stjobe, on 14 September 2015 - 03:13 PM, said:
If you want a baseline, you don't "eliminate" all other variables, you control for them; i.e. you make sure they don't change. Like, say, most of them disappearing. Or if you can't stop them changing, you document how they change and by how much.
Once you've controlled all variables, you can start changing one (or a group) to see how that affects the setup. Later you can change other variables, one at a time or in groups to see what that does.
If they really wanted a test of how the InfoWar, mobility, and structure quirks affected balance, they shouldn't have ripped out the weapon quirks.
Unless, of course, they don't intend to put them back in - but that's crazy; that's handing the game over to the Clans. No amount of sensor, mobility, or structure quirks can make up for the advantage in tonnage, heat, and damage output the Clan weapons have over the IS ones.
Exactly. The current game is "reasonably close" to balanced, aside from some over-the-top quirks, badly scaled mechs, and too much of a focus on pinpoint damage. If one wants to adjust that or tinker with sensors, one does not tear down everything that already exists and start over. That would be like "testing" a few new cards in a Magic deck by changing every card in the deck and then adding the few new ones.
Again, if the ONLY goal was to test functionality, I'm not even sure they got that data based on the mess of the PTS data, and even that goal doesn't explain why everything else changed. Somebody had to be wasting their time entering those numbers for some reason, unless people there just change XML files and put them into production at random. I could have believed a half-baked attempt to "just balance sensors" if no mechs had any quirks, buffs, or debuffs, but that's not what we saw... so what DID we see? I smell back-pedaling, not balance.