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If We Cant Get The Whole Skill Tree Redone


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#1 Mechwarrior Buddah

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Posted 15 September 2015 - 12:56 PM

Can we get pinpoint replaced with something that actually does something? Just that one skill at least?

#2 Sean Lang

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Posted 15 September 2015 - 01:04 PM

Paul mentioned this past Friday that the current skill tree values were going to be toned down significantly on the PTS (No date set for that). He did not mention pinpoint, but it is an obvious choice to just remove/replace.

#3 Nothing Whatsoever

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Posted 15 September 2015 - 01:09 PM

Good to hear that the devs are gonna try something with those values. At least it's a start!

#4 Yellonet

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Posted 15 September 2015 - 01:11 PM

I wonder, if the bonuses are toned down significantly, why would anyone care to get extra mechs to level them? Why buy mastery packs? :huh:

#5 Thorqemada

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Posted 15 September 2015 - 01:12 PM

Is the total overhaul of the Skilltree off the Table?

Like Mech or Weightclass based differences etc...

#6 Sean Lang

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Posted 15 September 2015 - 01:13 PM

View PostYellonet, on 15 September 2015 - 01:11 PM, said:

I wonder, if the bonuses are toned down significantly, why would anyone care to get extra mechs to level them? Why buy mastery packs? :huh:


Because even small %'s matter in the big picture. And you can't get the 2x bonus without basic/elites! Also master module slots ftw!

#7 Summon3r

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Posted 15 September 2015 - 01:16 PM

skills toned down? as in mechs will be more sluggish and run hotter?

#8 Yellonet

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Posted 15 September 2015 - 01:23 PM

View PostSean Lang, on 15 September 2015 - 01:13 PM, said:


Because even small %'s matter in the big picture. And you can't get the 2x bonus without basic/elites! Also master module slots ftw!

......well....but,but I won't like it as much! :P

#9 Nothing Whatsoever

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Posted 15 September 2015 - 01:25 PM

I'd favor a proper Skill Tree, or allow for a modular one.

#10 1453 R

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Posted 15 September 2015 - 01:27 PM

View PostSummon3r, on 15 September 2015 - 01:16 PM, said:

skills toned down? as in mechs will be more sluggish and run hotter?


Yeeeeuuup. As I recall - I could be wrong, I wasn't here for the closed beta shenanery that landed us where we are now - the original intent of the skilltree was to provide nothing larger than a 5% boost. Stuff that'd make you feel a little better, maybe take the edge off, but which wouldn't drastically change the performance of the 'Mech.

We can all see where that idea went. Frankly, a tunedown of the skill tree is far and away the best choice for the "make fatbros fatter!" crowd that keeps wanting to divorce engine rating from mobility. If you spend ten extra tons on a huge engine you should by all rights be much nimbler for it; 50% boosts to your 'Mech's performance from neurohelmet hacks, on the other hand, are just a wee little smidgen less justifiable.

#11 LookUpGaming

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Posted 15 September 2015 - 01:48 PM

The reduction might actually be a good way to help balance Clan vs IS tech disparity. If they left things where they were for the IS and just elimenated the X2 Bonus for Clans that might make a bit of difference.

#12 Summon3r

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Posted 15 September 2015 - 01:57 PM

View Post1453 R, on 15 September 2015 - 01:27 PM, said:

Yeeeeuuup. As I recall - I could be wrong, I wasn't here for the closed beta shenanery that landed us where we are now - the original intent of the skilltree was to provide nothing larger than a 5% boost. Stuff that'd make you feel a little better, maybe take the edge off, but which wouldn't drastically change the performance of the 'Mech.

We can all see where that idea went. Frankly, a tunedown of the skill tree is far and away the best choice for the "make fatbros fatter!" crowd that keeps wanting to divorce engine rating from mobility. If you spend ten extra tons on a huge engine you should by all rights be much nimbler for it; 50% boosts to your 'Mech's performance from neurohelmet hacks, on the other hand, are just a wee little smidgen less justifiable.


i dunno im not sure a atlas or dire wolf need to feel any more sluggish, even though current PTS has some buffs to agility (which is odd for any of those except the Boars Head)

#13 stjobe

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Posted 15 September 2015 - 01:59 PM

View PostSean Lang, on 15 September 2015 - 01:04 PM, said:

He did not mention pinpoint, but it is an obvious choice to just remove/replace.

Yeah, for two years now, going on three.

Until he actually mentions changing it, I'm going to consider it as not changing.

#14 1453 R

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Posted 15 September 2015 - 02:00 PM

View PostSummon3r, on 15 September 2015 - 01:57 PM, said:


i dunno im not sure a atlas or dire wolf need to feel any more sluggish, even though current PTS has some buffs to agility (which is odd for any of those except the Boars Head)


By the same token, more-sluggish megafatbros would be contending with less agile twigweights. It'd be a universal game slowdown that would leave everyone pretty much where they were, but which might push pilots more into the medium bracket to get back the zippiness they were used to getting from up-engined, overksilled heavies.

Certainly worth some time investigating on PTS, eh?

#15 Mechwarrior Buddah

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Posted 15 September 2015 - 02:04 PM

View PostYellonet, on 15 September 2015 - 01:11 PM, said:

I wonder, if the bonuses are toned down significantly, why would anyone care to get extra mechs to level them? Why buy mastery packs? :huh:


good question. Maybe we wont need to anymore?

View PostSummon3r, on 15 September 2015 - 01:16 PM, said:

skills toned down? as in mechs will be more sluggish and run hotter?


Gotta raise the TTK somehow

Getting one shot as soon as the enemy sees you gets tired really fast

Edited by Mechwarrior Buddah, 15 September 2015 - 02:06 PM.


#16 sycocys

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Posted 15 September 2015 - 02:08 PM

I would just as soon see this entire iteration of the skill tree finally removed from the game. It's completely uninteresting and doesn't add any meaningful flavor to the game.

Would much rather see the devs take more time on the balancing and use the skill tree as a way for the players to select their style within each mech with buffs and appropriate debuffs - but player choice rather than a spreadsheet deciding how our mechs perform.

#17 cSand

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Posted 15 September 2015 - 02:18 PM

I'd like to be able to pick which ones I want out of a bunch of them. But, they go on permanently when you choose them.

#18 Mechwarrior Buddah

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Posted 15 September 2015 - 02:21 PM

Well Russ said that the skill tree was out of reach on the Town Hall as I remember and if thats the case, how about just one lol

#19 LordKnightFandragon

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Posted 15 September 2015 - 02:55 PM

View PostPraetor Knight, on 15 September 2015 - 01:25 PM, said:

I'd favor a proper Skill Tree, or allow for a modular one.


Id love that skill tree...

#20 s0da72

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Posted 15 September 2015 - 03:36 PM

I wouldn't mind if they completely removed skill leveling from the game, and focused on leveling or upgrading modules instead.





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