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Nerfing clan lasers is the only logical course of action.
The reality is IS ER variants of weapons still suck pretty bad compared to clan weapons. It wont fix the problem.
For example: instead of having the CERML do 7 damage for 6 heat with 405m range just tone it down to like 6 damage for 5 heat with 360m range. Thats a reasonable nerf, its still way better than the ISML, and it would do a lot to balance out those laser vomit alphas.
Applying a small damage/range nerf to all clan lasers would definitely be a positive direction for the game. And in response the IS quirks could be toned down a little because they wouldnt have to overcompensate as much.
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Except none of the changes on the PTR fix the foundation.
The problem lies in how damage gets distributed, or rather the lack of how it gets distributed. All the damage hitting the same location on mechs has ALWAYS been the #1 problem with weapon balance.
What PGI should be focusing on for their rebalance is making weapons distribute damage more evenly across hit locations. Either by making weapons spread out damage more with various mechanics like duration, burst damage, splash, etc... Or if more extreme measures are required, perhaps implement a system where a certain percentage of the damage done to the center torso/sidetorsos gets redirected outward towards undestroyed components (so like if your center torso gets hit with a full alpha maybe 25% of that damage goes to an undestroyed side torso instead)
Whats on the PTR now is a malformed abortion with paul as its mother. It removes the only thing that makes mechs feel different (weapon quirks). It fails to address any real balance problems of the game. And it adds a bunch of stupid crap no one really cares about (random sensor range quirks).
Edited by Khobai, 14 September 2015 - 03:40 PM.