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Not Even 100K For The Effort?

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#1 El Bandito

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Posted 13 September 2015 - 07:15 AM

Cmon, PGI. Two kills (Mauler and Atlas), five assists, 358 damage is more than an average person on the team does, and I get only 92,755 C-Bills for that? Even the XP reward is disappointing, since if we discount the double XP weekend, I got only 850 XP. <_<

Posted Image

I feel sorry for the newcomers.

Edited by El Bandito, 14 September 2015 - 04:11 AM.


#2 Clint Steel

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Posted 13 September 2015 - 07:44 AM

Yep, it has been slow going earning C-bills lately.

#3 Squirg

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Posted 13 September 2015 - 07:54 AM

Working as intended.

#4 Ovion

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Posted 13 September 2015 - 07:54 AM

View PostEl Bandito, on 13 September 2015 - 07:15 AM, said:

Cmon, PGI. Two kills, five assists, 358 damage is more than an average person on the team does, and I get only 92,755 C-Bills for that? Even the XP reward is disappointing, since if we discount the double XP weekend, I got only 850 XP. <_<

Posted Image

I feel sorry for the newcomers.
I see 1 kill, 2 helped-to-kill, 5 assists, and a team damage (kill?) negative.
That's probably helped lower it.

I also don't see any 'play' bonuses, like scout, H&R, Counter-ECM, spotting, etc.

I average 200-400 damage, 1-3 kills and I don't tend to get less than 120-150,000 C-Bills a match.
More with Premium Time or Hero status.

Not saying it should be around 20-30% better on average, but you can still earn well enough if you do more than 'run in and shoot till dead'.

Edited by Ovion, 13 September 2015 - 07:55 AM.


#5 Mumuharra

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Posted 13 September 2015 - 07:55 AM

Yep, the grind is hard.
But I was told it's much worse in other games.
I can't compare but a lot of people told me this.
Buy premium if it's half price.
It doubles the fun.
But don't buy at full price.

#6 Davers

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Posted 13 September 2015 - 08:08 AM

View PostMumuharra, on 13 September 2015 - 07:55 AM, said:

Yep, the grind is hard.
But I was told it's much worse in other games.
I can't compare but a lot of people told me this.
Buy premium if it's half price.
It doubles the fun.
But don't buy at full price.

The grind is MUCH less than many other games. In LoL you can grind for over 40 hours to buy an expensive champ. In games like WoT you would have to play for months to get a top tier tank that would be considered competitive in their CW.

#7 Yellonet

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Posted 13 September 2015 - 08:09 AM

Yeah, I've yet to understand the system as my intuition about how I did in terms of C-bills and XP is often way off.
When I thought I did a good job I get 50k and 500xp, when I thought I did pretty meh I get 250k and 4000xp...

#8 Evan20k

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Posted 13 September 2015 - 08:11 AM

It's all about component destructions. While it's inefficient in a practical sense, if you're confident you'll win a fight, make it a point to saw off STs and Arms before going for the kill if you can.

Edited by Evan20k, 13 September 2015 - 08:11 AM.


#9 FupDup

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Posted 13 September 2015 - 08:11 AM

View PostDavers, on 13 September 2015 - 08:08 AM, said:

The grind is MUCH less than many other games. In LoL you can grind for over 40 hours to buy an expensive champ. In games like WoT you would have to play for months to get a top tier tank that would be considered competitive in their CW.

World of Tramps shouldn't be used as the baseline for video game design.

#10 Timuroslav

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Posted 13 September 2015 - 08:14 AM

The crummy part is the Lighter your mech is; the harder it is to grind them out. Getting in an Assault or Heavy's grinds are not nearly as horrendous. :( Mechwarrior Online currently, has a get Damage or don't bother kind-of game play right now.

Edited by Timuroslav, 13 September 2015 - 08:14 AM.


#11 Nightmare1

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Posted 13 September 2015 - 08:20 AM

@OP: The reason is your match performance. You didn't have a lot on there; to get high earnings, you should need to scroll down to see all the things listed. Yours doesn't even extend to the bottom of the gray area. There aren't any Hit-and-Runs, no Flankings, Scoutings, etc. Your earnings are based on your match performance more so than on your kills or damage. A low performance equals a low score.

On the other hand, I've had low kills and damage and still broke 100,000 C-bills quite easily because I made sure to get a good performance record.

#12 Ghogiel

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Posted 13 September 2015 - 08:21 AM

View PostFupDup, on 13 September 2015 - 08:11 AM, said:

World of Tramps shouldn't be used as the baseline for video game design.

I wish it weren't but since it is quite successfull many copy the f2p design

#13 Davers

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Posted 13 September 2015 - 08:23 AM

View PostFupDup, on 13 September 2015 - 08:11 AM, said:

World of Tramps shouldn't be used as the baseline for video game design.

It took a very niche market (tank simulators) and turned it into one of the most popular games in the world. And in discussions about grind, I feel it is a great example of a game that is extremely grindy.

View PostEl Bandito, on 13 September 2015 - 07:15 AM, said:

Cmon, PGI. Two kills, five assists, 358 damage is more than an average person on the team does, and I get only 92,755 C-Bills for that? Even the XP reward is disappointing, since if we discount the double XP weekend, I got only 850 XP. <_<

Posted Image

I feel sorry for the newcomers.

You got good numbers, but you failed to stand near larger mechs a lot. Standing near larger mechs gives you a higher score and means you are a better player. :)

#14 FupDup

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Posted 13 September 2015 - 08:25 AM

View PostDavers, on 13 September 2015 - 08:21 AM, said:

It took a very niche market (tank simulators) and turned it into one of the most popular games in the world.

If you want to use the popularity = good argument, I can point you towards a certain infamous infantry shooter franchise that most people on this forum love to hate...


View PostDavers, on 13 September 2015 - 08:21 AM, said:

And in discussions about grind, I feel it is a great example of a game that is extremely grindy.

It's been called Pay2Grind for a reason, and I really don't want that kind of malarkey in mah Mechwarrior.

They also invented things like Gold Ammo, which was a crime against the human race until they lowered the paywall on it. And there's also the infamous "RNJesus" effect of your shots harmlessly bouncing off or flying way off target.

Edited by FupDup, 13 September 2015 - 08:25 AM.


#15 El Bandito

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Posted 13 September 2015 - 08:30 AM

View PostOvion, on 13 September 2015 - 07:54 AM, said:

I see 1 kill, 2 helped-to-kill, 5 assists, and a team damage (kill?) negative.
That's probably helped lower it.

I also don't see any 'play' bonuses, like scout, H&R, Counter-ECM, spotting, etc.

I average 200-400 damage, 1-3 kills and I don't tend to get less than 120-150,000 C-Bills a match.
More with Premium Time or Hero status.

Not saying it should be around 20-30% better on average, but you can still earn well enough if you do more than 'run in and shoot till dead'.


I pilot Assault mechs--my job is literally "Run in and shoot til dead". And team damage was negligible in this case.


View PostMumuharra, on 13 September 2015 - 07:55 AM, said:

Yep, the grind is hard.
But I was told it's much worse in other games.
I can't compare but a lot of people told me this.
Buy premium if it's half price.
It doubles the fun.
But don't buy at full price.


Premium Time does not double the fun. It only adds 50% fun. Unlike most other games' premium times.

View PostDavers, on 13 September 2015 - 08:08 AM, said:

The grind is MUCH less than many other games. In LoL you can grind for over 40 hours to buy an expensive champ. In games like WoT you would have to play for months to get a top tier tank that would be considered competitive in their CW.


My average IP (LoL in game currency) earning is around 100 IP per match. The most expensive champions cost 6300 IP. Assuming that each match lasts 30 minutes including pick phase, that's 63 matches, or 31.5 hours.
Dire Whale in MWO costs 17 million C-Bills. My average C-Bill earning is 124K. Assuming each match lasts 15 minutes including queue time, that's 137 matches, or 34 hours. And I have to buy THREE Whales to elite it. Which means I must spend 102 hours!


View PostNightmare1, on 13 September 2015 - 08:20 AM, said:

@OP: The reason is your match performance. You didn't have a lot on there; to get high earnings, you should need to scroll down to see all the things listed. Yours doesn't even extend to the bottom of the gray area. There aren't any Hit-and-Runs, no Flankings, Scoutings, etc. Your earnings are based on your match performance more so than on your kills or damage. A low performance equals a low score.

On the other hand, I've had low kills and damage and still broke 100,000 C-bills quite easily because I made sure to get a good performance record.


Basically I am being punished for focusing on one target at a time and killing them efficiently. Sure, the match wasn't spectacular but only 90K? That's very disappointing.

Edited by El Bandito, 13 September 2015 - 06:16 PM.


#16 Monkey Lover

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Posted 13 September 2015 - 08:34 AM

They're doing so many events now i get tons of cbills.

#17 LordKnightFandragon

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Posted 13 September 2015 - 09:11 AM

View PostEl Bandito, on 13 September 2015 - 07:15 AM, said:

Cmon, PGI. Two kills, five assists, 358 damage is more than an average person on the team does, and I get only 92,755 C-Bills for that? Even the XP reward is disappointing, since if we discount the double XP weekend, I got only 850 XP. <_<

Posted Image

I feel sorry for the newcomers.


Yeah, and we wonder why there are not new comers to this game

You cant play with friends, unless you like being porked brutally by the "MLG" Q.
You start in **** mechs and dont even have a newbie Q to warm up in or learn in
You make **** even if you do manage to play the game and do something
Progress is nill
Upgrades cost a fortune
YOu make **** for money
And progress is pitiful....

So yeah...

Its like this game is P2W, cuz if you dont pay to speed up progression, or buy your self a few mech packs, your going to be stuck in those shitball mechs for a good long ass time.

#18 DAYLEET

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Posted 13 September 2015 - 09:29 AM

I think you are supposed to buy premium and clan package so you can play heros with any loadout possible and then keep grinding anyways because module/pods/skill tree/weapons/consumable/mech customisation. GrindWarrior Online.

I'll admit that the skill tree makes me come back to mech that would be forever forgoten but the cbill grind really is just depressing. Kind of like how new battlemech are considered new game asset by PGI.

#19 Davers

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Posted 13 September 2015 - 09:35 AM

View PostFupDup, on 13 September 2015 - 08:25 AM, said:

If you want to use the popularity = good argument, I can point you towards a certain infamous infantry shooter franchise that most people on this forum love to hate...



It's been called Pay2Grind for a reason, and I really don't want that kind of malarkey in mah Mechwarrior.

They also invented things like Gold Ammo, which was a crime against the human race until they lowered the paywall on it. And there's also the infamous "RNJesus" effect of your shots harmlessly bouncing off or flying way off target.


But lots of people like to play that infantry shooter franchise. There are thousands of shooters out there, and many never achieve that level of success even briefly. I think having a game that people enjoy playing counts as "good".

I mentioned WoT purely as an example of a game with extreme grind. Never said anything about Gold ammo or anything. Just that it has a higher grind than MWO.

View PostEl Bandito, on 13 September 2015 - 08:30 AM, said:



My average IP (LoL in game currency) earning is around 100 IP per match. The most expensive champions cost 6300 IP. Assuming that each match lasts 30 minutes including pick phase, that's 63 matches, or 31.5 hours.
Dire Whale in MWO costs 17 million C-Bills. My average C-Bill earning is 124K. Assuming each match lasts 15 minutes including queue time, that's 137 matches, or 34 hours. And I have to buy THREE Whales to elite it. Which means I must spend 102 hours!






Well, I wish all my games were 30 minutes! usually they are over 40 minutes, with some getting close to an hour. And I didn't enter the cost of Runes, some of which add up to more than the cost of the champion itself. But you know this, man. ;)

View PostLordKnightFandragon, on 13 September 2015 - 09:11 AM, said:


Yeah, and we wonder why there are not new comers to this game

You cant play with friends, unless you like being porked brutally by the "MLG" Q.
You start in **** mechs and dont even have a newbie Q to warm up in or learn in
You make **** even if you do manage to play the game and do something
Progress is nill
Upgrades cost a fortune
YOu make **** for money
And progress is pitiful....

So yeah...

Its like this game is P2W, cuz if you dont pay to speed up progression, or buy your self a few mech packs, your going to be stuck in those shitball mechs for a good long ass time.

Maybe PGI should investigate why playing with small groups of friends seems to have a much higher effect in MWO than in other games? Or maybe the other games just don't care what happens to solo players? At one point PGI said a 2 man group won 7% more games than a solo player, and the number increased exponentially from there. Maybe you can convince PGI and solo players that this is acceptable?

#20 Steve Pryde

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Posted 13 September 2015 - 10:56 AM

Is that the Banshee cockpit? There is the problem. Too low damage with an assault. That's normally what u do with a medium/heavy mech.





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