This is like the idiocy I've seen in some table-top roleplaying games with gimpy classes who are "balanced" with "social skills" - which do nothing to help them survive the game's inevitable combat encounters.
- The lack of quality in the PTS data makes it clear nobody checked their work and I seriously doubt some grand algorithm produced this data. Or, if a formula was used, it is clearly horribly flawed.
- Sensors are not a balancing mechanic. There is no game mode that is completed by "detecting all the enemy mechs before they detect you." You don't kill enemy mechs by detecting them. Detecting their weapons does not make them deal less damage to you. You deal damage, receive damage, and use mobility in this game. Trying to make sensors a 4th equal factor is a failure.
- The level of failure in the PTS data would kill this game if put into production. PGI has a very bad track record of understanding such things, as well as actually testing things before deploying them. This does NOT bode well for this game's future.
Mystere, on 13 September 2015 - 10:58 AM, said:
And PGI never said that, and which is why I am puzzled why people are raging loudly about it.
And just as a sweetener, here are a few simple and not-so-simple changes to mix things up in information warfare:
- wide-area smoke/incendiary modules
- flammable environment
- ECM disabling IFF (like it used to)
- range detection asymmetry (as they are proposing now)
- making TAG visibility subject to atmospheric conditions
- making TAG immune to ECM outside of bubble
- active/passive sensor system
- mines (area denial is information denial)
- remove missile warning
- make Betty warn that you have been targetted. (yes, it's to troll the enemy
)
You are talking about a game company that basically gave up on switchable ammo, fixing convergence, fixing the skill tree, fixing the 3 of a kind mechs needed for that skill tree, etc.
There is no evidence that they can create a dynamic and fun game environment where info-gathering is actually needed AND actually fun. I'm sure with some effort, they could create a disaster where mechs regularly get killed by things they can't even see or detect, but that's the extent of their capabilities in this field, I'm afraid.