hi!
thanks for all the responses, they are really appreciated.
I finally got the time lapse of making it up
here
also, here are responses to most of the questions you guys had:
Bishop Steiner: I'm trying! I even had a promising conversation with their HR guy today.
Iqfish: because the high poly model is just a small part of what it takes to get a mech in game. It's not even the lowpoly model, UV'd, baked, textured and rigged.
kim swift did a good job of breaking asset production down here.
http://www.twitch.tv/pax/v/13274645
and yes, no orthos. I hate worrying that I've somehow gotten the back wrong.
Tarogato: yes, it looks a bit locusty. but have you seen the original flea design?! it's a box on chicken legs! In a way that's so litteral as to shame the AT-ST.
GonaDie: I have nothing against the current PGI modeling team and would really just like to join them. but yes, I did this work specifically to get their attention so they would hire me. I learned today that I am being considered.
Dawnstealer: 15 tons? seriously?! there's no way I would ever want to play with a 15 ton mech.
...unless it could climb on other mechs and tear cockpits out.
Juodas Varnas: No worries. I looked at the quickdraw again just because you mentioned it. yeah, it does look a bit off compared to the concept proportions. No, I have no intention of doign it. But I will challenge you to go read Heffay's thread on extracting mech models, download blender (free) and try re-proportioning it yourself.
I'm considering doing the marauder next if I have time. At this point I'm doubting I'm going to have much free time soon.
Odanan: I am not interested in doing commissions at this time.