, and not just tagging everyone you can and hoping they get killed for the kill assist, or getting a few kills and a ton of damage.


Big money games are about doing every thing. Kills, kill assists, spotting, fire and maneuver, countering ECM.


This was an easy match on Terra Therma where all I did is be a team player. Note, premium time was running, so take that into account.

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#36 Madcap72

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Posted 13 September 2015 - 02:24 PM

Here's another one, little canyon network action.


OP, have you ever considered entering the church of the LRM5?


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#37 Enigma102083

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Posted 13 September 2015 - 02:29 PM

In the Church of the LRM5, you can expell those filthy thetin LRMs from inside your body onto the bodies of your enemies.

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Edited by Enigma102083, 13 September 2015 - 02:33 PM.


#38 Red Shrike

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Posted 13 September 2015 - 02:33 PM

View PostOvion, on 13 September 2015 - 07:54 AM, said:

I average 200-400 damage, 1-3 kills and I don't tend to get less than 120-150,000 C-Bills a match.
More with Premium Time or Hero status.

Tell me, how does one get 200-400 damage and 1-3 kills?

#39 LordKnightFandragon

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Posted 13 September 2015 - 02:42 PM

View PostEnigma102083, on 13 September 2015 - 02:29 PM, said:

In the Church of the LRM5, you can expell those filthy thetin LRMs from inside your body onto the bodies of your enemies.

Posted Image



Such a sad payout for so much damage.

I made more then that today dealin 450dmg, 2kills and a win....

The rewards system is so fubar its not even funny...

#40 Ovion

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Posted 13 September 2015 - 02:52 PM

View PostTimberwolf581, on 13 September 2015 - 02:33 PM, said:

Tell me, how does one get 200-400 damage and 1-3 kills?
Focus? Luck?
You can potentially kill every mech in a match inside 396 Damage.

Also, those are rough averages. some are more, some are less.
Might be more on damage too... 300-500?
Iunno.





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