I'm not sure what that means but I agree that it's probably not something for v1.0 of the game. I also agree that if done as some DnD grind then it will be an epic fail. I shan't ponder clan implications but I see no problem with pilots having crafting skills. The Grey Death did plenty of their own maintenance.
What I don't want: You will not be sitting in your workshop building AC20s from scratch. That is done in a big **** factory - possibly on another planet.
What might work:
- Crafting ties into the repair/maintenance of your mech/your squad's mechs.
It may reduce the cost/time of repairs.
Having someone with tech skills work on your mech may result in a slight performance boost - nothing major but just those few extra stat sub-points to the running of the mech. - You have sufficient tech skills and access to the appropriate resources then you can do customisations to mechs.
This means that you can take the arm from a mech and replace it with an auto cannon or laser or similar. To do this you would need to have sufficient mech parts of the right type, sufficient finances, sufficient skills and sufficient personnel. These are big toys and you're unlikely to be lugging a mech arm into position on your own, even with a winch. Time also - these sorts of crafting should not be done in 5 minutes - a mech being worked on needs to be out of operation during that time. - Basic tech skills may be a pre-requisite to customising your paint job.
Whatever it is the skill if implemented needs to add to the actual story or at least mesh with it. I am not going to have Scill'd (he'll be called Scill'd - my crafter always is) wandering the battlefield collecting 5 mech hands, 10 lengths of myomer tendon and 3 quarts of reclaimed coolant so that he can craft a new mech hand. But if he has via whatever means acquired the skills to repair a mech hand in his suitably equiped bay and has sufficient resources by whatever means then he can repair your broken hand to new. If you're in the field perhaps your tech skills allow you to repair 50% of the lost functionality to the hand or leg during a 12 hour period of downtime.
Perhaps that was 5 C-Bills worth.
