#21
Posted 16 September 2015 - 01:27 PM
#22
Posted 16 September 2015 - 01:31 PM
Would like something more like this but with the cannon on the side.
Edited by El Penguin, 16 September 2015 - 01:36 PM.
#23
Posted 16 September 2015 - 01:33 PM
I prefer the TRO Project Phoenix artwork to this and to PGI's take on the Marauder.
I don't like any Marauder that has non-realistic (compared to the stats) weapon locations. And that centerline AC is definitely not mounted in the right torso like the stats say. It's not even split-crit CT/RT, which would have made it acceptable.
In my opinion:
TRO Project Phoenix Marauder > MWO Marauder > Any Centerline AC Marauder
If PGI had gone with the centerline gun it would have pissed me off enough to not buy it at all, like those of you who thought the BH2 was too slow. And that would have deprived me of my second-favorite BattleMech of all time (Locust being #1). I'm glad that didn't happen, because changing the model would have been a hell of a lot harder than changing an XML stat.
Edited by Durant Carlyle, 16 September 2015 - 01:35 PM.
#24
Posted 16 September 2015 - 01:34 PM
#25
Posted 16 September 2015 - 01:39 PM
#26
Posted 16 September 2015 - 01:47 PM
Nice work.
#27
Posted 16 September 2015 - 01:51 PM
Brody319, on 16 September 2015 - 01:39 PM, said:
And if you fight without arm lock, then such AC hits exactly the same spot as your arm-mounted PPCs do, instantly. You don't have to wait until your entire torso moves to desired direction.
By the way, what about any other 'Mech with arm-mounted weapon(s)? To paraphrase your words "One stray shell or a laser blast and suddenly your gun arm cannot move or look up or down and it is basically useless."
For example the Griffin with its right arm shoulder actuator destroyed by a stray shot is almost useless, even if its PPCs stays attached. etc.
#28
Posted 16 September 2015 - 01:51 PM
cdlord, on 16 September 2015 - 01:04 PM, said:
There is if you use Clan Tech.
#29
Posted 16 September 2015 - 02:50 PM
martian, on 16 September 2015 - 01:00 PM, said:
That's absolutely okay.
However, there're many 'Mechs with centerline big guns. The Hussar with its dorsal ER Large Laser. The Goliath has a centerline PPC (and later Gauss rifle).
Even the Clan Scylla comes with ER Large Laser above its cockpit. Etc.
And of course, the Behemoth with its monstrous dorsal ... eh ... Small Pulse Laser.
cdlord, on 16 September 2015 - 01:04 PM, said:
Oh, I get the art and knowing the Goliath has a turret.... But there just aren't enough crit slots in the head or CT for a PPC or AC5. Having it offset just makes more sense to me is all. It is a very nice model though, were it the only choice, I'd be happy with it.
However, none of those centerline guns are actually turreted, which has its own special rules in BattleTech.
Quote
Unlike vehicle turrets, BattleMech Turrets have no distinct hit locations and are treated as part of the body location in which they are mounted. Furthermore, all BattleMech Turrets have a critical slot representing the turret mechanism itself. If this slot sustains a critical hit, the turret is locked in the facing it had during the turn in which the critical hit occurred, and remains in that facing until repaired.
- Tactical Operations, pg. 347
Also, for the Golaith, the PPC on the GOL-1H & the Gauss Rifle on the GOL-3M are actually located in the right-torso of each variant.
#30
Posted 16 September 2015 - 03:14 PM
martian, on 16 September 2015 - 12:46 PM, said:
This is a really good one. Though I like the smoother design that resembles the TBR and KGC I can't deny the addition of slimmer arms and middle.
#31
Posted 16 September 2015 - 04:36 PM
i'm not buying PGI's Marauder, but if it looked like CGL's i'd reconsider
that being said the final version of the mechs in the last clan pack looked different from the original concept art so you never know...
#32
Posted 16 September 2015 - 04:37 PM
does our marauder have the legs and arm of cataphract?
#34
Posted 16 September 2015 - 04:48 PM
Who would want to play a Marauder in MWO if it had a giant hit box sitting on top of its head? That gun can be hit from any angle and the mech would be dead before delivery with that geometry in MWO. The gun sticks up so far it can be hit even when the mech is trying to hdie behind a hill.
The picture you posted may look good to some folks but it wouldn't play well and when designing for MWO both looks and playability are crucial elements. Just look at how many comments on these forums result from either favourable or unfavourable geometry/hit boxes.
To be honest, this argument also extends to the guns on the Jager and Catapult. The bigger guns look cool but PGI is also trying to balance the arm and torso hit boxes at the same time ... so big arm weapons can also be big arm shields depending on the situation.
#35
Posted 16 September 2015 - 11:35 PM
That goes directly into the coloring book for my children, my daughter loves coloring mechs.
And gummi bears. But mechs are in her top 3
#36
Posted 16 September 2015 - 11:39 PM
But Anthony's is pretty cool too.
#37
Posted 16 September 2015 - 11:43 PM
#39
Posted 16 September 2015 - 11:45 PM
627, on 16 September 2015 - 11:35 PM, said:
That goes directly into the coloring book for my children, my daughter loves coloring mechs.
And gummi bears. But mechs are in her top 3
So far, there is not. But I am pretty sure that the upcoming Combat Manual will have it.
#40
Posted 16 September 2015 - 11:47 PM
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