Lugh, on 16 September 2015 - 09:50 AM, said:
In any 'Trade' being made between mechs one is putting their damage out there, then twisting and turning back in to cover.
That the IS can do this by .25 - .5 even .75 seconds faster on most laser platforms means that they are applying the effective damage on point FIRST and then moving to survive FIRST and spreading / avoiding completely damage from the clan lasers.
They also did this at a lower heat cost.
That you still don't understand this, is why you fail so often in matches.
If damage per duration is in favor of the Clans, the Clans put out
at least the same damage face to face (while the IS mech is firing at them) as the IS mech does before the IS mech turns, but then the Clan mech continues to put additional damage out (maybe to same or maybe to different components) because its duration is longer. Read the OP's post. *ETA: this is of course, you are assuming both mechs are firing at the same start time. If you assume the Clan mech waits to fire until after the IS mech fires, well then, yes, you are right, the one who fires first will apply damage first. I don't know how that is relevant to the discussion...
Your argument relies on some weighty assumptions that are more than a little bit biased.
Now, when you factor in quirks, some mechs may outperform others, but you are looking at case by case examples and cannot draw any conclusions on anything other than those specific cases.
This thread was about Clan vs IS laser weapon balance, not quirk balance, or geometry balance, or mech class balance. You and Lily are jumping on the bandwagon trying to draw every other aspect of the game into this except for the one aspect that this thread focused on - it's called strawman, and it wins you no points in actual debate.
The numbers speak for themselves - you two have nothing to stand on, and I can't believe you can even argue this point (maybe you are in fact not arguing it, because you are bringing everything else but the kitchen sink into it).
Edited by Dino Might, 16 September 2015 - 10:09 AM.